It's perhaps the worst upgrade in the game, but I like exploring sideways uses for wonky cards. Maybe we can figure out why FFG made it so expensive.
I forget who suggested it (probably @theBitterFig or @Hiemfire ?), but Angled Deflectors + Fanatical on a one-shield ship starts it out Fanatical. Then add Advanced Optics and always focus, or lock when appropriate; never ever reinforce. Scorch becomes a 42-point well-modded attacker, with the focus available as a fall-back for defense (again, we ignore reinforce as it's bad for this ship; its only role is starting out fanatical). And no shields. Essentially it's a TIE Fighter with fairly consistent damage on its 2-, or 3-, or 4-dice attacks.
I'm curious where the points sweet spot lands for a build like this. At current points IMO it's a really entertaining gimmick, but probably too easily erased in this meta. But for casual exploration that's okay.
I'm interested in other gimmick builds for Angled Deflectors; not even necessarily good (I don't care if it's meta-worthy), just interesting enough to try in a casual game. I thought about giving it to Rush, but the TIE/vn lacks a mod slot. So far Redline still seems to have the most potential, yet it's still probably a poor choice for him.
There's also dumb spam lists, which might tell us about the cost. 3 points seems high, but it cuts out a few spam lists from getting 1 more ship. But even at 3 points, consider the following:
- 8 reinforcing Z-95s (rebel or scum)?
- 4 starvipers?
- 6 autoblaster m-3as?
- 4 kihraxz and a 5th filler ship (m3a or z95)?
- 6 HWKs?
- 3 Firesprays?
- 6 TIE Aggressors, 4 with Ion and 2 with Dorsal?
- 4 TIE Phantoms? (evade from cloak, reinforce on regular rounds; could consistently shed a damage or two from shots)
- 4 Selfless T-65s? (lots of damage blocking and redirection)
- 4 U-Wings?
- 4 Heroic T-70s?
- 5 TIE/fos with Fanatical + Advanded Optics (one of which is Scorch)
- 6 TIE/fos with Fanatical (one of which is Muse or Null)
- 5 Delta-7 Aethersprites (Hrm... CLT would likely be better, though choosing deflectors means you have a mob of tanky swarmers with 1 force dice mod each)
- 5 Belbullabs, one of which is soulless (IMO impervium plating is better)
IMO for these 2- and 3-agility ships, it's likely that focusing is just consistently better than reinforcing, probably giving even odds or better damage reduction, with the option to spend on offense. Or just evading, when that's an option. And then you can shove another ship or some other upgrades into the swarm because you're not throwing away points and a shield on gaining reinforce.
The only time reinforce is better for most of these options is against other swarms, to drag things out and make them waste additional shots. The Fanatical FO swarm has the most potential to get use out of it, but ironically they're not planning on reinforcing, just using the upgrade to hit the table at full attack strength (and higher fragility).
Maybe one of the 1-agility fat swarms like Y-Wings or Scurrgs is why we're paying an offensive 6 points per ship on those. Reinforce helps them a good deal more because 1 agility fails so often and they have the health to absorb many shots. Pricing it at 6 points cuts out one ship from the swarm. That's an interesting idea for why it's priced so high, but I wonder if people would even bother to fly a reinforcing Y-Wing swarm. Is 6 beefy reinforcing Y-Wings with no dice mods and no turrets that scary? Or is it something other than swarms that has FFG worried, like Redline?
Things to ponder and explore.