Devoured Investigator

By alboy, in Arkham Horror Second Edition

North_Wolf said:

Kroen: Your accusations are hilarious

I suppose its easy to assume that avi and tibs (and possibly dam and colt) have failed one to many sanity rolls during their many many plays of this game. Its also quite possible that at this point that they have turned to the dark side and regularly sacrifice investigators to the Ancient Ones (complete with an evil muwhaha each time). Its also safe to assume they havent admited as much and it is also worth considering that self sacrifice is part of the game and Mythos.

The whole being devoured on purpose thing is highlighted in a mission where you win the game but the player finishing the mission is devoured (and also wins the game post mortem). The idea is that the world is ending and the investigators know it, using an elder sign when you have only one stam and sanity is a legal move and a really good one if it greatly increases the odds of winning for the rest of the team (in a close game).

If selfless sacrifice is so alien to you that you consider it game breaking then by all means house rule it out otherwise for all intents and purposes its both a valid tactic and very fitting of the mythos.

There are actually several other cards that encourage devourings. Not just throwing investigators into the maws of moonbeasts and shans ;') a tactic which I have to admit, I find a little distasteful (not that I won't exploit it if it looks like the game starts heading south). For the Greater Good! Nom nom nom...

Avi_dreader said:

Mighty Maltim said:

Tibs said:

However, if the combo is broken because of poor wording or a rules or situations oversight (Call Ancient One anyone?) I'm likely to house-rule or modify the problem cards.

I'm glad you brought this up because I actually have a question about this card. All of my expansions that I ordered have finally arrived and one of my friends was looking through everything as I was trying to fit it all within two boxes. What he asked me was basically, 'What's keeping someone who gains this spell as a random possession from using it right at the get go and killing off the AO before everything gets underway?' My response was that it should be shuffled back into the spell deck and they draw a replacement spell. And then upon reading Daisy, he asked 'What's keeping her from drawing it after reading her tome?' So I thought I'd ask you all what your thoughts on the card were, since I figured someone probably had a remedy for this.

I just view the card as a mistake. I basically ban it (it's the only card I ban). I mean, people can draw it ;') but I don't allow anyone to use it. Maybe I'll allow it against Atlach, only because I hate Atlach as much as Call Ancient One ;'D

So it seems the common consensus is GTFO Call Ancient One XD Alright then, I can dig it.

Mighty Maltim said:

I just view the card as a mistake. I basically ban it (it's the only card I ban). I mean, people can draw it ;') but I don't allow anyone to use it. Maybe I'll allow it against Atlach, only because I hate Atlach as much as Call Ancient One ;'D

So it seems the common consensus is GTFO Call Ancient One XD Alright then, I can dig it.

Well... I mean, anyone who plays this game for a challenge isn't going to say, "Hey, here's a card that basically is a Win Game With Minimal Effort every time you draw it early game, let's use it."

Avi_dreader said:

Mighty Maltim said:

I just view the card as a mistake. I basically ban it (it's the only card I ban). I mean, people can draw it ;') but I don't allow anyone to use it. Maybe I'll allow it against Atlach, only because I hate Atlach as much as Call Ancient One ;'D

So it seems the common consensus is GTFO Call Ancient One XD Alright then, I can dig it.

Well... I mean, anyone who plays this game for a challenge isn't going to say, "Hey, here's a card that basically is a Win Game With Minimal Effort every time you draw it early game, let's use it."

First time I saw this card, I saw it as 'Oh hey, we're pretty well equipped right now, so why don't we try to take down this sucker now?' I didn't view it as an instant win, just a means to bring on the final combat sooner.

It seems like the card should be worded as 'Cast and discard to fill the Doom Track, immediately waking the Ancient One. Then, remove X doom tokens from its track.' This is actually what I thought it meant first time I saw it. Maybe I'll keep it in the deck with that rule tacked on to it. Or maybe not. I'll mull it over. But yeah, an instant win card certainly is not what I'm looking for. Maybe I should just pull it out then.

