Kylo revisited

By Imperialist, in X-Wing Squad Lists

How does this list look? I do not envision using gas clouds and the local meta features Rebel and Resistance tight formation builds.

extended format

Quick K.0.

(76) Kylo Ren [TIE/vn Silencer]
(24) Supernatural Reflexes
(6) Mag-Pulse Warheads
Points: 106

(45) "Quickdraw" [TIE/sf Fighter]
(10) Special Forces Gunner
(2) Fire-Control System
(2) Fanatical
(4) Advanced Optics
Points: 63

(30) "Null" [TIE/fo Fighter]
Points: 30

Total points: 199

I played a ton SR Kylo, don't think he's in a good spot right now but fun to fly nevertheless.

A few comments to your list:

- If you want to use Mag-Pulse Warheads, give them QD because she's shooting first.
- AO on QD doesn't do much. QD wants Pattern Analyzer (as well as Kylo)
- Imo a 1 point bid isn't good enough
- QD really struggles in the current meta

Here's what I would do if using QD:

Kylo Ren (76)
Supernatural Reflexes (24)
Primed Thrusters (9)

“Quickdraw” (45)
Fanatical (2)
Special Forces Gunner (10)

Lieutenant Rivas (27)
Total: 193

View in Yet Another Squad Builder 2.0

- Kylo with Primed is the best Kylo you can get
- QD barely naked and Rivas as a cheap I1 blocker

Imo I don't think its a good list. If the meta develops more towards 3 ship lists it becomes better.

My prefered SR Kylo build is running him in a 2 ship list:

Kylo Ren (76)
Supernatural Reflexes (24)
Primed Thrusters (9)
Adv. Proton Torpedoes (6)

“Quickdraw” (45)
Lone Wolf (5)
Pattern Analyzer (5)
Special Forces Gunner (10)
Fire-Control System (2)
Afterburners (6)
Total: 188

View in Yet Another Squad Builder 2.0

Haven't found anything that's better.

Something I want to try at some point:

Kylo Ren (76)
Supernatural Reflexes (24)
Primed Thrusters (9)
Adv. Proton Torpedoes (6)

Major Vonreg (57)
Lone Wolf (5)
Deuterium Power Cells (9)
Total: 186

View in Yet Another Squad Builder 2.0

Even if sticking with mostly the original list (and certainly take @Ryuneke 's advice about the Mag-Pulse location), don't bring Advanced Optics and FCS on the same ship. Optics requires a Focus, FCS requires a Lock, but you only have one action a turn. As a general principle, it's usually bad idea to have two upgrades like this which can't be used together.