We had a conversation about this tonight and thought it would be worthwhile to get the community's opinion.
QuoteWhile an objective squadron or ship is defending, before it suffers damage, you may reduce the damage by 1. If the defender is destroyed during that attack, each other ship and squadron at distance 1-2 of the defender suffers damage equal to half the crits in the attack pool rounded up. Then the first player gains 1 victory token.
The question concerned the relationship between the three sentences, in particular the last sentence. Is it meant to connect to the first two as a sequence, or specifically to the last one. In our last campaign, we ended up playing it twice (actually between the same two players), and our in-the-moment reading of the card sent us in two directions. Then I thought of a third in the past 24 hours.
Reading-1: Sentence-1 connects to sentence-3. Basically, the second player's reduction of damage entails that the first player gets a VP. This presents the strategy of keeping the ship/squadron alive long enough to cross the other side and score two VP tokens, or keep a ship/squadron that might otherwise die alive so that its points stay on the table.
Reading-2: Sentence 2 connects to sentence-3. The first player gets the VP when the ship/squadron carrying the token blows up, but the first sentence is always active, which means it incentivizes big attacks. The whole "auto-Derlin" on three ships/squadrons seemed a bit much in the game, but might have been a factor of the ships/squadrons on the table.
How has the larger community been playing this objective?