Fun builds?
Concepts?
200pt, 400pt, and even extra info about 600-800 would be great. Considering its been a long time since I've played, intermediate ruleset, activation tricks and meta combos of the game are missing from my training. Care to fill me in?
Edit: for the large ships probably need 400pts
(If possible, please do start with Task Force 200pt recommendations, as those would be immediately highly useful as I get back to remembering how the game works. 200pt TF stuff to try and relearn is great though, with other random ships/squads is a huge help.)
I still do not like seeing max squads blowing up everything. If you can point me to some serious fun not getting blown up by squads, that would be excellent. Preferably big dice pools or some easily set up long range Yavaris blow ups with an Onager super weapon. If I must use max squads and combo squads to survive high-meta, I will do so (albeit extremely unhappily).
Small MSU is completely competitively dead?
1 starhawk can 1v1 an SSD?
MMJ?
Superactivations still a thing?
Which objectives should I get very familiar with?
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What upgrades are stellar?
Edited by Blail Blerg