Here is Game 2 of our Task Force tournament prep for the day. Here are the lists:
Name: Task Force Cataclysm
Faction: Imperial
Assault: Station Assault
Defense: Contested Outpost
Navigation: Solar Corona
Onager Star Destroyer (110)
• Wulff Yularen (7)
• Gunnery Team (7)
• Veteran Gunners (5)
• XI7 Turbolasers (6)
• Superheavy Composite Beam Turbolasers (7)
• Cataclysm (5)
= 147 Points
Gozanti Cruisers (23)
= 23 Points
Squadrons:
• Ciena Ree (17)
• Valen Rudor (13)
= 30 Points
Total Points: 200
My goal with this list was to get the Onager on the table for my community to see and purchase (already has brought some players back to buy and play it), to see how it works, and to hopefully destroy something at extreme range.
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Name: Task Force Phantom
Faction: Imperial
Assault: Surprise Attack
Defense: Fighter Ambush
Navigation: Superior Positions
Quasar Fire I (54)
• Taskmaster Grint (5)
• Flight Controllers (6)
• Expanded Hangar Bay (5)
• Boosted Comms (4)
= 74 Points
Gozanti Cruisers (23)
• Boosted Comms (4)
= 27 Points
Squadrons:
• 7 x TIE Phantom Squadron (98)
= 98 Points
Total Points: 199
After last week's Firespray swarm, my opponent want to try a swarm himself, but went with Phantoms. Not a bad strategy, but it just meant that all I cared about was destroying his Quasar.
My opponent had initiative and chose to be second player. I chose his Superior Positions. I didn't mind deploying everything first, as I was planning to deploy in the corner anyways and I did not think that he would be able to get any victory points from the objective before I destroyed his flagship.

Deployment: I deployed in the right corner, with my squadrons protecting the Onager's rear hull. He deployed everything directly in front of the Onager's superweapon...
Round 1: I creep ahead at speed 1, getting a Concentrate Fire token for Cataclysm and a Navigate token for my Gozanti. My squads move up ahead of Cataclysm. He barrels forward at speed 3, putting all his squadrons in close-medium range of the flak from my Onager. Important note: I do not place my targeting token for the Onager, as I place to use the Cataclysm title to do it at the top of the next round.

Round 2: I forget to place my targeting token at the start the ship phase (Cataclysm)… so no superweapon... I could not have been lined up my perfect to just annihilate the Quasar, but I forget to do the one thing the Onager needs to do to fire. Instead of doing that (the smartest thing), I did a less smart thing (still smart though) and activated my Gozanti, flinging Ciena and Valen up to lock down all his Phantoms for the round, even destroying one. While he uses most of his squadrons to bring Ciena down, they pay dearly for it due to her counter. Without my superweapon being charged, Cataclysm just drops its front arc into the Quasar, leaving it with minimal shields and two damage cards. Using Gunnery Teams, I flak most of his squadrons, destroying another one. I absolutely do not forget to put down my targeting token, but do so at Ignition (Close).

Round 3: The Quasar is now outside of Cataclysm's special firing arc, so I must attack the Gozanti. No accuracy, so he just scatters my eight or so damage roll. Just not my day for superweapons. I still am able to attack the Quasar with my regular front arc using Gunnery Teams, which destroys it. 200-17 win (still not sure how this would score in a Task Force tournament).

Thoughts: Two things. First, do not forget to deploy your targeting token at the end of the round (or at the start of the ship phase if you have the Cataclysm title); your Onager's superweapon is kind of useless without it). Second, not a great idea to deploy directly in front of the Onager's superweapon, unless you have a plan to mitigate the damage or get out of the way. If I have been more on my game, this match should have been over during the first activation of Round 2. Hope you enjoyed the BATREP.