12 minutes ago, thepopemobile100 said:Neat. They still average 5 (B2-HA) to 5.5 (ACM) damage a shot without one. A single surge, which isn't hard to get, brings it to 6 and 6.5 damage respectively. They don't need an aim to hit hard.
You also don't seem to grasp why fleet troopers don't see much use competitively anymore. They're heavily terrain dependent which, at least in the early days, was made worse with how sparse tournament tables tended to be. Courage 1 is the other major issue: it's easy to strip an action on them when they really need both to do their jobs. The officer upgrade helps a lot, but with how many range 4 suppression weapons Imperial lists are able to stack, it made approaching them nigh impossible.
B2s suffer from the first problem just as much as fleet troopers, but not the second one. And armor 1 helps a lot with snipers. Snipers against CIS lists have substancially less value than other factions.
Neat, they still need to survive to get in range. Jumping from cover spot to cover spot is not going to be the most expeditious way to get across the board. It's going to take them a few turns to get into range.