The Mythos Lore skill

By A. Harbinger, in Arkham Horror Second Edition

Recently I came across the Mythos Lore skill and noticed that it was saying "-1 Sanity". I thought it had to be an error in translation (since I own the German version) and should be saying "+1 Sanity", because although the second effect is quite nice (although not that great), but at least in the original game and the Dunwich-expansion this would be the only skill that actually does harm to your character (and I was playing Mark Harrigan, so I had a maximum sanity of 2). Now I was looking through the wiki and noticed that it is "-1 Sanity" here as well. So, could anyone tell me: 1. Is this true? 2. Is it just me or does this suck for almost every character? 3. Is there a way to get rid of this skill if you have it?

:/

It's the best skill in the game. I'll gladly take it for a 3-sanity investigator.

Err... why would you?

A. Harbinger said:

Recently I came across the Mythos Lore skill and noticed that it was saying "-1 Sanity". I thought it had to be an error in translation (since I own the German version) and should be saying "+1 Sanity", because although the second effect is quite nice (although not that great), but at least in the original game and the Dunwich-expansion this would be the only skill that actually does harm to your character (and I was playing Mark Harrigan, so I had a maximum sanity of 2). Now I was looking through the wiki and noticed that it is "-1 Sanity" here as well. So, could anyone tell me: 1. Is this true? 2. Is it just me or does this suck for almost every character? 3. Is there a way to get rid of this skill if you have it?

#1: Betta believe it.

#2: It's just you. Anybody with San 4 or more will love it, someone like Harvey with San 7 + Sanity-loss reduction, MONEY! San 7 vs 6, pfft, you got a free Clue each turn. Minor niggle for people with San 3 (in a Cthulhu game max San 1 FTW lengua.gif ), but again, it's a free Clue each turn!

#3: Glaaki demonio.gif . Or get devoured.

A. Harbinger said:

Err... why would you?

1. four clue tokens to seal a gate.

2. a free die each turn for a skill check

3. three clue tokens to make the feds raid innsmouth

4. ?

5. PROFIT!

Dam said:

#2: It's just you. Anybody with San 4 or more will love it, someone like Harvey with San 7 + Sanity-loss reduction, MONEY! San 7 vs 6, pfft, you got a free Clue each turn. Minor niggle for people with San 3 (in a Cthulhu game max San 1 FTW lengua.gif ), but again, it's a free Clue each turn!

I agree that it isn't as bad for characters with high sanity, but I find the reduction of one point of sanity very harsh, since horror-checks are what messes up our games most. And then again, it's one free clue... Okay, but what the hell, I don't find this effect much better than the effect of let's say +1 to Fight for example. Plus that one has no drawbacks and also has the 2 dice for any spent clue token ability. I just don't find the "one free clue token per turn"-ability good enough to justify the sanity-loss. And when you're playing with someone like Michael McGlen or Mark Harrigan, you're pretty much screwed, if you ask me...

I will GLADLY take Mythos Lore for Micheal/Mark even when playing with Cthulhu. 1 max sanity for 1 clue per turn=secks.

I'll take Mythos Lore >>>>>>>>>>>>>>>>>>> Expert Occultist on Mark/Michael (hell, any Lore 3 character) everytime.