Executing a Cylon Leader

By player33475, in Battlestar Galactica

If a Cylon Leader is Infiltrating and in the Brig, and the player chooses to go back to the Resurrection Ship, they have to discard down to 3 cards. As such, if a human player suspects that an Infiltrating Cylon Leader is working against the humans then putting them in the Brig is a good idea.

What happens when a Cylon Leader is executed? I assume they aren't treated as a human causing -1 Morale. If they are treated as a Cylon, the loss of a Super Crisis seems to have no real impact.

It is in the rules, and on the back page of the Pegasus rule book, but in short:

  • The Cylon Leader discards his entire hand of cards
  • The Fleet does NOT lose a Morale -- everyone knows it was a cylon
  • The Cylon leader goes to the Resurrection Ship (and does not get a free Super Crisis Card)

and the humans may have triggered the cylon leader's agenda. And the cylon leader can spend their next turn drawing a Super Crisis card (which in turn might be part of their Agenda).

Often the best play with a cylon leader is to Brig them, unless it appears they are helping out the humans (but you have to be careful). Whenever I play a cylon leader I like to go to Pegasus and trigger the Main Batteries in a location with civilian ships and no raiders -- it makes the humans want to get you off the ship as fast as possible, and can play directly into your plans.

Awesome. I can see it now. Not sure why I didn't before.

Thanks again.

I just realised a Cylon Leader can keep infiltrating to gain Super Crisis cards. Sure they are likely to be put in the Brig or Executed when they do, meaning their Skills cards will take a beating, but still!

Is there anything to stop a Cylon Leader drawing multiple Super Crisis cards from one visit to the Resurrection Ship? Their Skill card draw will be low but is that it?

Yup, that's how the Resurrection Ship works. If you stay there, you only draw one skill card, but then you can trigger the RS to draw another Super Crisis card. There was one game I played recently where the cylon player revealed as the first turn of the game, passed me (player two) his OTHER cylon card, and then proceeded to kick me under the table until I also reveled. So we, um, used some extra turns to draw more Super Crisis Cards.

Yes, the humans lost.

as far as i understood the rules, the ONLY way to get super crisis(SC) cards for CL is via the resurrection ship.

To jerusalemjones:

i'm really wondering that you win the game via collecting super crisis cards. i can't remember a game with more than seven rounds played. this means, when you reveal yourself in the first round (both), you will get a SC-card. but everyone knows, whos the enemy and can handle that in a more effectiv way.then, e.g., you collect two more of them. so you have 3 SC-cards but nearly no skill cards, which means, it is nearly impossible for you to react on crisis cards...

so, if you will also play all of these super crisis cards, you have to use three more rounds to play them all, makes only one round left for you, to do something else.....hmmmm

and as long as you stay in the ressurection ship and get only one skill card, it is much more easier for the humans to succeed at their crisis cards, which means, they will have more ressources left, when you come into play with your(and your mates) 3 SC-cards. well, i think, your humans did something wrong, when they lost this game. i, as a human, would be happy about 1 or 2 cylons, revealing i the first round and starting to collect SC-cards. ;)

klarlack: agreed, some players think when they reveal in the first rounds they can do more harm but its not true, every cylon who did this lost the game. Never works in our group, once cylons are revealed they have vanishing strength, based on their cards in hand and timing for reveal. And of course all players know what a revealed cylon can do and prepare for that...

Super crisis are powerful, but not too powerful to waste an entire round and draw one more.

I rarely reveal in the first round. In this game, I still wouldn't have revealed except he kept kicking me. That left four humans to two cylons, so only 4 crisis cards each turn. The humans hadn't even hit the sleeper phase after we drew out two extrra SCC cards. And when we came out and starting dropping them, the game quickly turned our way.

In a late game I would not want to waste time to collect SCCs. That is a turn that could be put to better use, since at that point every turn counts. But in this game as I said, we were players one and two, so the humans hadn't even had a chance to have crisises (Crises?), and we had two SCCs each before the first jump. It was just a nasty game. But I rarely feel it is ever worth it to reveal that early in the game. Bear in mind, though, that we've played close to 200 or more games of BSG in the last two years, so every now and then we do shake things up like this.