Legends Faction: The New Republic

By Darth Meanie, in X-Wing

4 hours ago, RipleyDH said:

I am, but when I saw the previous posts I didn’t see any others but Tycho. Sorry for missing them. Also, the red reload for the A-Wing, coupled with the rear arc, just makes it way too strong. Basically means unlimited Prockets if you can fly the fighter right.

...There isn't any red reload.

(Wakes up the following morning and looks harder at the ship icon... notices the icon in question was ACTUALLY just the rotate icon)

It's official, I'm a complete moron. I'm very sorry everyone for the waste of time and the obvious eye-rolls at my previous remarks... I'm gonna just sit back and shut-up now.

OK. Fixing the Y-Wing. So, one idea is to make it a Heavy Ship buster:

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And them make the defensive cannon a more universal upgrade or gunner-themed card:

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(Sorry these are 1.0; the 2.0 online creator doesn't let you save and mod, and Strange Eons doesn't support upgrade cards.} This means I need to come up with all new ace abilities.

OTOH: This could be more representative of my original intention for the -SB3:

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Because what I was trying to do was allow the chassis to have an unmodified bonus attack with a turret as a defense. I sorta like this better as an interesting chassis ability.

X-83 TwinTail Starfighter

OK, this ship does bust my "stick with the Thrawn era" limitation, but I think this ship is just too cool to not want it on the table. I did give it the New Jedi Order sub-faction symbol, however!! Also, I think it could be the faction's medium base ship. And the insane astromech makes for a great Fireball-like chassis ability.

Again, sorry for the cumbersome 1.0 objective card. I want to have all the abilities have a linked green calculate, but again not supported in the card builder. :(

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Edited by Darth Meanie
21 hours ago, Darth Meanie said:

X-83 TwinTail Starfighter

OK, this ship does bust my "stick with the Thrawn era" limitation, but I think this ship is just too cool to not want it on the table. I did give it the New Jedi Order sub-faction symbol, however!! Also, I think it could be the faction's medium base ship. And the insane astromech makes for a great Fireball-like chassis ability.

Again, sorry for the cumbersome 1.0 objective card. I want to have all the abilities have a linked green calculate, but again not supported in the card builder. :(

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I feel like you coulds simplify the ship ability to fit on one card.

"At setup, choose and place a pilot damage card faceup on this card. When you perform any action, if you are critically damaged, you may perform a calculate action."

V-Wing Airspeeder

That's right, I'm just going to include an airspeeder in a space combat game. The appearance of the TIE Striker ended my reticence against atmospheric ships for this game. And, someday, I'd like to see ATMOSPHERIC COMBAT be a bonafide Environment card.

I gave it adaptive ailerons simply because this seems to be a hallmark of a XWM ship that could be in atmosphere. Otherwise, I have to admit, the lore doesn't even really allow for that exciting of a design; the scramjet is basically already in-game as the SLAM action, so it gets that, too.

But all that does make this guy the New Republic's cheap swarmer that probably goes faster than most anything.

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3 hours ago, Darth Meanie said:

V-Wing Airspeeder

That's right, I'm just going to include an airspeeder in a space combat game. The appearance of the TIE Striker ended my reticence against atmospheric ships for this game. And, someday, I'd like to see ATMOSPHERIC COMBAT be a bonafide Environment card.

I gave it adaptive ailerons simply because this seems to be a hallmark of a XWM ship that could be in atmosphere. Otherwise, I have to admit, the lore doesn't even really allow for that exciting of a design; the scramjet is basically already in-game as the SLAM action, so it gets that, too.

But all that does make this guy the New Republic's cheap swarmer that probably goes faster than most anything.

ccKZI6o.jpg

You never played Rogue Squadron did you? This thing had very powerful rapid fire cannons and had a SLAM drive that was essential - that should NOT be red. It is unshielded, but should it REALLY be 2 hull? I remember this final mission OF Rogue Squadron being frakking fun to play, blasting apart World Devastators.

Oh yeah, reminder, this thing could absolutely shoot down a World Devastator.

3 hours ago, KCDodger said:

You never played Rogue Squadron did you?

Nope!

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This thing had very powerful rapid fire cannons and had a SLAM drive that was essential - that should NOT be red.

Wookieepedia makes the scramjet sound like a liability that could be used to escape but would overheat the ship if used too much (hence the red action}.

The lore says it was cheap and a stopgap measure. . .

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It is unshielded, but should it REALLY be 2 hull? I remember this final mission OF Rogue Squadron being frakking fun to play, blasting apart World Devastators.

Oh yeah, reminder, this thing could absolutely shoot down a World Devastator.

I could make it basically a New Republic TIE Striker at 3 attack and 4 hull. . .the only difference between the 2 ships would be the SLAM.

Edited by Darth Meanie
3 hours ago, Darth Meanie said:

Nope!

Wookieepedia makes the scramjet sound like a liability that could be used to escape but would overheat the ship if used too much (hence the red action}.

