I've been playing with Shoretroopers in pretty well every game I've played since I've gotten them. I've been finding that they're not quite cutting it for me.
Obviously them being the conduit for the DF-90 Mortar into the game is key. I see that they're popular enough in current lists but I'm trying to figure out how they work in for me. It comes down to a few things:
1 - Coordinate seems too situational. Unless I'm parking the Shores in a gunline they've got other places to be most of the time. Whether that is maneuvering into position to get a shot, going for an objective, or peeling away with one, the pros of staying in range one for Coordinate don’t seem to outweigh the cons in many occasions.
2 - In the same vein of Coordinate, I don’t think Target is that great either unless you're using it as a means to advance and shoot, which totally kills Coordinate. That said I have used it pretty well but I've started to always take Targeting Scopes to improve the aim.
3 - No Surges . Fellsbadman. Critical 2 on the T-21B does help mitigate this, so does a free aim token (and Targeting Scopes). Not my biggest gripe but still a thing.
Obviously they have big pros. Black attack die, being able to take the DF-90 Mortar Team, an Elite Training upgrade slot (that I never seem to use).
Maybe I'm just not doing it right but does the ability to take a DF-90 make them more valuable than just taking another DLT-19 Stormtrooper Squad? Tell me I'm using them wrong, I want to love them.