First, the stats. Factions that have the coordinate action (on the ship action bar).
Rebel = 2 (1 white, 1 red)
Empire = 3 (1 white, 2 red)
Scum = 1 (red)
The other 4 are new and/or lacking ships enough that it isn’t a big issue at the moment (ie there is time to have new ships come in with the action). So I wont focus on those.
Both the Rebel and Empire have what I would say are decent, useful ships with the coordinate action on them (that is, they are useful in their own right, even if you don’t use the coordinate action). Those that have the Red version (Reaper/Decimator) have 2 crew slots (so they can put tac officer to make it white if they wanted, while still have a slot for a crew). This even includes the Resistance Transport.
Basically, what im saying is, from a utility, movement, and stats perspective, the Only coordinate option for Scum… well, is rather garbage. The Escape craft is weak (4 hits), maneuver dial is poor, and has very limited upgrade option (1 crew, which is pretty much reserved for the Tac officer if you are wanting to coordinate) and a mod slot (and a talent for those qualified). The abilities of the pilots are clearly meant to support the mothership (yt-1300) rather than be decent ability’s for the craft itself, but even then when its docked you cannot use the coordinate action (like you can with the VCX-100). So they are not really useful in their own right. Its 2 main shining features require 2 upgrade cards to be useful.
1. Landos Falcon (ie its docked with it to give it 2 more shields.
2. Tactical Officer (so it doesn’t get stressed each time it coordinates)
Outside of those two, by itself, there is little to no reason to fly this ship, and the 2nd option is hindered by its poor space frame (when compared to other coordinate ships).
Now this isn’t a ‘woe is scum’ kind of post. I kind of get that the Scum aren’t typically a coordinating bunch, but I think in this case, balancing the game should take a tiny bit of precedence over faction accuracy. Bottom line, it would be nice if there was a halfway decent ship with a coordinate action on it. (I actually think the one on the escape should be white, while a more useful ship frame would be red, to put it in line with the other two major faction).
Just a thought.