1 hour ago, DrakonLord said:Look, i disagree.
Just looking at the effects of other 20pt admirals then 25pt admirals he fits in with the 25pt range better.
Likewise the average fleet size is about 4 combat ships (you have 2ship fleets and 8ship fleets, theres so many builds but the most common i see is 3-4) and lets say he procc's on all those ships at least once.
Slaved turrets (6pts) is the cheapest turbo that adds a red dice. If we gave those 4 ships ST youll have paid 24pts (6×4). Here romondi gives the 'same' effect on all the ships in your fleet (add 1 red die), without using the turbo slot or restricting you to 1 attack, for a small opportunity cost (needs obstruction)
Ill reiterate. Hes not OP, hes not broken, but if i only had 20-30pts for an admiral? Id choose romondi 9/10 times
If he procs on 4 ships just once each, I don’t even know if that makes him very good. Even if you count that as 8 extra red dice over the course of a game, that’s what, another 5-7 damage (and yes, hitting the bonus accuracy or double can be awesome at the right moment, but a significant portion of the time it’s just gonna be a redundant accuracy or a blank)? I mean, 20 points for an admiral who nets you half a dozen damage throughout the game (probably on different targets) and maybe forces you into hitting a couple rocks seems okaaay, but not amazing.
That said, I think he’s pretty good. I’m a buyer on Romodi. But he’s not a “windmill slam” over Jerjerrod or even Ozzel to me. I may change my mind once I use him or face off against him. And it is my hope that he IS good. I just think 20 looks about right.