Braylen Stramm (52)
Fire-Control System (2)
Tractor Beam (3)
Angled Deflectors (6)
Stabilized S-Foils (2)
Ship total: 65 Half Points: 33 Threshold: 4
"Dutch" Vander (40)
Ion Cannon Turret (5)
R4 Astromech (2)
Cluster Mines (8)
Ship total: 55 Half Points: 28 Threshold: 4
Gold Squadron Veteran (32)
Selfless (3)
Ion Cannon Turret (5)
Ship total: 40 Half Points: 20 Threshold: 4
Green Squadron Pilot (32)
Squad Leader (8)
Ship total: 40 Half Points: 20 Threshold: 2
Total: 200
View in Yet Another Squad Builder 2.0:
https://raithos.github.io/?f=Rebel Alliance&d=v8ZhZ200Z73XW113W13WWW247W313Y27XW138WW5WW316WY29X130W138WWWWWY52X131WW&sn=Unnamed Squadron&obs=
This is way outside my comfort zone but something I've been wanting to try. I know it may not look to good on paper but in theory I dont think it's to bad.
Braylen with deflectors might actually work. He can reinforce with a TL from Dutch and link into a red for stress. This gives him reinforce, TL, and rerolls for attack and defense. He can also pop the TL for the double tap tractor beam to help set up shots for the Y-wings.
Dutch is there to share the TL as usual but can also set up the cluster mines with help from the ions and Braylens tractor beam.
The gold vet is there to help annoy with the ion turret and to spread the damage around some with selfless since having a squad of 1 agility ships makes me a little nervous.
Finally the A-wing squad leader is simply there to give Braylen his third action. This one could probably drop down to a Phoenix squadron pilot, and might be better to save some points, but I like having two Int 3/4 on the board.
I'm not expecting great things from this squad but curious to see how it would preform on the table.