Yes, it's more complex. No, XWMG does not need higher complexity. But here's the thing.
The TIE/ba gets to choose what it loses, but it doesn't lose an action. You sacrifice defense or firepower to maintain that edge. You aren't punished for having to pull a hard maneuver by being locked into a blue to clear- and while, yes, that IS an intrinsic part of the game's strategy... What if you could choose what to lose, and you had to predict what your opponent may favor to lose?
I don't know, I just think it's a lot more nuanced and fun than, "well be an easier target". You either choose to be an easier target and you can be VERY wrong, or you choose to just do flat out less damage.
I like Strain/Deplete as a binary option to receive something for it. ****. It makes sense too. K-Turn? **** of a move but you're either gonna' have a hard to angle shot from that, or somebody saw that complex maneuver coming and can line you up.
Who knows. I'd like to try this approach abroad. I think the TIE/ba is a real harbinger of
good
mechanics.
Strain/Deplete should replace Stress.
Judging by your underestimation of post K-turn actions' power level - you really haven't played against Delta7 Ani, have you?
34 minutes ago, KCDodger said:What if you could choose what to lose,
The point of negative repercussions is that you are forced to make choices. Stress, Strain and Deplete all remove a specific in game option (action, defense, attack) and thus Stress still has a role to play.
Also, it sound like this would just strip the TIE Baron of its special ability, making it a generic ship.
Edited by Darth Meanie3 hours ago, Ryfterek said:Judging by your underestimation of post K-turn actions' power level - you really haven't played against Delta7 Ani, have you?
No, didn't get many chances.
3 hours ago, Darth Meanie said:The point of negative repercussions is that you are forced to make choices. Stress, Strain and Deplete all remove a specific in game option (action, defense, attack) and thus Stress still has a role to play.
Also, it sound like this would just strip the TIE Baron of its special ability, making it a generic ship.
Didn't say it should happen now! But in the future.
@KCDodger The TIE/ba is one ship breaking the rules, like any special ability. You’ve found this ability is your thing and it’s great to see someone so enthused for a change. But please let’s not give the devs more ideas about giving the player “agency”. Severe consequences, like losing an action after performing an amazing manoeuvre and then having to recover, make the game matter.
Would you choose which during your activation? Because if so, then I6 just gets even more powerful.
3 hours ago, Sasajak said:@KCDodger The TIE/ba is one ship breaking the rules, like any special ability. You’ve found this ability is your thing and it’s great to see someone so enthused for a change. But please let’s not give the devs more ideas about giving the player “agency”. Severe consequences, like losing an action after performing an amazing manoeuvre and then having to recover, make the game matter.
Okay, okay, fair. I still REALLY like the ship though like **** the First Order wins the arms race again.
25 minutes ago, KCDodger said:Okay, okay, fair. I still REALLY like the ship though like **** the First Order wins the arms race again.
Well all systems will bow to us
3 hours ago, Sasajak said:Well all systems will bow to us
*Hides her Resistance collection*
HRHGRHRGH
LAST DAY OF THE REPUBLIC
36 minutes ago, Sasajak said:@KCDodger The TIE/ba is one ship breaking the rules, like any special ability.
I like single chassis having unique abilities personally.
34 minutes ago, JJ48 said:Would you choose which during your activation? Because if so, then I6 just gets even more powerful.
This. Gotta watch this.
34 minutes ago, KCDodger said:Okay, okay, fair. I still REALLY like the ship though like **** the First Order wins the arms race again.
Again?
...the tea is amazing.
3 hours ago, clanofwolves said:I like single chassis having unique abilities personally.
This. Gotta watch this.
Again?
...the tea is amazing.
Earl Grey fan here.
Also yes. Yes, The First Order wins every arms race because they're the most well designed faction in this gods forsaken game.
Yeah, they do seem to pull off that edge consistently don't they. Huh. Never really noticed.
After my loss of interest in the franchise post ep8 anyway, I've been back in Clone Wars lala land. And it's been okay-ish. If you get lucky and nothing has the Force on the table 😝
I like strain and deplete but I don't think they should replace stress either. Stress is built into the core of the maneuver system. If it was just strain/deplete to do a special move, then you open the door to a lot of potential abuse.
Let it continue to be a replacement option of pilots and chassis and equipments. It's good for the game to have a new resource. The polar action/stress economy was very limiting.
2 hours ago, Sasajak said:But please let’s not give the devs more ideas about giving the player “agency”.
*blanks out on greens*
You missed!! I've got Agency(tm)!!!!
Edited by Darth Meanie23 minutes ago, KCDodger said:Earl Grey fan here.
Also yes. Yes, The First Order wins every arms race because they're the most well designed faction in this gods forsaken game.