The lore says it was cheap and a stopgap measure. . .

I could make it basically a New Republic TIE Striker at 3 attack and 4 hull. . .the only difference between the 2 ships would be the SLAM.

Well it also didn't have bombs. You see, my friend, this is why using SOLELY Wook is a SERIOUS PROBLEM. Here.



Watch this. Then tell me if the V-Wings you're making are accurate. You want to know what this really means?

My friend this is the problem with Legends. If you count EVERYTHING as Canon, you get an ASTOUNDING amount of massive, massive inconsistencies. But based on the gameplay, the only way we have ever been able to witness the V-Wing in action, this thing is basically an air superiority fight that can do far more than swing with the best of them. It's a badass. Oh and here you can see the speed of the boosters.



So... When you're taking the care to build a faction?

Consult as much source material as you can. And when you can, Prioritize the videogames. These are what people will remember, these are what people will love, these are what people will compare your content to.

I imagine designing this New Republic faction has been a pretty strong learning experience in the difficulties FFG has faced for a long time to bring several ships to life. To be frank, they've failed some ships, such as the Kihraxz and Kimogila, but succeeded with the TIE Defender and Scyk.

22 hours ago, KCDodger said:

Watch this. Then tell me if the V-Wings you're making are accurate.

Uh, well I didn't even know it was in a video game, since I really don't play them.

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You see, my friend, this is why using SOLELY Wook is a SERIOUS PROBLEM.

My friend this is the problem with Legends. If you count EVERYTHING as Canon, you get an ASTOUNDING amount of massive, massive inconsistencies. But based on the gameplay, the only way we have ever been able to witness the V-Wing in action, this thing is basically an air superiority fight that can do far more than swing with the best of them. It's a badass. Oh and here you can see the speed of the boosters.

Consult as much source material as you can.

I mean, I can't really argue with any of this, because really it's just good research methodology.

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And when you can, Prioritize the videogames. These are what people will remember, these are what people will love, these are what people will compare your content to.

And I totally agree with this.

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Well it also didn't have bombs.

Watch this. Then tell me if the V-Wings you're making are accurate.

But It does have missiles.

And the first cut scene clearly shows it exiting a hangar directly into space.

As far as the SLAM goes, if I give it ailerons and Regular SLAM, we now have a ship that moves 2 + 3 x 2. That's a very fast ship, and probably outside the bounds of game balance without some sort of penalty for use.

As far as the killer guns go, it has 1/2 as many as an X-wing which has attack 3. Given that primary weapons are basically 2 OR 3 dice now, I guess I'd want most folks to agree 3 is appropriate.

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Then tell me if the V-Wings you're making are accurate.

You want to know what this really means?

So... When you're taking the care to build a faction?

I imagine designing this New Republic faction has been a pretty strong learning experience in the difficulties FFG has faced for a long time to bring several ships to life.

Yes, it does give me plenty of empathy for the devs. (And maybe some of the folks who like to complain about XMW should try designing a ship sometime.}

And I appreciate the input.

But given that this is my pet project, for fun, on my free time, without pay, and not official, I'm not going to be super bent if my 1st interpretation is wrong for not having made an exhaustive research project out of it.

Edit: Here's the fix. I can't quite get myself to give it a 3 die attack, especially if I add missiles.

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Edited by Darth Meanie

A-9 Vigilance Interceptor

Time for the faction's glass cannon.

It's actually an Imperial design, stolen by the New Republic and from what I can tell, not used much. I can't even find an official squadron that used them. They are fast and fragile; supposedly even more so than the TIE Interceptor. I'm going to break with the lore on this one; who the **** is going to fly a shieldless ship with less than 3 Hull?? Sadly, that just kinda makes it a Squint clone, BUT I can add some hyjinx with the fire-linked cannons in the lore.

(And no, there is no Silver Squadron. . .I had to make something up for lack of anything official.)

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Edited by Darth Meanie
On 2/16/2020 at 1:20 PM, Darth Meanie said:

Uh, well I didn't even know it was in a video game, since I really don't play them.

I mean, I can't really argue with any of this, because really it's just good research methodology.

And I totally agree with this.

But It does have missiles.

And the first cut scene clearly shows it exiting a hangar directly into space.

As far as the SLAM goes, if I give it ailerons and Regular SLAM, we now have a ship that moves 2 + 3 x 2. That's a very fast ship, and probably outside the bounds of game balance without some sort of penalty for use.

As far as the killer guns go, it has 1/2 as many as an X-wing which has attack 3. Given that primary weapons are basically 2 OR 3 dice now, I guess I'd want most folks to agree 3 is appropriate.

Yes, it does give me plenty of empathy for the devs. (And maybe some of the folks who like to complain about XMW should try designing a ship sometime.}

And I appreciate the input.

But given that this is my pet project, for fun, on my free time, without pay, and not official, I'm not going to be super bent if my 1st interpretation is wrong for not having made an exhaustive research project out of it.

