Lets talk about Remodi

By EbonHawk, in Star Wars: Armada

9 hours ago, The Jabbawookie said:

Ebon, I hold you in high esteem but you should consider flying Imps once in a while if you don't now, even if it means putting Rebel models on the ship tokens for flavor or whatnot. It's very easy for otherwise good players to not really know the view from the other side of the table (bi-faction ftw.)

Agreed, will hold my hands up and say I've played 1/2 games as imperials when the core set came out. As my opposite number is a die hard space pizza fan, so thematics.

When I wrote this I was definitely salty about it all, and in part wanted to see the reaction negative or positive to help evaluate my own thoughts, chatting with Gink privately in particular about Romodi has helped, I think a lot of my problems with him stem from he's a very good counter to me and how I pilot normally, lol!

And I think you're right here that taking some time off rebels would be a good idea to get more of a feel for what I would normally be opposing. Have set my Desktop back up as well so plan to get vassel working soon as well!

6 hours ago, PodRacer said:

Can confirm his opponent is near godlike!

A true Demi-god if ever anyone's meet one

2 hours ago, The Jabbawookie said:

With Engine Techs and QBTs, a command cruiser throws 8 dice on the obstructed double arc and has very good maneuverability. Only problem is paying 72 points...

This is why I always advocated for cheaper Arquitens. They are pretty fragile for a 70 point ship, even at long range.

Whenever something feels broken in any game, try playing it for a while. Really helps you gain perspective.

Thread vibe:

w8_com_general-romodi.png
[exists for less than a week]

EbonHawk:
Supa_hot_fire_ohhhhhhh!!!!_3-58_screensh

You should have seen his face when my victory rolled 13 damage before warlord/TRC!

...Warlord/TRC’s? I needa see this list

54 minutes ago, Madaghmire said:

...Warlord/TRC’s? I needa see this list

I see what you did there.

Commander: General Romodi

Assault Objective: You got the poison? I got the Romodi
Defense Objective: Aunty Maggies homemade Romodi
Navigation Objective: Dance the Romodi

Arquitens-class Light Cruiser (54 points)
- Hand of Justice ( 4 points)
- Darth Vader (off) ( 1 points)
- Quad Turbolaser Cannons ( 10 points)
= 69 total ship cost

Arquitens-class Light Cruiser (54 points)
- Centicore ( 3 points)
- Skilled First Officer ( 1 points)
- Quad Turbolaser Cannons ( 10 points)
= 68 total ship cost

[ flagship ] Victory I-Class Star Destroyer (73 points)
- General Romodi ( 20 points)
- Warlord ( 8 points)
- Captain Needa ( 2 points)
- Gunnery Team ( 7 points)
- Flag Bridge ( 0 points)
- Turbolaser Reroute Circuits ( 7 points)
- External Racks ( 3 points)
- Intensify Firepower! ( 6 points)
= 126 total ship cost

Gozanti-class Assault Carriers (28 points)
- Suppressor ( 4 points)
- Minister Tua ( 2 points)
- Rapid Launch Bays ( 6 points)
- Electronic Countermeasures ( 7 points)
- Repair Crews ( 4 points)
= 51 total ship cost

Raider I-Class Corvette (44 points)
- Corvus ( 2 points)
- Iden Versio ( 6 points)
- Ordnance Experts ( 4 points)
- External Racks ( 3 points)
= 59 total ship cost

1 Captain Jonus ( 16 points)
1 Gamma Squadron ( 10 points)
= 26 total squadron cost

Prior to this I was running an ISD2 with Wulf and IFF, dual Arq and the needa vic with GT and TRC

Edited by PodRacer

Why rep crews over slicers on supressor?

I tend to use gozantis as tug boats, blocking in my gunships if I think they are headed towards an unfavorable matchups, as I had gone to a single goz for this one I wanted max lifespan.

And Tua had a precious cargo- Jonus

I don't think Romodi is as powerful as op says. He only giving obstruction insurance to your dice while +1 if it is triggered off on ships or obstacles.

One aspect I'm not seeing discussed is how he can change the nature of objective/obstacle placement in his games. Romodi seems like a commader who wants to control obstacle placement or engage aginst obstacle point farming obj. With his cheap cost he he has decent possibility to bid. If he picks first player he looses out on his powerful objective suite and obstacle placement. While second player looses the almighty power of first activation. Yet he is still comfortable going full 400.

On to objectives and obstacles themselves, Romodi hates jamming field and dust clouds as both of thier affects do not declare an obstruction. Being First player against Blockade Run and Minefields hurts him as the opponent can shunt all obstacles to far corners of the board.

