On the Hunt - TX-130 Saber Class Fighter Tank

By manoftomorrow010, in Star Wars: Legion

1 minute ago, arnoldrew said:

That's not a Large base, it's a new size larger than Huge.

Sorry I forgot "large base" has a different meaning than "larger than an infantry base" in this context. Will edit.

19 minutes ago, Docgimmethenews said:

Either way...

These tanks look awesome. Good to see heavy vehicles look mean and perform as such...theoretically, we'll have to see on the tables.

I like the idea of shaking up the meta, and quite honestly I'm surprised that more imperial players dont use the ATST or GAV more often.

However...even with this, I dont see the meta changing too much if at all. Activation control seems to be the thing if you want to win.

I saw quite a few tanks, AT-STs, and speeders at Las Vegas Open. I think Linked Targeting Arrays and the newer generic pilots are already bringing the older heavies onto the battle field

The pictures on the box all show a clone trooper up top manning the gun. The sculpts all seem to have that position empty with the cover on. I wonder if we’ll have a customization option on that part?

1 minute ago, GooeyChewie said:

The pictures on the box all show a clone trooper up top manning the gun. The sculpts all seem to have that position empty with the cover on. I wonder if we’ll have a customization option on that part?

Previous articles have said so, you can have the missile pods open, and can model a gunner with different guns on the turret mount, with either Phase I or II helmet I think?

1 hour ago, arnoldrew said:

That's not a Large base, it's a new size larger than Huge.

Hugest

I guess we see the Republic's 3rd corps unit on this card. The gun is not half bad either but prefer the beam cannon because it is iconic Battlefront 2

swl63_card_tx-130-twin-laser-turret.png

Edited by GeneralChonk
1 hour ago, manoftomorrow010 said:

Hugest

To be followed up by Hugester bases.

1 hour ago, manoftomorrow010 said:

Hugest

Just now, Caimheul1313 said:

To be followed up by Hugester bases.

That's no moon... it's a space base

1 hour ago, GooeyChewie said:

The pictures on the box all show a clone trooper up top manning the gun. The sculpts all seem to have that position empty with the cover on. I wonder if we’ll have a customization option on that part?

I think FFG'S Spanish website has both an image with the Gunner with a phase 1 helmet on as well as the concussion launcher bays open.

1 minute ago, Animewarsdude said:

I think FFG'S Spanish website has both an image with the Gunner with a phase 1 helmet on as well as the concussion launcher bays open.

Yes.

swl63es_fr_m_2

2 minutes ago, Caimheul1313 said:

Yes.

swl63es_fr_m_2

I like that the shoulder pad (and looks like maybe the chest too) are non-standard. the Helmet may even be slightly different?

Also that image has the beam cannon modelled it looks like, the 360 and spread on the FFG site here is the twin laser.

1 hour ago, Platinum_V said:

I like that the shoulder pad (and looks like maybe the chest too) are non-standard. the Helmet may even be slightly different?

Yes it’s from the clone wars film battle of christophsis they have some extra armor on their helmet chest and shoulders and have a green color scheme

So the Beam is more expensive but has 2 Red dice (no built in Crit/Surge) but gets plus 2 attacks. Is there any reason NOT to take it?

It seems pretty good. Even if you only get one extra shot with it (LOS or enemy only has 1 unit within range 1) , it still seems like a decent buy. (TLT is good, but this is so much better)

If nothing else, you pay an extra 16pts to keep your enemy from putting their units too close together (this will screw up almost all deployment and battle plans DROIDS especially but Imperial and Rebels too)

What do you guys thinK?

3 minutes ago, buckero0 said:

So the Beam is more expensive but has 2 Red dice (no built in Crit/Surge) but gets plus 2 attacks. Is there any reason NOT to take it?

It seems pretty good. Even if you only get one extra shot with it (LOS or enemy only has 1 unit within range 1) , it still seems like a decent buy. (TLT is good, but this is so much better)

If nothing else, you pay an extra 16pts to keep your enemy from putting their units too close together (this will screw up almost all deployment and battle plans DROIDS especially but Imperial and Rebels too)

What do you guys thinK?

