Gina Moonsong

By pakirby, in X-Wing Squad Lists

what’s your favorite list with Gina? I’ve been running this extended list with mixed results

GinaTenCassianAP-5

(50) Gina Moonsong [A/SF-01 B-wing]
(3) Autoblasters
(0) Jamming Beam
(2) Stabilized S-Foils
Points: 55

(48) Ten Numb [A/SF-01 B-wing]
(3) Autoblasters
(0) Jamming Beam
(2) Stabilized S-Foils
Points: 53

(51) Cassian Andor [UT-60D U-wing]
(8) K-2SO
Points: 59

(32) AP-5 [Sheathipede-class Shuttle]
Points: 32

Total points: 199

I like her with Nora Wexley with Ezra Bridger Gunner. Other than that, she is so so... Pair her up with pilots that like stress. The two other B-Wings, Ezra Bridger Gunner carrier, Ezra Pilot. Stuff like that.

I'm completely baffled with Gina Moonsong. I half want to run her with Advanced Sensors, to action into red move into no-stress, but spending that much on a B-Wing is almost surely bad.

I think the overall point of Gina is that she should be run alongside one of the other named B Wings, with the new wing cards target locks are needed and although you can roll into red lock to have the stress and lock it is the roll first, this means the normal tactics of failing the roll won't work. This means there is a good chance that Gina can still be there to pass off her stress if the other B Wings cant roll into lock.

As well as that just having an I5 is really good, it'll help make the autoblaster on the b wing work well

tried list with Braylen and Numb, both with Stabilized S-Foils and Ion Cannon.

Completely disfatisfyed by Stabilized S-Foils -

  1. hard to have lock each round (white maneuver with stress, bumps)
  2. lack of dice mods (Brylen more or less OK but he became first priority target).
  3. Need to shot twice same target.

Make no sense for me.

Toying around with a couple of y-ions, Gina, and Dutch. Having Dutch pass Gina a TL let's her perform another action while still having a lock to spend for the s-foils double tap.

Haven't put it on the table yet because the b-wing dial intimidates me but looks like it could have potential. The y-wings all have R4 so dumping the stress shouldn't be much of a problem.

Edited by Boomer504
Spelling

This thread got me thinking so I cooked up a little something with her, Lando, and Norra.

Gina, Lando, Norra

(50) Gina Moonsong [A/SF-01 B-wing]
(3) Autoblasters
(2) Stabilized S-Foils
(2) Fire-Control System
(1) Marksmanship
Points: 58

(79) Lando Calrissian [Modified YT-1300 Light Freighter]
(5) Nien Nunb
Points: 84

(41) Norra Wexley [BTL-A4 Y-wing]
(14) Ezra Bridger
(3) Dorsal Turret
Points: 58

Total points: 200

Gina has her double tap. She can pass stress when she needs to Norra if we want to keep her stressed for Ezra. If Norra is dead, then Lando is still an excellent choice to pass to since he just wants to do blue maneuvers anyway.

Lando can grant Gina the double mods to keep her double-tapping, and Norra is a pretty tanky Y-wing that doesn't mind jousting, turret pointing forward and double-tapping as well.

Unfortunately not a lot for a bid, but not sure if we need it anyway, given the aggressive fly at stuff nature of the B-wing and Y-wing here.

My original list is OK, I like the roll 2 evade and roll 2 lock that the S-foils bring but the bonus attack shenanigans felt lacking. Even with Ten Numb double stressed from a stress from gina, and locked, I spent my lock on my primary attack with the stress, so no bonus attack. I’d rather have a double modded primary attack than 2 single modded attacks (the second being autoblasters which is kinda meh). Having the option is good though, I mostly just used the roll to red lock on numb.

4 hours ago, pakirby said:

I’d rather have a double modded primary attack than 2 single modded attacks (the second being autoblasters which is kinda meh).

I hear ya and I haven't actually tried the B-wing S-foils yet so I'm not sure it's value is that great on anything but Braylen who gets to reroll on both shots just from being stressed.

It has a lot of potential upside though and that's why I like marksmanship at least so you can get one crit through an evade with the autoblaster. It's pretty cheap for 5 points (S-foils and Autoblaster) to try for a 2nd shot sometimes. Though at that point I like the inclusion of FCS even if only for the one reroll at 2 points. It's a straight up better predator because you don't need bullseye and you are going to be taking locks all the time.

On 2/2/2020 at 4:28 AM, pakirby said:

Even with Ten Numb double stressed from a stress from gina, and locked, I spent my lock on my primary attack with the stress, so no bonus attack. I’d rather have a double modded primary attack than 2 single modded attacks (the second being autoblasters which is kinda meh).

I understand double modded attacks feel really consistent, but 2 single modded 3d attacks are going to math out better than 1 double mod. Gets a little closer with a 3 then a 2 autoblaster, but still better, especially against low agility targets. High agility you may just want to make sure you push the damage over with 1 attack. Whether the difference is worth the points or not is another question though

On 2/2/2020 at 9:17 AM, Skeether said:

I hear ya and I haven't actually tried the B-wing S-foils yet so I'm not sure it's value is that great on anything but Braylen who gets to reroll on both shots just from being stressed.

It has a lot of potential upside though and that's why I like marksmanship at least so you can get one crit through an evade with the autoblaster. It's pretty cheap for 5 points (S-foils and Autoblaster) to try for a 2nd shot sometimes. Though at that point I like the inclusion of FCS even if only for the one reroll at 2 points. It's a straight up better predator because you don't need bullseye and you are going to be taking locks all the time.

