Corellian Conflict- Battle I

By Draconis80, in Star Wars: Armada Battle Reports

Battle report: Empire

Battle Location: Polanis
Commander: General Romodi

Assault: Station Assault (choosen)
Defense: Contested Outpost
Navigation: Superior Positions

Arquitens Command Cruiser (59)
• General Romodi (20)
• Turbolaser Reroute Circuits (7)
= 86 Points

Arquitens Command Cruiser (59)
• Turbolaser Reroute Circuits (7)
= 66 Points

Arquitens Command Cruiser (59)
• Turbolaser Reroute Circuits (7)
= 66 Points

Arquitens Command Cruiser (59)
• Turbolaser Reroute Circuits (7)
= 66 Points

Arquitens Command Cruiser (59)
• Turbolaser Reroute Circuits (7)
= 66 Points

Gozanti Cruisers (23)
• Comms Net (2)
= 25 Points

Gozanti Cruisers (23)
• Comms Net (2)
= 25 Points

Squadrons:
= 0 Points

Total Points: 400

General Romodi engaged a rebel fleet attacking two station platforms in orbit of the planet Polanis.


Commander: Commander Sato

MC80 Battle Cruiser (103)
• Commander Sato (32)
• Gunnery Team (7)
= 142 Points

Pelta Command Ship (60)
• Boosted Comms (4)
= 64 Points

Pelta Command Ship (60)
• Boosted Comms (4)
= 64 Points

Squadrons:
• Lando Calrissian (23)
• Wedge Antilles (19)
• Luke Skywalker (20)
• Tycho Celchu (16)
• Green Squadron (12)
• 2 x A-wing Squadron (22)
• Scurrg H-6 Bomber (16)
= 128 Points

Total Points: 398

The pitiful band was no match for the imperial fleet. Two Arquitens charged at full speed at the starboard of the enemy ships, followed by a Gizonti. The Rebels decided to cut all power to thier engines and hold position. Unfortunately the scum destroyed the trailing Gizonti from a volly from the Liberty Mon Calamari. We would later destroy a Pelta command cruiser by the flanking Arquitens. With the skillful aid of General Romodi and TRC. Several maximum yield shots were absorb into the MC80. The flanking Arquitens engaged the rear of the cruiser. The last Gizonti was able to get a double arc shot off the last Pelta but a lucky shot destroyed them. Our Flag ship fired an obstructed shot and obliterated the ship. With yet another almost maximum yield shot (7 out of 8. One crit and 3 doubles.) A-wings would later destroy an Arquiten. The Millennium Falcon pilot by Lando would destroy the second Arquiten. By the end of the engagement three Arquitens surrounded the last Pelta and destroyed the last Rebel ship. All remaining fighters retreated. No station was even damaged.

Rebel Victory points :182

Imperial Victory points: 270 + 40 + 40

So I am tasked with creating another fleet. Since there are 3 people playing. Myself and two other rebel players. Recommendations would be appreciated.

My current bases are Corrillia & Saberhing Asteroid Belt.

I have two Veteran Arquitens.

What happens after the next battle?

My Arquitens need some fighter cover. That's for sure. Don't know how many more points I'll be able to add to the fleet or how that works. Been reading the book. It's very vague on some stuff.

If you've played this campaign, especially as the Empire please tell me what happened with your campaign.

Corellian Conflict has ships that can be destroyed. The key is to secure Repair Yards systems. If you can destroy Rebel ships, you may wind up winning quickly.

To that end consider an ISD fleet with an Interdictor for some heavy hitting and prevention of Rebel escape. I found that building a fleet to 500 points and working backwards to sub 400 made it easier to figure out where you want to go.

Sloane may be a good option vs the opposing Sato fleet.

@Fraggle_Rock How does the point system work?

Do you have a good build for Sloane?

On 2/2/2020 at 10:16 PM, Draconis80 said:

@Fraggle_Rock How does the point system work?

Do you have a good build for Sloane?

@Draconis80 - As an example, here is a 500 point Sloane list that I removed upgrades for to get it to a starting fleet for Corellian Conflict. Items with a * are not in the initial 400 point build. You will start at 400 with 107 points of squadrons.

Imperial II (120)
• Admiral Sloane (24) *
• Gunnery Team (7) *
• Electronic Countermeasures (7)
• Leading Shots (4)
• XI7 Turbolasers (6)
• Avenger (5)
= 173 Points

Quasar Fire I (54)
• Captain Brunson (5)
• Flight Controllers (6) *
• Boosted Comms (4)
• Expanded Hangar Bay (5)
= 74 Points

Gozanti Cruisers (23)
• Comms Net (2) *
• Reserve Hangar Deck (3)
= 28 Points

Gozanti Cruisers (23)
• Slicer Tools (7) *
• Reserve Hangar Deck (3)
= 33 Points

Gozanti Cruisers (23)
• Bomber Command Center (8)
• Suppressor (4) *
= 35 Points

Squadrons:
• Howlrunner (16) *
• Ciena Ree (17)
• Soontir Fel (18) *
• TIE Advanced Squadron (12) *
• Maarek Stele (21) *
• Colonel Jendon (20) *
• Dengar (20) *
• 3 x TIE Interceptor Squadron (33)
= 157 Points

Total Points: 500

Note that you have 3 Gozanti cruisers - The limit of 2 is specific to tournament play. You could swap out a Gladiator I for two or three of the Gozantis.