Da feck is that Warlord

1 hour ago, Ginkapo said:

Da feck is that Warlord

iron%252Bgiant%252Bart.jpg&f=1&nofb=1

28 minutes ago, The Jabbawookie said:

IT DEFINES WHO I AMMMMMM

On 2/3/2020 at 5:54 PM, Darth Sanguis said:

Thread vibe:

w8_com_general-romodi.png
[exists for less than a week]

EbonHawk:
Supa_hot_fire_ohhhhhhh!!!!_3-58_screensh

dying ahhahahahahah

11 hours ago, PodRacer said:

Commander: General Romodi

Assault Objective: You got the poison? I got the Romodi
Defense Objective: Aunty Maggies homemade Romodi
Navigation Objective: Dance the Romodi

Arquitens-class Light Cruiser (54 points)
- Hand of Justice ( 4 points)
- Darth Vader (off) ( 1 points)
- Quad Turbolaser Cannons ( 10 points)
= 69 total ship cost

Arquitens-class Light Cruiser (54 points)
- Centicore ( 3 points)
- Skilled First Officer ( 1 points)
- Quad Turbolaser Cannons ( 10 points)
= 68 total ship cost

[ flagship ] Victory I-Class Star Destroyer (73 points)
- General Romodi ( 20 points)
- Warlord ( 8 points)
- Captain Needa ( 2 points)
- Gunnery Team ( 7 points)
- Flag Bridge ( 0 points)
- Turbolaser Reroute Circuits ( 7 points)
- External Racks ( 3 points)
- Intensify Firepower! ( 6 points)
= 126 total ship cost

Gozanti-class Assault Carriers (28 points)
- Suppressor ( 4 points)
- Minister Tua ( 2 points)
- Rapid Launch Bays ( 6 points)
- Electronic Countermeasures ( 7 points)
- Repair Crews ( 4 points)
= 51 total ship cost

Raider I-Class Corvette (44 points)
- Corvus ( 2 points)
- Iden Versio ( 6 points)
- Ordnance Experts ( 4 points)
- External Racks ( 3 points)
= 59 total ship cost

1 Captain Jonus ( 16 points)
1 Gamma Squadron ( 10 points)
= 26 total squadron cost

Prior to this I was running an ISD2 with Wulf and IFF, dual Arq and the needa vic with GT and TRC

see what I mean...

35 minutes ago, EbonHawk said:

see what I mean...

No.

43 minutes ago, EbonHawk said:

see what I mean...

This really is exactly what I would expect Pod to fly.

I dont think hes overpowered, BUT i do think hes undercosted by about 5pts.

Like just for being obstructed you get to not only ignore the obstruction penalty but add a die. You have to be obstructed so 30 pts or something would be too harsh, at the same time if your getting to add a dice in addition to not losing a dice seems too cheap for 20pts.

Just looking at other upgrades and 20pt admirals and that. Your essentially giving every ship in the fleet a enhanced armament/spinal upgrade (so 9/10pt upgrade) for that turn if theyre obstructed. Fleets tend to have a minimum of 2 ships and its not that hard to be obstructed

2 hours ago, EbonHawk said:

see what I mean...

I mean I trashed a dual Arquitens list and Onager with Romodi with the Starhawk. And it was my first time playing rebels in so long. And my opponent is pretty skilled too.

1 hour ago, DrakonLord said:

I dont think hes overpowered, BUT i do think hes undercosted by about 5pts.

Like just for being obstructed you get to not only ignore the obstruction penalty but add a die. You have to be obstructed so 30 pts or something would be too harsh, at the same time if your getting to add a dice in addition to not losing a dice seems too cheap for 20pts.

Just looking at other upgrades and 20pt admirals and that. Your essentially giving every ship in the fleet a enhanced armament/spinal upgrade (so 9/10pt upgrade) for that turn if theyre obstructed. Fleets tend to have a minimum of 2 ships and its not that hard to be obstructed

Well, it’s better than that, even, in that you’re sort of getting two dice added to each ship shot, but it is, of course, highly conditional.

Also, the fleet you’re using him in probably oughtta have more than two ships, else his ability seems kind of wasted.

I haven’t put him on the table yet. But he seems appropriately powerful, not undercosted. When you consider how many extra dice Rieekan allows you to throw over the course of a game, and the way he changes the way movement and ramming can work, he seems a steal at only ten points more.

You fly Romodi really well, what do you get, an extra 6 or 8 dice over the course of a game? And the “extras” are just reds, really. Seems fine?

11 minutes ago, Cpt ObVus said:

Well, it’s better than that, even, in that you’re sort of getting two dice added to each ship shot, but it is, of course, highly conditional.

Also, the fleet you’re using him in probably oughtta have more than two ships, else his ability seems kind of wasted.

I haven’t put him on the table yet. But he seems appropriately powerful, not undercosted. When you consider how many extra dice Rieekan allows you to throw over the course of a game, and the way he changes the way movement and ramming can work, he seems a steal at only ten points more.

You fly Romodi really well, what do you get, an extra 6 or 8 dice over the course of a game? And the “extras” are just reds, really. Seems fine?

Look, i disagree.

Just looking at the effects of other 20pt admirals then 25pt admirals he fits in with the 25pt range better.

Likewise the average fleet size is about 4 combat ships (you have 2ship fleets and 8ship fleets, theres so many builds but the most common i see is 3-4) and lets say he procc's on all those ships at least once.

Slaved turrets (6pts) is the cheapest turbo that adds a red dice. If we gave those 4 ships ST youll have paid 24pts (6×4). Here romondi gives the 'same' effect on all the ships in your fleet (add 1 red die), without using the turbo slot or restricting you to 1 attack, for a small opportunity cost (needs obstruction)

Ill reiterate. Hes not OP, hes not broken, but if i only had 20-30pts for an admiral? Id choose romondi 9/10 times

3 hours ago, The Jabbawookie said:

This really is exactly what I would expect Pod to fly.

Right? On the surface its incoherent gibberish, but when you start to really look at it everything makes sense