How does a regular weapon, non razor edged, become damaged in combat?
Damaging Weapons
There are a few techniques - like Breaking Blow - which can forcibly apply damaged to a weapon, but by and large, they don't.
Anything which can give a weapon the damaged or destroyed quality will specifically say so; there's no 'default' effect.
Note that a few NPCs start with weapons and/or armour with the damaged quality (generally bandits, goblins and so forth), and the GM is of course at liberty to narratively declare the quality now applies (after a couple of straight days of hard fighting, for example, it's not unreasonable to say 'you're going to have to find some time to maintain your weapons and armour, which narratively speaking means 'it's now damaged' )
Yes - I noticed that the “Experienced Bandit” NPC adversary has a rusty Katana which has the “damaged” condition. I could, as the GM, allow the bandit to block a critical strike with the katana, causing the katana to become broken or have the katana break when armor hit by the katana reduces its damage to zero before the target defends.
Yes. Since it starts with Damaged , it will become Destroyed the first time it's used to parry, or strike an armoured opponent, or what have you. Also note that the Experienced Bandit will have a TN+1 penalty to attacking with it.
(fortunately, he has a Kusari-Gama which is a far better weapon for him, since he wants to stand behind other bandits and yell Get Them! a lot)
There is only the kiho: breaking blow.
But nothing stops you from adding a way to break weapons. (This game is houserule friendly) Maybe make it opportunities = to target's vigilance on a succesful attack and deal no damage from the attack? Each 2 extra opp add another damaged quality (destroying the weapon).
A disarm would be in a similar category?
Anyway, come up with something that is generic and not as easy to perform as the technique.
Edited by Avatar1111 hour ago, Avatar111 said:There is only the kiho: breaking blow.
But nothing stops you from adding a way to break weapons. (This game is houserule friendly) Maybe make it opportunities = to target's vigilance on a succesful attack and deal no damage from the attack? Each 2 extra opp add another damaged quality (destroying the weapon).
This is a great idea 💡
2 hours ago, Avatar111 said:There is only the kiho: breaking blow.
I'm pretty sure The Body Is An Anvil can, though I think you need the burst effect to trigger it.
A few obscure weapons can do so, too.
A Tsuruhashi - war pick - from Shadowlands can inflicted Damaged on armour, but not weapons.
Tekagi - Shinobi 'Tiger Claws' - from Courts of Stone can inflict Damaged on Razor-edged weapons.
Also - using a weapon to parry. Which I should have thought of first!
Edited by Magnus Grendel
31 minutes ago, Magnus Grendel said:I'm pretty sure The Body Is An Anvil can, though I think you need the burst effect to trigger it.
A few obscure weapons can do so, too.
A Tsuruhashi - war pick - from Shadowlands can inflicted Damaged on armour, but not weapons.
Tekagi - Shinobi 'Tiger Claws' - from Courts of Stone can inflict Damaged on Razor-edged weapons.
Also - using a weapon to parry. Which I should have thought of first!
Yeah the idea is more that it should be "doable" without a special technique or gear. But very difficult, something you do when you really want to gamble on a cinematic effect.