@Fraggle_Rock To be more specific. It was the post battles round of points from planets and repairing fleets.

I only have 3 Gizonti cruisers. I didn't see anything that said we could ignore Tournament rules.

On Resource Points: As you have bases on both Corellia and the Saberhing Asteroid Field; you would gain 50 points (25 per base) plus their combined resource value of 36 (20 for Corellia and 16 for Saberhing). This would add 86 points to the Empire's pool, and would be split between your two fleets (43 each).
Your Romodi force could build a new base on Polanis for 15 points.

Once you have decided on bases; you can repair and refit your fleets. In the case of Romodi, you will gain 30 "refit" points plus 10 more from the two repair yards (5 each). You could unscar one of your Arquitens and a Gozanti Cruiser (spending 2 resource points in addition to your "refit" points). This would leave you with 41 points to add upgrades. Perhaps you could get a few squadrons as a fighter screen.

Regarding tournament rules under the introduction section of the tournament regulations - "Tournaments are played using the rules provided in the most recent Star Wars: Armada Rules Reference and FAQ, "... "Additional rules for playing games in a tournament are detailed in this document." The only place in which flotillas are limited to two is in the tournament rules.

@Fraggle_Rock so I'm going to be playing the second engagement with probably a Motti build.

I've got this....

Name: CC 2nd fleet - Motti
Faction: Imperial
Commander: Admiral Motti

Assault: Station Assault
Defense: Contested Outpost
Navigation: Doomed Station

ISD Cymoon 1 Refit (112)
• Admiral Motti (24)
• Gunnery Team (7)
= 143 Points

Imperial I (110)
• Hardened Bulkheads (5)
= 115 Points

Imperial I (110)
• Hardened Bulkheads (5)
= 115 Points

Gozanti Cruisers (23)
• Comms Net (2)
= 25 Points

Squadrons:
= 0 Points

Total Points: 398

The ISDs are going to ram any smaller ships and get in thier faces at speed 3. So they can use those black dice. While Motti is sniping at long range.

My Sloan option is this....

Name: CC 2nd fleet Sloan
Faction: Imperial
Commander: Admiral Sloane

Assault: Station Assault
Defense: Fighter Ambush
Navigation: Superior Positions

Imperial II (120)
• Admiral Sloane (24)
• Gunnery Team (7)
= 151 Points

Interdictor Combat Refit (93)
• Targeting Scrambler (5)
= 98 Points

Gozanti Assault Carriers (28)
• Comms Net (2)
= 30 Points

Squadrons:
• Colonel Jendon (20)
• Maarek Stele (21)
• 5 x TIE Defender Squadron (80)
= 121 Points

Total Points: 400

So the Tie/D have a 100% hit rate. They can't miss. (Bomber) I should be able to take out the forward shields with a T/D attack with 2 + 2 blue from Steel with Jendon and 2 dice from regular defenders. Than an attack from the ISD forward guns. Six plus eight equals fourteen. That will kill most anything. So long as they can't brace.

If you have any recommendations I'd love to hear them.

Battle I : engagement 2 (Nubia) 2nd fleet

Rebel base has been found on the planet!!!

Name: CC 2nd fleet - Thrawn
Faction: Imperial
Commander: Grand Admiral Thrawn

Assault: Precision Strike
Defense: Planetary Ion Cannon
Navigation: Dangerous Territory

Imperial II (120)
• Grand Admiral Thrawn (32)
• Gunnery Team (7)
= 159 Points

Interdictor Suppression Refit (90)
• Targeting Scrambler (5)
= 95 Points

Gozanti Cruisers (23)
• Bomber Command Center (8)
= 31 Points

Squadrons:
• Colonel Jendon (20)
• Maarek Stele (21)
• Captain Jonus (16)
• Major Rhymer (16)
• Tempest Squadron (13)
• Boba Fett (26)
= 112 Points

Total Points: 397

Planetary Ion cannons

I was able to kill 1x enemy CRV, 1x H6 bomber, Hera & Kanan

I lost a 1x Gizonti Cruisers & 1 ISD II

The biggest mistake was attacking a rebel outpost/base during round one. Second was not having projection experts. The ISD would have survived. Also the Gizonti may have survived. But doubtful. Bomber command came in handy alot . Also having a fighter force with mostly bombers.