Best application for Earl Grey:
When backpacking, place two Earl Gray bags and a stevia pack in a Sigg bottle in the AM. By afternoon, when you hit your mileage mark and make camp, it’ll be dead-on.
First Order: marginally the coolest ship designs that add a dark splash of power to the already fantastic Imperial designs. However, to date they have been a bit shy of having the best game winning tools. Now? We’ll see.
oh HECK NO.
I tried tie/ba. Trust me. its very powerful. you don't want this around as a standard.
Stress is a good mechanic. One of the best mechanics of the game.
4 hours ago, Blail Blerg said:oh HECK NO.
I tried tie/ba. Trust me. its very powerful. you don't want this around as a standard.
Stress is a good mechanic. One of the best mechanics of the game.
Remember, if everyone's super, no one is.
Stress is a good mechanic. idk why anyone wants to be rid of it.
5 hours ago, KCDodger said:Earl Grey fan here.
Also yes. Yes, The First Order wins every arms race because they're the most well designed faction in this gods forsaken game.
Earl Grey??
Who hurt you..?
(Yorkshire Gold is the only acceptable choice surely?!)
what is this arms race ?
The “arms race” clearly is NOT winning titles at major events, apparently... 😂 😂
Seems like mixing more Strain/Deplete in would be a nifty thing. I don't want to replace all stress with it, but it'd be sweet to have a ship with an ability like "after you fully execute a Red move, you may assign 1 strain or deplete to your ship. If you do, gain 1 stress." Certainly that'd be cooler than another white K-Turn.
8 hours ago, KCDodger said:Okay, okay, fair. I still REALLY like the ship though like **** the First Order wins the arms race again.
Again? The least represented faction at worlds? They are hardly winning any arms races until just now, maybe.
FO was my first hyperspace faction, before the dawn of prequels in the game. It hasn’t had a single new toy since until now. It’s not that good compared to the rest.
I think it’s overdue. Can’t wait for mine at the LGS
3 hours ago, ScummyRebel said:Again? The least represented faction at worlds? They are hardly winning any arms races until just now, maybe.
FO was my first hyperspace faction, before the dawn of prequels in the game. It hasn’t had a single new toy since until now. It’s not that good compared to the rest.
I think it’s overdue. Can’t wait for mine at the LGS
I just don't agree, nor was I complaining. The First Order is an absolutely fantastic faction.
4 hours ago, FriendofYoda said:Earl Grey??
Who hurt you..?
(Yorkshire Gold is the only acceptable choice surely?!)
I just have good taste! And for some odd reason, I think back to Seyda Neen when smelling it.
3 hours ago, Blail Blerg said:what is this arms race ?
Getting better kit than The Resistance. Please don't act like the RZ2 is better than the TIE/SF- it's just not.
3 hours ago, JBFancourt said:The “arms race” clearly is NOT winning titles at major events, apparently... 😂 😂
You see, that's just it. Winning at major events
=/=
a good faction. The First Order has no major popular game breaking combos, because no platform is really dominant over one another (Except, the TIE/SF is widely beloved.)
No, you see, it's simple.
It has very good platforms/chassis. Its swarm fighters/fillers are very good at what they do AND staying alive, its beef fighters are very very threatening, its ultra-performance fighter is really scary in the right hands, its shuttle has some seriously solid options and terrifying teeth and finally, its newest son is well... I mean just look at it. Vonreg and Holo are going to be meta defining sooner rather than later.
First Order really feels like the best-designed faction to me.
- TIE/fo are solid filler/swarmer, one of the best. They can work cheap, they can take a few upgrades, the aces are really interesting (but not OP).
-
TIE/sf is, in my opinion, the best-designed ship in the game. Two distinct feels with and without gunner, and the kind of ship where, while the choices aren't costly, you still have to make them.
- Sorry @KCDodger I kinda will say the RZ-2 is better. It's certainly shown itself to be more effective. I love the basic SF. It's a really straightforward ship to play, and a great one for making you think about how to use your dial. But without a Boost, there's kind of a ceiling to it. The things that dedicated 5A players can do with the RZ-2 are rather impressive.
-
TIE/vn is sweet. I love my chonky interceptor. It just moves so well and can take. And FFG made a really wise design decision to keep their best aces at Init 5.
- There's something much nicer in the design of a faction where the wicked strong ship with the force-using ace is Init 5, but the Init 6 ships are somewhat niche and have weaknesses.
- TIE/ba has some cool mechanics. It's strange as a ship which can double reposition or double-mod 3 red dice without stress, but doing those things opens up vulnerabilities.
- Upsilon... well... OK so this one might be a little flawed. Kind of too expensive to be a proper support ship/crew carrier, it also required the only emergency points fix to date in X-Wing.
- But the Xi shuttle is coming down the pike, and that seems like it'll fill in the gaps left by the Upsilon.