Trying to work out a decent Rebel list for the two systems. And here is what I have so far. Am curious what would people change, what to add or remove.
Extended 192/200:
- Bodhi Rook: Pivot Wing, Fire-Control System,
- "Dutch" Vander: naked
- Garven Dreis: Servomotor S-Foils
- Ten Numb: Stabilised S-Foils, Fire-Control System, Autoblasters, Jamming Beam
There are free eight points to do something with. I could fit a Leia Organa on the U-Wing. I am also tempted about the upcoming K-2S0 Crew, possibly giving the Y-Wing double mods on attack. Or letting B-Wing have a FCS and Calculate for first shot and a Focus/Stress for the second. Magva Yarro is an interesting choice. I feel like two Agility with that amount of HP would be a decent pick, letting you always have a mod on a shot. Given you can aim your act properly. Other than Crew Slots, an R4 with an Ion Turret on Y-Wing seems decent. B-Wing can strip tokens and Y-Wing can force the enemy into a 1 straight.
Hyperspace 199/200:
- Ten Numb: Stabilised S-Foils, Fire-Control System, Autoblasters
- Braylen Stramm: Stabilised S-Foils, Autoblasters
- Garven Dreis: Servomotor S-Foils
- "Dutch" Vander: naked
The classical four I4s for the Rebels, I guess. Both B-Wings can perform a double tap, thanks to the Y-Wing and X-Wing, with more mods. I just feel like the Y-Wing is extremely weak, without anything he can launch with this Lock he is supposed to take. But then again, alternative is to not have a double tap on one of the B-Wings. I cannot decide what's better.