Edit: Here's the fix. I can't quite get myself to give it a 3 die attack, especially if I add missiles.

c35RFq9.jpg

Alrighty, good fix I'd say. Though with regards to gun count, that's never mattered to be honest. The Belbullab-22 has 2 weapons but three attack (though one can say the tri barrels of each matter, we only ever really see it fire two shots at a time.) - there's just never been a correlation to gun count.

18 hours ago, Darth Meanie said:

A-9 Vigilance Interceptor

Time for the faction's glass cannon.

It's actually an Imperial design, stolen by the New Republic and from what I can tell, not used much. I can't even find an official squadron that used them. They are fast and fragile; supposedly even more so than the TIE Interceptor. I'm going to break with the lore on this one; who the **** is going to fly a shieldless ship with less than 3 Hull?? Sadly, that just kinda makes it a Squint clone, BUT I can add some hyjinx with the fire-linked cannons in the lore.

(And no, there is no Silver Squadron. . .I had to make something up for lack of anything official.)

iepKQdX.jpg

Here's the thing. The A-9 Vigilance Interceptor has a Turbolaser. You could effectively get away with giving it four attack and costing it upwards appropriately.

15 minutes ago, KCDodger said:

Here's the thing. The A-9 Vigilance Interceptor has a Turbolaser. You could effectively get away with giving it four attack and costing it upwards appropriately.

Hmm.

4 die primary does make it unique, alright.

Then I could go more with the TIE Defender D (1.0) of a follow up cannon. Maybe top out the points of the cannon upgrade.

Should I then actually drop the Hull to 2 to make it the ultimately glassy glass mega-cannon??

Edited by Darth Meanie
3 hours ago, Darth Meanie said:

Hmm.

4 die primary does make it unique, alright.

Then I could go more with the TIE Defender D (1.0) of a follow up cannon. Maybe top out the points of the cannon upgrade.

Should I then actually drop the Hull to 2 to make it the ultimately glassy glass mega-cannon??

You totally could. It'd be unlike anything else wouldn't it?

40 minutes ago, KCDodger said:

You totally could. It'd be unlike anything else wouldn't it?

First edition tie phantom, without ACD.

6 minutes ago, Rakaydos said:

First edition tie phantom, without ACD.

🤨 Not at 2 hull...

13 minutes ago, Hiemfire said:

🤨 Not at 2 hull...

I mean, yes 2 hull, but also 2 shields. It didnt feel that way, though.

14 minutes ago, Rakaydos said:

I mean, yes 2 hull, but also 2 shields. It didnt feel that way, though.

On the A-9?

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What shields?

Edited by Hiemfire
Maybe saying "2hp" instead of "2 Hull" would have been clearer...
3 hours ago, Rakaydos said:

First edition tie phantom, without ACD.

No cloak, pretty fragile.

27 minutes ago, Hiemfire said:

On the A-9?

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What shields?

20 minutes ago, KCDodger said:

No cloak, pretty fragile.

And a 4 die primary, too.

8 minutes ago, Rakaydos said:

And a 4 die primary, too.

You were comparing it to the 1.0 Phantom without ACD... The A-9, with the glass cannon alteration @Darth Meanie suggested, has 2 hp less, can't shoot after it SLAM's (Phantom could decloak and then shoot), and has 1 more green die vs the decloaked Phantom. This is more of an upgunned vulture without networked than a wanna be 1.0 Phantom. Nice laser focus on one aspect though.

Edited by Hiemfire
4 minutes ago, Hiemfire said:

You were comparing it to the 1.0 Phantom without ACD... The A-9, with the glass cannon alteration @Darth Meanie suggested, has 2 hp less, can't shoot after it SLAM's (Phantom could decloak and then shoot), and has 1 more green die vs the decloaked Phantom. This is more of an upgunned vulture without networked than a wanna be 1.0 Phantom. Nice laser focus on one aspect though.

I consider the shields vs the agility die a wash. the concept of a 4 die glass cannon was what I was "laser focused on."

Particularly the part where the community basically decided that the Phantom couldnt be balanced even without ACD, it was just too swingy.

Edited by Rakaydos
4 hours ago, Rakaydos said:

I consider the shields vs the agility die a wash. the concept of a 4 die glass cannon was what I was "laser focused on."

Particularly the part where the community basically decided that the Phantom couldnt be balanced even without ACD, it was just too swingy.

And yet the Phantom and Upsilon both have 4 dice.

2 minutes ago, KCDodger said:

And yet the Phantom and Upsilon both have 4 dice.

After learning their lessons for 2nd ed? only 3 dice for phantom, and the Upsilon's fat hull is anything but swingy.

Edited by Rakaydos
3 hours ago, Rakaydos said:

After learning their lessons for 2nd ed? only 3 dice for phantom, and the Upsilon's fat hull is anything but swingy.

The **** do you mean by Swingy?