I want to fly my brute squad but those elegant meatwagons are a tweak or two away from glory. Theyre too tanky to get cheaper, but they dont seem to compete with their peers pricewise. So what gives?
First off, theyre too immobile to use their supposedly signiature bullseye abilities. The payoff just isnt worth struggling with the dial. you can do it, but other ships do it more easily and hit just as hard without any drawbacks. simply letting them take R4 astromechs would largely solve this and doesnt seem busted. easiest fix?
Alternately, they could benefit from a harder punch. Lore wise they ought to be 4/1/7/2 , but i dont think thats likely to change. A costly configuration beefing their attacks slightly seems more likely, something like "when attacking apply your range 1 bonuses at range 2" or something similar, maybe for 10 points.
Kimogilas should fly like thrown bricks... difficult to aim, but punishing when they land. to me they arent quite there. thoughts?