For anyone who wishes to use it, I've created a flow chart showing the effects of non-passive upgrade cards (cards with effects you choose to resolve or specific points at which they must resolve) over the course of a ship's activation. Omitted: all squadrons except Jonus and Malee, the aforementioned passive cards like XI7s, passive effects of cards (like Romodi ignoring obstruction), cards with a wide range of timing windows like Commander Beck and Gallant Haven, and effects that occur during setup or the status phase, such as Aspiration or Konstantine.
Those belong in another chart.
The formatting is a little sloppy right now (thanks, Word) but I figured it would be best to present it for feedback and corrections before making changes or more charts.
If you're interested in seeing more of these, please let me know what works, what could be better and what's downright wrong. Thanks!
https://drive.google.com/file/d/1ce5QYQsVpOtzYIRc8vKnsrMX-KTk6-Sw/view?usp=sharing
Current changes needed (for a WIP v2):
Fix ugly formatting tomorrow at a reasonable hour
Add Ackbar's "add" effect
Add Jerjerrod to the “determine course” step
Add Slicer Tools after executing a maneuver
Add Suppressor and its timing step
Add Impetuous and Advanced Projectors
Add setup, squadron phase and status phase timings
Add optional effects not linked to upgrade cards (ignition token placement, spending defense tokens, etc.)
Edited by The Jabbawookie