I likewise feel foils+autoblaster at least is probably worth it, and I feel FCS is definitely worth it on anyone not named Braylen.

Trying to fit 2 of these into a usable list is proving more difficult though. The OP is kinda where I ended up if I tried a 4 ship list but I felt each ship needed a little more. You could really stack some upgrades and go BBU, but doubt that would perform any better with swarms around

Rebel Aces I

(62) Luke Skywalker [T-65 X-wing]
(2) R4 Astromech
(0) Servomotor S-foils
(13) Proton Torpedoes
Points: 77

(41) Norra Wexley [BTL-A4 Y-wing]
(2) R4 Astromech
(14) Ezra Bridger
(3) Dorsal Turret
Points: 60

(50) Gina Moonsong [A/SF-01 B-wing]
(3) Autoblasters
(0) Jamming Beam
(2) Stabilized S-Foils
(2) Fire-Control System
Points: 57

Total points: 194

Best I could come up with. You can slap Foresight on Luke for potential double attack on each ship. Ideally Nora is the source of Stress disposal for the bonus attack reroll. But with R4s, both pilots are somewhat able to drop stress.

You can activate in whichever order you wish, attack as well. I like the idea of Gina throwing a Jamming Beam just because she can, followed with an Autoblasters attack and all the goodness from the other two pilots.

20 hours ago, Schanez said:

(41) Norra Wexley [BTL-A4 Y-wing]
(2) R4 Astromech
(14) Ezra Bridger
(3) Dorsal Turret
Points: 60

This feels really weak to me.

Ezra just isn't good value for the points vs Veteran Turret Gunner. You pay all those extra points for a Force token, but then can't use it as a mod because you have to spend it to double tap. Which means all he gives you over VTG is a single die reroll only when stressed. Which means you have to be stressed. Which means you have to clear that stress next round, on a Y-Wing. Even with R4, it's not great. I feel like this just exists to try and justify Gina, rather than give any meaningful synergy.

Double tap Braylen is three points cheaper and throws more dice. Potentially 50% more at range 2 if you get bullseye. Yes, he's I4 not I5 and he doesn't get the free evade, but that doesn't matter if you stay at range 2.

2 minutes ago, GuacCousteau said:

This feels really weak to me.

Ezra just isn't good value for the points vs Veteran Turret Gunner. You pay all those extra points for a Force token, but then can't use it as a mod because you have to spend it to double tap. Which means all he gives you over VTG is a single die reroll only when stressed. Which means you have to be stressed. Which means you have to clear that stress next round, on a Y-Wing. Even with R4, it's not great. I feel like this just exists to try and justify Gina, rather than give any meaningful synergy.

Double tap Braylen is three points cheaper and throws more dice. Potentially 50% more at range 2 if you get bullseye. Yes, he's I4 not I5 and he doesn't get the free evade, but that doesn't matter if you stay at range 2.

Well, it means Nora has always a passive mod, which I will take over anything else. Yes, she has to burn the Force to double tap. But if she is shot at range 3, she has that Force to help her survive.

I just like the ability to choose, whether I want to spend the Force on first attack, or if I want to hold it for second shot at someone. I already had moments with VTG, where I rolled a Hit, Hit, Focus on first attack. Having that force would guarantee a kill. Instead I had to attack a second time.

Given that Y-Wing, even with R4 is a brick to fly and anything but an ace ship.

Here is my take with Gina.

Any comments will be greatly appreciated.

The Rebel i5

Gina Moonsong (50)
Elusive (3)
Jamming Beam (0)
Stabilized S-Foils (2)

Ship total: 55 Half Points: 28 Threshold: 4

Thane Kyrell (48)
R4 Astromech (2)
Servomotor S-Foils (0)

Ship total: 50 Half Points: 25 Threshold: 3

Norra Wexley (Y-Wing) (41)
Ion Cannon Turret (5)
R4 Astromech (2)

Ship total: 48 Half Points: 24 Threshold: 4

Airen Cracken (36)
Homing Missiles (5)
Shield Upgrade (6)

Ship total: 47 Half Points: 24 Threshold: 3


Total: 200

View in Yet Another Squad Builder 2.0: https://raithos.github.io/?f=Rebel Alliance&d=v8ZsZ200Z391X119WW12WWWW313Y9XWW5WW142Y25XW138WW5WWWY54XW100W165&sn=Unnamed Squadron&obs =

Airen with cluster missiles allows his pilot ability to work twice.

I would loose Airen shield upgrade for autoblasters or another cannon on Gina.

I've made this a while back, still unplayed though:
- Gina Moonsong
- Ten Numb (Ion Cannon, Stabilized S-Foils)
- Braylen Stramm (Autoblasters, Stabilized S-Foils)
- Arvel Crynyd (Intimidation)
200 points

Also this variant:
- Gina Moonsong
- Ten Numb (Autoblasters, Stabilized S-Foils)
- Braylen Stramm (Autoblasters, Stabilized S-Foils)
- Jake
196 points

What about:

  • Gina
  • Braylen
  • Ten, S-Foils
  • Dutch, Ion Cannon Turret, R4

Dutch gives a lock to Gina who double mods, and can either pass a stress to Ten if he needs it or to Dutch who can get rid of it easily. You can get 3 double-moded 3 dice shots while not suffering too much from stress, all of that in a beefy and HS-legal package.

Edited by h0racio