Non-Traditional Damage (Scum Extended)

By emeraldbeacon, in X-Wing Squad Lists

Working on a Scum squad concept that focuses on creating some of its damage outside of the usual "point at other guy and shoot" methods. Right now, I'm at 188 points, but not sure how I should finish kitting it out... your thoughts on additions or changes that would improve it?

Torani Kulda (48)
Cluster Missiles (5)
R5-TK (0)
Munitions Failsafe (1)

Captain Jostero (42)
Deadman’s Switch (2)

Sol Sixxa (46)
Dorsal Turret (3)
Skilled Bombardier (2)
Cluster Mines (8)
Seismic Charges (3)

G4R-GOR V/M (28)

Total: 188

View in Yet Another Squad Builder 2.0

The plan here, of course, is to use the droid Scyk as a blocker, while taking Cluster Missile shots at him with Torani Kulda (and missing, thanks to Munitions Failsafe). After both Torani's and G4R-GOR's abilities trigger, I should get to bonus attack with both Jostero and the second Cluster Missile, against a more preferable target. Meanwhile, Sol Sixxa tries to flank the squad and curve some bombs at them, including the wide-coverage cluster mines.

Some ideas so far:

  • Upgrade Seismic Charges to Proton Bombs (+2 points)
  • Add Concussion Missile to Jostero (+6 points)
  • Add Contraband Cybernetics to Torani or Jostero (+2 points each)
  • Add a cheap cannon like Autoblasters to G4R-G0R (+3 points and up)
  • Add Havoc + Trajectory Simulator to Sol (+8 points... though that seems like too much of an investment in him)
Edited by emeraldbeacon

I have been playing a list similar to what you are toying with. It is great when Jostero works. I seem to get alot of "inderect" damage through the three Deadmans switch in the list. Also, proton bombs do alot too.

New Squadron

(62) Bossk [YV-666 Light Freighter]
(6) Jabba the Hutt
(10) Han Solo
(2) Contraband Cybernetics
(1) Marksmanship
Points: 81

(42) Captain Jostero [Kihraxz Fighter]
(2) Deadman's Switch
(2) Contraband Cybernetics
Points: 46

(33) Constable Zuvio [Quadrijet Transfer Spacetug]
(4) Boba Fett
(5) Proton Bombs
(2) Deadman's Switch
Points: 44

(24) Black Sun Soldier [Z-95-AF4 Headhunter]
(2) Deadman's Switch
(2) Expert Handling
Points: 28

Total points: 199

Boba is in there just to be skummy. Those 4 points can be used elsewhere if you like. I just like the Boskk build and stall shenanigans.

Snapshot on torani is gold.

Out if curiosity, does Jostero get to shoot off his own dead man switch?

12 hours ago, Estarriol said:

Snapshot on torani is gold.

Out if curiosity, does Jostero get to shoot off his own dead man switch?

I’m not a rules expert but this makes me lean toward yes:


• If an effect triggers after a ship is destroyed, the effect resolves immediately, before the ship is removed

Jostero is destroyed, which causes Deadman’s Switch to happen, which causes damage without defending, which triggers Jostero.

6 hours ago, kempokid said:

I’m not a rules expert but this makes me lean toward yes:


• If an effect triggers after a ship is destroyed, the effect resolves immediately, before the ship is removed

Jostero is destroyed, which causes Deadman’s Switch to happen, which causes damage without defending, which triggers Jostero.

I guess the mechanics of that would be:

  1. Jostero takes lethal damage, so his destruction/removal is put into the queue.
  2. During aftermath, before removal happens, Deadman Switch is triggered, and put at the front of the queue.
  3. Deadman Switch resolves, and causes splash damage. This triggers Jostero's ability, which enters at the front of the queue.
  4. Jostero's attack ability now resolves, and he opens fire. Any new effects that happen after his bonus attack are resolved.
  5. Finally, Jostero's destruction/removal is resolved, and he is removed from the table.

Sound reasonable?

Also, this is where I'm currently leaning on the squad:

Torani Kulda (48)
Expert Handling (3)
Cluster Missiles (5)
R5-TK (0)
Contraband Cybernetics (2)
Munitions Failsafe (1)

Captain Jostero (42)
Deadman’s Switch (2)
Shield Upgrade (6)

Sol Sixxa (46)
Dorsal Turret (3)
Skilled Bombardier (2)
Cluster Mines (8)
Seismic Charges (3)

G4R-GOR V/M (28)
Total: 199

View in Yet Another Squad Builder 2.0

I think you could get some profound value if you include Ketsu for Tractor shenanigans!

Ketsu with Fearless (for her own purposes) and the title can tractor a target twice before anyone else shoots, so she can move someone right into Torani's bullseye.

She still leaves room for G4R, Jostero with ContraCybers and Deadman's Switch, and Torani with ContraCybers and R5-TK! No missiles or bombs...but more chance of bullseyeing, and reduced agility!

On 2/2/2020 at 3:57 AM, Estarriol said:

Snapshot on torani is gold.

Yes ^^ :)

Also - have you looked at Dengar on Nom Lumb (possibly with Jostero)?

On 2/2/2020 at 11:05 PM, emeraldbeacon said:

G4R-GOR V/M (28)

This is the best addition for this list. Torani being able to shoot at G4R-GOR with R5TK makes G4R one of the best blockers. Just lock G4R with Torani at the start and use cluster missiles as many times as your can using munitions failsafe on every shot at G4R.

Swapping out Sol for Nom Lumb with Dengar gunner is a fun trigger as well.