Critical 1 has natural synergy with not surging, secondary attack is very weak against targets in cover (or B2's since their armor cancels 1 automatic) and of course cost. You can also find yourself in situations where the higher single target damage is preferred. It'll probably be the default, but it seems like those extra shots are going to be little more than some extra suppression in a lot of cases.

17 minutes ago, buckero0 said:

Is there any reason NOT to take it?

Well, it totals to minimum 200 points in an army which is very expensive, there may simply be some lists where you can't afford the excess, especially since I think most cases you'll really want to get VCP since he allows you to keep up token sharing and untaps every round. Beam is very good, but rightfully the most costly weapon in the set. The TLT gives you some nice critical synergy and 360 for a lot less expense.

Something else to consider is how the turret upgrades synergize, if at all, with the Ordinance upgrades that we can only make out the keywords for.

"Bunker (Buster)" shells have Range 1-2, Blast , Scatter , Fixed: Front and Cycle

High-Ex(plosive) shells have Range 2-4, Critical? , High Velocity , and Cycle. ***Notice this one does NOT have Fixed: Front***

Seems to me that the HE shells will be more popular with the AAT since it's main gun has that keyword also and the same range band. However, since the AAT has Barrage not sure it would be worth it to take an upgrade that might have less dice than your primary anyway.

Scatter could have some interesting interactions with the Beam Turret, use it to move troopers so that they are within Range 1 of another unit to facilitate the secondary beam attack?

Plo seems good but we don't know if a Strafe move is considered a standard move yet. It would seem like it will be so that one can Strafe to get the 2x Dodge tokens from Plo that you can use for dodging Crits with Outmaneuver, but its not 100% certain yet.

Personally I want to try a loadout with Aayla Secura, Linked Targetting Array, probably the Beam Turret and the AP shells. Provides anti-armor that clones have a hard time with at the moment, a "Huger/Hugest/Moar Huger" based Inspire 2 for suppression removal, and can be used as a commander if using Ambush/Push/Assault, which also triggers the LTA. May not be good but seems like a good tool to replace Obi with. Add some Phase II troopers, Rex, and R2 and see what you can make happen.

Edited by NeonWolf

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It'll almost assuredly be "High Energy", all three shell types correspond to this image of the AAT.

3 minutes ago, UnitOmega said:

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It'll almost assuredly be "High Energy", all three shell types correspond to this image of the AAT.

Could be, can only see the "E" in the spread of cards. I'm just used to HE standing for High-Explosive, old habits.

Very cool looking model! And since the Rebellion is only taking place 20 years after the Clone Wars, there would have to be plenty of those things still around. No reason not to use them on either the Imperial side or the Rebel side. Great modelling opportunities, too, with battered, rusted and patched and repainted ones limping along with your army. There must be plenty of remote planets where the war is being fought but regular resupply is unobtainable.

24 minutes ago, UnitOmega said:

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It'll almost assuredly be "High Energy", all three shell types correspond to this image of the AAT.

Pretty sure Luke Eddy confirmed that in the live stream.

Edited by Lochlan
11 minutes ago, ScottWasburn said:

Very cool looking model! And since the Rebellion is only taking place 20 years after the Clone Wars, there would have to be plenty of those things still around. No reason not to use them on either the Imperial side or the Rebel side. Great modelling opportunities, too, with battered, rusted and patched and repainted ones limping along with your army. There must be plenty of remote planets where the war is being fought but regular resupply is unobtainable.

You mean besides the rules of the game that disallow use of units outside of your faction?

I mean, you're welcome to do what you want for homebrew games, but a big reason to not use the unit in a Rebel or Empire army is following standard army construction rules.

Just now, Caimheul1313 said:

You mean besides the rules of the game that disallow use of units outside of your faction?

I mean, you're welcome to do what you want for homebrew games, but a big reason to not use the unit in a Rebel or Empire army is following standard army construction rules.

Of course. Home brew for sure. I'd never take an army like that anywhere the players weren't totally cool with it.