Starhawk, first build

By CinnaWolf, in Star Wars: Armada Fleet Builds

Starhawk will nav to decrease to 0 and MCTB enemy flagship, use ray token to increase back to 1

advanced gunnery will be given to MC30

Faction: Rebel
Commander: Kyrsta Agate

Assault: Advanced Gunnery
Defense: Hyperspace Assault
Navigation: Dangerous Territory

Starhawk Battleship Mark I (140)
• Kyrsta Agate (20)
• Major Derlin (7)
• Ray Antilles (7)
• Gunnery Team (7)
• Quad Laser Turrets (5)
• Leading Shots (4)
• Spinal Armament (9)
• Magnite Crystal Tractor Beam Array (10)
• Concord (12)
= 221 Points

MC30c Scout Frigate (69)
• Walex Blissex (5)
• Ordnance Experts (4)
• Reinforced Blast Doors (5)
• Assault Proton Torpedoes (5)
• Turbolaser Reroute Circuits (7)
• Admonition (8)
= 103 Points

GR-75 Medium Transports (18)
• Comms Net (2)
= 20 Points

Squadrons:
• 3 x X-wing Squadron (39)
= 39 Points

Total Points: 383

Magnite's work at the end of your activation, you can't use the token to speed back up to 1 until your next activation, so you will be at zero and so will your opponent. If they activate first next round it's not good news....

Magnites are better used in conjunction with something else that slows your opponents ships or something that gives Raid tokens to hold a ship next to you so it can't escape.

Edited by Englishpete

You only have 3 activations. So even when you get your main target to speed 0 he can out activate you and speed up after he was slowed. If your opponent is smart he can handle this. Perhaps drop one X-Wing and get Leia on the Flotilla so that you can change a SH command if needed. Derlin is expensive for that one damage reduction per round, Antilles can be obsolete because you have Comsnet. Perhaps a SA and Intel Officer is a better combo, or Lando.

Edited by spike2109
7 hours ago, spike2109 said:

You only have 3 activations. So even when you get your main target to speed 0 he can out activate you and speed up after he was slowed. If your opponent is smart he can handle this. Perhaps drop one X-Wing and get Leia on the Flotilla so that you can change a SH command if needed. Derlin is expensive for that one damage reduction per round, Antilles can be obsolete because you have Comsnet. Perhaps a SA and Intel Officer is a better combo, or Lando.

what about this?

Faction: Rebel
Commander: Kyrsta Agate

Assault: Advanced Gunnery
Defense: Planetary Ion Cannon
Navigation: Dangerous Territory

Starhawk Battleship Mark I (140)
• Kyrsta Agate (20)
• Damage Control Officer (5)
• Strategic Adviser (4)
• Gunnery Team (7)
• Quad Laser Turrets (5)
• Leading Shots (4)
• Spinal Armament (9)
• Magnite Crystal Tractor Beam Array (10)
• Concord (12)
= 216 Points

Hammerhead Torpedo Corvette (36)
• Hondo Ohnaka (2)
• Ordnance Experts (4)
• External Racks (3)
• Garel's Honor (4)
= 49 Points

CR90 Corvette A (44)
• Turbolaser Reroute Circuits (7)
= 51 Points

GR-75 Medium Transports (18)
• Leia Organa (3)
• Comms Net (2)
= 23 Points

Squadrons:
• 3 x X-wing Squadron (39)
= 39 Points

Total Points: 378

go first player and first-last a fool into oblivion

Hammerhead goes in to die, giving nav to hawk and cf to cr90

8 minutes ago, CinnaWolf said:

3 x X-wing Squadron (39)

3 YT-1300s for the same price but 6 more hull and counter is the only option. Speed 2 means nothing when the Hawk also can't go fast and you want to go 0 at points in the game.

I also would drop DCO, unlike the MC-75 which can abuse it the Hawk has one token and no ECM. Also agate has better options to pick namely Brace, Salvo, Redirect. Swap it for Walex Blissex who is point for point the same, but worth millions more in this list.

Otherwise it looks good! Maybe try a Cham on the Head to abuse an SSD to no Eng then drop it to 0!

Edited by EbonHawk
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