Almost two years ago, I started making a Genesys setting for Codex Alera, one of my favorite Fantasy series. I did a great deal of work on it, but due to life events, I haven't actually been able to revisit it in some time. I figured I'll just post everything I have done now on here, and hope someone picks up the torch. I may revisit this at a later date, though I'm unsure when it will be possible.
Races, Careers, and Furycrafting Rules:
https://docs.google.com/document/d/1SxKt6nnTD7WioakIBqNU7XaCDOm1xxRf0P0i99VMeaU/edit?usp=sharing
120 new Talents for Furycrafting, 8 new General Talents:
https://docs.google.com/document/d/1kPU9lvcu9CQPVN0Gx-EuXrGlXw7tKZiWHjYr784yUlE/edit?usp=sharing
Some new Equipment options:
https://docs.google.com/document/d/127iHQTqCoewwhX0eknPODmOxs9QOCvPB1U2JJSJZ9IU/edit?usp=sharing
New Adversaries:
https://docs.google.com/document/d/1sl5e_78uaZAuA-bWJJXkIWrTYFbPzdwXTcK3jDj6JTM/edit?usp=sharing
A few things I'd like to bring up for those interested in running this. First, I'm sorry the presentation quality isn't exactly professional. I don't have the time to pretty it up, as much as I'd like to. Hopefully this is cohesive enough to be usable for anyone wishing to run a campaign set in the world of Codex Alera.
Second, I didn't aim to make things perfectly balanced. Instead, I aimed to recreate what we've seen in the books to the best of my ability. Furycrafting is a deliberate XP sink, much like Force powers in Force and Destiny, to hopefully offset how ridiculously powerful some of the Furycrafting talents get. Also, I know some of the talents are extremely powerful for their XP cost. I tried to balance the talents and their cost not just on how powerful they are, but also on how prevalent they are throughout the series. To demonstrate what I mean, I'll use an example from my original Codex Alera thread:
"Earthen Might:
Tier 1
Activation: Active (Incidental)
Ranked: No
Before Making a Brawl or Melee skill check, the character may suffer 1 strain to add damage to the attack equal to their ranks in Furycrafting.
5 XP"
On the surface, that sounds like a really powerful talent, considering how low its XP cost is. However, enhanced physical strength like this is one of the defining features of Earthcrafters in the Codex Alera series, so it would hardly make sense for the talent to be costed around 15-20 XP. I did my best to mitigate this by throwing in additional thematic limits to the talent. For instance, the strain caused by this talent is suffered before attacking, so even if you miss, the strain is still suffered. Thematically, this is because the Earthcrafter is investing the same amount of effort into the swing, regardless of whether or not it hits. In addition, in order to add any extra damage at all, you have to have at least one rank in Furycrafting, which would cost an additional 5 XP. Only when you've invested 35-55 XP into both getting this talent and getting Furycrafting up to rank 3-4 does this talent really start feeling powerful. Thematically, this is easily explained. The more skilled you are at Furycrafting in general, the more you're able to enhance your physical might with Earthcrafting.
So please remember when you're looking over the talents, many of them are pretty much designed to be broken, in an effort to fit with what we see within the books. I've tried my best to offset this by imposing rather high XP costs for many of the more powerful Furycrafting talents, but I'm sure a power gamer could easily break what I've made here. Still, I hope this is a good first step for anyone wanting a stepping stone into running a Codex Alera campaign. Feel free to modify anything and everything I've posted here to better fit your campaigns, of course. I hope someone gets some good mileage out of this. If anyone does use this to run a Codex Alera campaign, I'd love to know about it!