what did you name your list @feltipern1 ? I named mine 737 MAX
Fireball has to pay a missile tax :(
Rather unimaginatively "Resistance 5s", @Wiredin . Sometimes I'm really good at thinking of fun list names - this was not one of those times.
For example, I've got a Dengar + 3 Zealous Recruits build I call "Dengar's Got Teeth", and a Tel Trevura list I called "NewFangTel'd". Other list names include Nuisance Squadron, Meatshield, and Oberos' Crew. I seem to think of better names for Scum lists than anything else.
10 hours ago, Wiredin said:For me I'll either be taking a fat Kaz for the memes, or I'll be running deadmans station mechanics.... also for the memes.
Generics with ASLAM+R4 make for terrifyingly annoying blockers at only 31 a pop, enjoy :3
.
Edited by NyxenDouble post
19 hours ago, Wiredin said:Colossus Station Mechanic (26)
Deadman’s Switch (2)Colossus Station Mechanic (26)
Deadman’s Switch (2)Poe Dameron (68)
Outmaneuver (6)
BB-8 (8)
Integrated S-Foils (0)
Primed Thrusters (10)
Black One (2)
Autoblasters (3)Zizi Tlo (40)
Heroic (1)
Advanced Optics (4)
Total: 198View in Yet Another Squad Builder 2.0
is actually what I'm leaning towards as my fireball list at league tomorrow... .
With some changes in Poe but exactly what i was thinking about.
Feedback?
what about
R1-J5 (29)
Static Discharge Vanes (6)
Kaz's Fireball (2)
Ship total: 37 Half Points: 19 Threshold: 3
Ion terrorist here, depends on the position i think you can. Move 3, slam 3, explosion with wings and get ion, pass the ion to a vader or another ace and hunt it with your other ships.
2 hours ago, HamStarooh said:With some changes in Poe but exactly what i was thinking about.
Feedback?
what about
R1-J5 (29)
Static Discharge Vanes (6)
Kaz's Fireball (2)
Ship total: 37 Half Points: 19 Threshold: 3
Ion terrorist here, depends on the position i think you can. Move 3, slam 3, explosion with wings and get ion, pass the ion to a vader or another ace and hunt it with your other ships.
there was a FAQ ruling about this and it's not as good as it originally was. but it's still a fun way to go.
Also, I swapped afterburners off for autoblaster on Poe. my god that didn't look fun for my opponent. outmanuever auto blaster on BB8 poe might be the most degenerate thing I've done in a while.
Does BB8 work with Leia, in that she can turn most of Poe's dial blue so he can BB8 before doing most movements?
1 hour ago, Andyf1702 said:Does BB8 work with Leia, in that she can turn most of Poe's dial blue so he can BB8 before doing most movements?
100% yes
Leia: After a friendly ship reveals its dial, you may spend 1 [Force]. If you do, the chosen ship reduces the difficulty of that maneuver
BB-8: Before you execute a blue maneuver, you may spend 1 [Charge] to perform a [Barrel Roll] or [Boost] action.
It's different timing. you reveal, spend the force and reduce difficulty. BB8 then checks the difficulty of the maneuver (not the revealed dial colour, like lets say Cova) and allows you to BB8 off the white 3 hard for example, which is now blue with Leia. Then, if your not stressed, you can use Poe's ability to link to another action, then clear the stress with the blue move and take yet another action.
I have found a way to do EVERY action on Poe's bar including the SLAM. it's janky, it's dumb, it's not going to win any games. but it's hilarious.
Edited by Wiredin
4 hours ago, HamStarooh said:Ion terrorist here, depends on the position i think you can. Move 3, slam 3, explosion with wings and get ion, pass the ion to a vader or another ace and hunt it with your other ships.
Wouldn't this be more ideal against non aces? Since you dont pass the ion token until the engagement phase most aces will just nope out of there unless they screw up and trap themselves. If you do manage to stick an ace with it though you can do it repeatedly to lock it down, which is amazing/nasty, but it's harder to pull off against higher initiative ships, especially if they have repositions.
On 2/4/2020 at 12:09 PM, Wiredin said:just need to look at the Fireball like you look at a Z95. it has a missile slot, but your probably never ever going to use it because you don't take a Z95 to load it up on upgrades. Same with the Fireball. For me I'll either be taking a fat Kaz for the memes, or I'll be running deadmans station mechanics.... also for the memes.
Regarding the Z-95, I almost wonder if that has changed now. at 22 points they're great little filler ships, and at 24-25 with an illicit they're amazing budget options, but I wonder:
Binayre Pirate (22)
Concussion Missiles (6)
Deadman's Switch (2)
Binayre Pirate (22)
Concussion Missiles (6)
Deadman's Switch (2)
Binayre Pirate (22)
Concussion Missiles (6)
Binayre Pirate (22)
Concussion Missiles (6)
Binayre Pirate (22)
Concussion Missiles (6)
Binayre Pirate (22)
Concussion Missiles (6)
Binayre Pirate (22)
Concussion Missiles (6)
Total: 200
View in Yet Another Squad Builder 2.0:
https://raithos.github.io/?f=Scum and Villainy&d=v8ZsZ200Z159X99W93WY159X99W93WY159X99WWY159X99WWY159X99WWY159X99WWY159X99WW&sn=Unnamed Squadron&obs=
Sure you'll lose 1-2 on the opening engage (hopefully the DMS ones that you ran out in front) but then you have your locks and they're all throwing 3 attack dice that deny range bonus...
14 hours ago, Jaysnipesinc said:Wouldn't this be more ideal against non aces? Since you dont pass the ion token until the engagement phase most aces will just nope out of there unless they screw up and trap themselves. If you do manage to stick an ace with it though you can do it repeatedly to lock it down, which is amazing/nasty, but it's harder to pull off against higher initiative ships, especially if they have repositions.
ooo man you are right the key is the text of the damage card (which obviously i havent read).
Still a good blocking mechanic