Charlie’s Angels-Leia, Jyn & Sabine

By BenBot, in Army Building

Heyo All,

I’m working on a list with Leia, Jyn and Sabine as the core starting group. I’ve got some points left over for upgrades and I thought I’d ask folks advice. It’s mostly just for fun but I’d like it to work!


++ Standard (Rebel Alliance) [788 Points] ++

+ Commander +

•Jyn Erso [114 Points]: A-180, Offensive Push†

•Leia Organa [90 Points]

+ Operative +

•Sabine Wren [156 Points]: Recon Intel, Tenacity, •The Darksaber

+ Corps +

Fleet Troopers [67 Points]: Scatter Gun Trooper

Fleet Troopers [67 Points]: Scatter Gun Trooper

Rebel Troopers [62 Points]: Z-6 Trooper

Rebel Troopers [62 Points]: Z-6 Trooper

+ Support +

AT-RT [85 Points]: AT-RT Rotary Blaster, HQ Uplink

AT-RT [85 Points]: AT-RT Rotary Blaster, HQ Uplink

++ Total: [788 Points] ++

Created with BattleScribe (https://battlescribe.net)

Thoughts?! Thanks.

If you don't care about a bid, Fleets love recon Intel. Then toss an astromech on one of the trooper squads to further beef up the already hefty RTs.

What command cards are you running with this?

On 2/6/2020 at 7:04 AM, gothound said:

If you don't care about a bid, Fleets love recon Intel. Then toss an astromech on one of the trooper squads to further beef up the already hefty RTs.

What command cards are you running with this?

I’ve never tried recon intel on Fleets! That sounds fun I’ll have to try that.

Command cards definitely get tricky with so many heroes. I’d likely take all of Leia's cards and Sabine’s but swap out Sabines Symbol of Rebellion for the generic.

Duck and cover is a must for anyone w/ danger sense.

add Sabine’s shield. It’s a free dodge tokens that works against crits

best command cards

1- Jyn 1pip- she gets 2 attacks

2- Leia’s 1pip- combine it with Fire support and it’s a unit killer.
3- Jyn’s 2pip- team work w/ Sabine to get aims for both attack rolls on gunslinger

4- Leia’s 2pip- play it first round, combine that with intel recon units it’s now scout 2.
note: I never pick this because I play heavy/support units so I always take Turning the Tide.

5- Jyn- 3pip- it’s a the best defense against Krennic’s 3pip or Palp’s 2pip

6- Covering Fire. The other 3 pips left suck.

Me: I play Vets... and if I pick up a rebel trooper unit, I put on the DLT for the crit 1.

Yes the DLT with critical 1 is essentially an average 1 extra wound per shot with a 6 man unit or 7/8 with a 5 man unit