I happen to think she's great. So many tools. Really very difficult to fly well, so I need to put some practice into it. I'm due some Extended and she is my current motivation.
I have various squads for her but nothing hugely settled, so I'm just generally interested in everything people do. Even down to actual decision making, beyond just list ideas....
But, list ideas ofc. It's the usual thing.
So. Some rambling.
Preferred upgrades for her for me, so far, in descending order of importance: Title, Heightened Perception, Contraband, 0-0-0 and.... nothing else but flavour and general overspending. 4-LOM crew is interesting though. Maybe Zuckuss.
I ran her the other day with just the 1st 2 cards, very much the minimum, and a pair of naked Bounty Hunters. They have decent coverage for taking advantage of the tractor and reasonable staying power. Its a very dice dependent thing though and a trio of big targets, given return fire is a thing and single mods aren't great .
Massively enjoyed Latts, Sunny and Assaj. That trio gained 12pts of room in the update and I'm keen to fly it again. Quite a lot of horror stashed in there, it's not very friendly. Also very match up dependant, gets hammered by a bunch of things. It entertains me, at least... Upgrading the Sunny slot with those 12pt doesn't appear to offer the squad a whole lot, but I could be missing something.
Firesprays are a bit of a jam atm though. Koshka strikes me as useful companion. I can fit her in with just 0-0-0 and have 50pt spare. A Fearless Skull for eg.
4-LOM also barely fits in that 50, but still does. I swear I've seen this list and it looks a synergy winner. And maybe something that can get blown up real quick? But also be horrible to some things.
Maybe not a friend winner...
Surprisingly, naked Fenn and Teroch will fit with a slim HP Assaj. Which looks fun. Similar vein, a little while ago, I trod the boards with Swarm Fenn and a Recruit as wingmen, a build I saw here. Has a smidge more room now and seemed good at the time. Though times change.
Very alternatively, a chaff host of Scyks and mining TIEs may be a thing, but it seems to me you can't fit quite enough to make it worth it....
My own flights with her have suggested a somewhat problematic amount of strong time on target. Zoom and boom seems to suit her. Setting her up, and her mates to take best advantage at the right time, is the challenge.
She can go slow, bump and still do work, thanks to all the passive shenanigans, but it doesn't strike me as best use. For that, there's Ketsu. Certainly useful on odd turns, to help with that time on target, but must be carefully done. Lock and evade are so good with the 2 force that her action is very valuable.
It's possibly not worth rotating and flying the kite, seems a waste, but she isn't quite the jouster that Ketsu is. With force and the ability, she can maintain some usefulness on the swivel. I've found the odd switch necessary against squirrelly opposition.
Lanes, lanes and more lanes. She's kind of big for an assassin.
So, what do you do?