Mighty Maltim said:

Avi_dreader said:

Mighty Maltim said:

I just view the card as a mistake. I basically ban it (it's the only card I ban). I mean, people can draw it ;') but I don't allow anyone to use it. Maybe I'll allow it against Atlach, only because I hate Atlach as much as Call Ancient One ;'D

So it seems the common consensus is GTFO Call Ancient One XD Alright then, I can dig it.

Well... I mean, anyone who plays this game for a challenge isn't going to say, "Hey, here's a card that basically is a Win Game With Minimal Effort every time you draw it early game, let's use it."

First time I saw this card, I saw it as 'Oh hey, we're pretty well equipped right now, so why don't we try to take down this sucker now?' I didn't view it as an instant win, just a means to bring on the final combat sooner.

It seems like the card should be worded as 'Cast and discard to fill the Doom Track, immediately waking the Ancient One. Then, remove X doom tokens from its track.' This is actually what I thought it meant first time I saw it. Maybe I'll keep it in the deck with that rule tacked on to it. Or maybe not. I'll mull it over. But yeah, an instant win card certainly is not what I'm looking for. Maybe I should just pull it out then.

You can house rule that X can not be higher than the caster's maximum sanity... But... That's still pretty abuseable...

Mighty Maltim said:

Well... I mean, anyone who plays this game for a challenge isn't going to say, "Hey, here's a card that basically is a Win Game With Minimal Effort every time you draw it early game, let's use it."

First time I saw this card, I saw it as 'Oh hey, we're pretty well equipped right now, so why don't we try to take down this sucker now?' I didn't view it as an instant win, just a means to bring on the final combat sooner.

It seems like the card should be worded as 'Cast and discard to fill the Doom Track, immediately waking the Ancient One. Then, remove X doom tokens from its track.' This is actually what I thought it meant first time I saw it. Maybe I'll keep it in the deck with that rule tacked on to it. Or maybe not. I'll mull it over. But yeah, an instant win card certainly is not what I'm looking for. Maybe I should just pull it out then.

You do know that if the GOO wakes up for any other reason than doom track filling, you fill up the doom track? So it's not an auto-win, you fill the doom track, then maybe get some off, though won't, if you're using it during pre-game (barring Akachi, since William Yorick doesn't get a Spell during setup). Using CAO against someone like Hastur can be an insta-win, doing the same to Atlach-Nacha, hmm, a "bit" less guaranteed gran_risa.gif .

Of course, my favourite expansion has www.arkhamhorrorwiki.com/Massa_di_Requiem_per_Shuggay for doing the same thing, except with no doom removal.

Dam said:

Mighty Maltim said:

Well... I mean, anyone who plays this game for a challenge isn't going to say, "Hey, here's a card that basically is a Win Game With Minimal Effort every time you draw it early game, let's use it."

First time I saw this card, I saw it as 'Oh hey, we're pretty well equipped right now, so why don't we try to take down this sucker now?' I didn't view it as an instant win, just a means to bring on the final combat sooner.

It seems like the card should be worded as 'Cast and discard to fill the Doom Track, immediately waking the Ancient One. Then, remove X doom tokens from its track.' This is actually what I thought it meant first time I saw it. Maybe I'll keep it in the deck with that rule tacked on to it. Or maybe not. I'll mull it over. But yeah, an instant win card certainly is not what I'm looking for. Maybe I should just pull it out then.

You do know that if the GOO wakes up for any other reason than doom track filling, you fill up the doom track? So it's not an auto-win, you fill the doom track, then maybe get some off, though won't, if you're using it during pre-game (barring Akachi, since William Yorick doesn't get a Spell during setup). Using CAO against someone like Hastur can be an insta-win, doing the same to Atlach-Nacha, hmm, a "bit" less guaranteed gran_risa.gif .

Of course, my favourite expansion has www.arkhamhorrorwiki.com/Massa_di_Requiem_per_Shuggay for doing the same thing, except with no doom removal.

That's what I thought, but for some reason, the way people were talking about this card made it seem like they were saying otherwise. And oh yeah, I forgot about that tome. With that scrap of knowledge in mind, I probably WILL end up pulling out that spell.

Well, the difference comes when you wake the GOO and then zap off 6+ doomers with CAO (or all, depending on your interpretation of Crystal of Elder Things).