after playing both mutagen formula and risky business, it felt way easier to defeat the risky business version of Green Goblin just because it was easy to time our flips so that he couldn't scheme or attack us. This with the constant confuse from ms. marvel justice made it feel way too easy. Maybe that's just me. Was mutagen formula designed to be harder?
Which version of green goblin is harder?
Mutagen is much harder. Risky Business is essentially a resource management exercise rather than a true fight. It’s more about getting your timing right. It’s fun for a change of pace, but I do wish there was just a little more pressure on it - something like Norman having a Hazard Icon on stage 2 and 2 on stage 3 would make it a little harder to control I think.
Mutagen is tough though.
34 minutes ago, FearLord said:Mutagen is much harder. Risky Business is essentially a resource management exercise rather than a true fight. It’s more about getting your timing right. It’s fun for a change of pace, but I do wish there was just a little more pressure on it - something like Norman having a Hazard Icon on stage 2 and 2 on stage 3 would make it a little harder to control I think.
Mutagen is tough though.
Agreed. I really like the idea of a villain having an alter ego as well.
I like the idea of starting Risky Business on scheme 2B (Corporate Acquisition). I haven't tried it yet myself but it comes into play with 1 threat per player, adds +2 threat per player per turn, and will deal an extra encounter card per turn. That should up the difficulty enough that I may slip up and flip Norman when I wasn't quite ready yet.
24 minutes ago, HirumaShigure said:I like the idea of starting Risky Business on scheme 2B (Corporate Acquisition). I haven't tried it yet myself but it comes into play with 1 threat per player, adds +2 threat per player per turn, and will deal an extra encounter card per turn. That should up the difficulty enough that I may slip up and flip Norman when I wasn't quite ready yet.
That's an interesting choice. I'll have to test that and see how well I do against it.
When you play mutagen formula Goblin on expert mode. And you start goblin in stage 2. Do you execute the "When Revealed" text? dealing out 2 encounter cards to each player?
Yep. Set them aside until you resolve them all during the villain phase. It makes for a heck of an opener. I love Mutagen Formula on expert for a good challenge.
8 hours ago, msieder said:When you play mutagen formula Goblin on expert mode. And you start goblin in stage 2. Do you execute the "When Revealed" text? dealing out 2 encounter cards to each player?
Yes - it can be seriously nasty! I played a game with Captain America the other day that was over in the first Villain phase - he attacked me 3 times, and even with blocking the first I couldn’t survive it.
Mutagen formula for sure. On BGG I’ve been working on some 1 card custom additions that increase each villains difficulty. Here is the one for Risky Business if you want to try it out. It keeps with his shallow kill theme and resource management (you need to manage when your team runs out of cards in deck).
I wouldn't put a negative effect on high madness counters, because it runs counter to the design of that Scheme. Villain wants Infamy to be high, Heroes want Infamy to be low. Villain wants Madness to be low, Heroes want Madness to be high. The scheme is designed to punish high Infamy (as the villain wants) and quickly reduce madness (as the villain wants) - it just doesn't punish high infamy enough. Putting in a mechanic that punishes the players for doing something they need to do (keeping madness high) is bad - you punish the players for not doing what they are supposed to (keeping infamy low).
Basically, the Infamy part of that card is fine - the Madness part is not.
I’ll look at other ways to do it. The point of the card is to keep players at the edge. If you get super high (spend too much time in either form) then the environment punishes you. This will hopefully force Green Goblin to flip more often.