7 hours ago, Vector Strike said:Perhaps we should return discussing the B2 unit?
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Anyway, I'm looking forward to use them. Between B2s, Dooku and/or Grievous, AAT and lots of B1s, the other player will have a lot to think on what to kill first!
Up to 10 hit points per unit, requiring at least +1 hits per attack to wipe out? Nice offensive options? Yeah not bad at all.
The only downside is that you won’t have perfect activation control for every command card (although you could certainly get that by including some HQ uplinks reserved specific turns).