I tried this out last night and worked surprisingly well, just looking for ways to improve. The consistent damage of the kittens really primes the hammer that is the Onager. Sticking near asteroids and putting ships in front of the Onager can keep spitting out extra dice. Like keeping it back, but nav team increases its turn rate at 0 and gives it a chance to spike its speed if it needs to get lost quickly.
Name: Untitled Fleet
Faction: Imperial
Commander: General Romodi
Assault: Marked For Destruction
Defense: Asteroid Tactics
Navigation: Dangerous Territory
Onager Testbed (96)
• General Romodi (20)
• Gunnery Chief Varnillian (6)
• Veteran Gunners (5)
• Nav Team (4)
• Orbital Bombardment Particle Cannons (5)
• Rakehell (4)
= 140 Points
Arquitens Light Cruiser (54)
• Enhanced Armament (10)
= 64 Points
Arquitens Light Cruiser (54)
• Enhanced Armament (10)
= 64 Points
Arquitens Light Cruiser (54)
• Enhanced Armament (10)
= 64 Points
Gozanti Cruisers (23)
= 23 Points
Squadrons:
• Colonel Jendon (20)
• Maarek Stele (21)
= 41 Points
Total Points: 396