Burn, blast and other qualities

By mwknowles, in Game Masters

24 minutes ago, Vondy said:

That's a lot of damage and more than I would ever encourage a GM to inflict on a single player character without talking with the player about how to challenge them without passing that threshold. One possible solution is the Droid Tech specification, which has talents that increase the maximum number of cybernetics. The only problem is that the character has to take the spec to make use of them. One option would be allowing a droid tech to use the talent on other characters more like the "signature vehicle" talent that riggers have. Its not a perfect solution, but it could help in crazy high crippling games.

Do you mean Cyber Tech?

2 hours ago, P-47 Thunderbolt said:

Do you mean Cyber Tech?

Ding! Ding! Ding! We have a winnah!

Yes, Cyber Tech.

8 hours ago, Vondy said:

That's a lot of damage and more than I would ever encourage a GM to inflict on a single player character without talking with the player about how to challenge them without passing that threshold. One possible solution is the Droid Tech specification, which has talents that increase the maximum number of cybernetics. The only problem is that the character has to take the spec to make use of them. One option would be allowing a droid tech to use the talent on other characters more like the "signature vehicle" talent that riggers have. Its not a perfect solution, but it could help in crazy high crippling games.

In all fairness, it’s been more or less 4 years of roleplaying, with about 48 sessions per year, the character has fought a total of between 15-20 times against inquisitors or greater (Darth Vader twice, though that was more of an all out survival battle then to the death), some of those adversities several time’s, was present at Hoth, Endor and Jakku, engaged in time travel, sat on a total of 3 chairs of dubious nature, the last of which made him permanently blind in exchange for absolute knowledge on his Destiny. Likewise I’ve only very briefly touched on that as an example; pretty much all those injuries (with the exception of blindness, but I knew there would be a huge price to pay up front.) was inflicted at random e.g. exceeding wound threshold. ; our party in total have, over the same time over around 20 or so characters, lost about 7 arms, Two sets of eyes, and one right leg. War has a pretty high price.


Needless to say, I’m probably a bit of an outlier, just figured it was worth mentioning that it can happen, it just a lot of damage to get to that point. My war hero is blind and crippled which makes for a fasinating space to end a campaign on. It's a similar manner to Frodo from Lord of the Rings, who travelled a much shorter journey but one that effectively destroyed him, when the war was over he simply couldn’t live with his pain anymore, for a devot Christian to allow a character to willingly pass on to the next life was a powerful statement I like roleplaying with themes of similar strength themes personally; which started out as a anti-hero who didn't want to do the right thing to a champion of good who ended up paying a hefty price. The sacrifice kinda rounds out the experience in an interesting way. That being said, when this segment of the campaign ends I'm probably going to retire him as after all, the war's now over.

But yeah, if you want to pose a challenge. Throw a crit now and again. You will be surprised how much it will jog things up, even if wound thesholds aren't really a thing.

Edited by LordBritish
On 1/22/2020 at 6:04 AM, mwknowles said:

Hi there,

I have a PC who has tanked himself up over several years to have a soak of 9 and wears cortosis armour. So hurting him is difficult to the point of he getting bored in combat (and he can't do much more)

So I wondered about blast and burn and so on and how I can challenge him.

Now blast and burn happen when triggered (2 Adv) then its the damage (weapon for burn and stated for blast) plus successes.... It seems a little weak. A blast doing 4 (I dunno just made that up) plus one successful would ping off him and a burn doing 9 for 3 rounds would have him walking around on fire with zero consequences.

Am I missing anything?

Critical hits are your friend. Every time he takes damage, he will be scared about those critical hits and they stack up quite fast.

On 1/24/2020 at 4:56 PM, Vondy said:

That's a lot of damage and more than I would ever encourage a GM to inflict on a single player character without talking with the player about how to challenge them without passing that threshold. One possible solution is the Droid Tech specification, which has talents that increase the maximum number of cybernetics. The only problem is that the character has to take the spec to make use of them. One option would be allowing a droid tech to use the talent on other characters more like the "signature vehicle" talent that riggers have. Its not a perfect solution, but it could help in crazy high crippling games.

The thing about that is. This is a veteran. This is a guy who has seen everything, fought, almost died and came back for bubble gum and *** kicking.
It just fits that at some point you just can't handle it anymore.

Naturally it depends on your group, some tables actually don't kill players, especially not because of unlucky dice. Others do and at those tables you are lucky to reach that point and not roll some of those fatal critical hits. Retiring such a character becomes something special as well, even more so if you actually manage to finish the campaign first, fight the emperor, blow up his death star and well, I guess with that many implants you might get the Gank girl. 😉

1 hour ago, SEApocalypse said:

The thing about that is. This is a veteran. This is a guy who has seen everything, fought, almost died and came back for bubble gum and *** kicking.
It just fits that at some point you just can't handle it anymore.

Naturally it depends on your group, some tables actually don't kill players, especially not because of unlucky dice. Others do and at those tables you are lucky to reach that point and not roll some of those fatal critical hits. Retiring such a character becomes something special as well, even more so if you actually manage to finish the campaign first, fight the emperor, blow up his death star and well, I guess with that many implants you might get the Gank girl. 😉

And some tables go for breadth over maximizing depth and remain capable yet possible to challenge without ramping up the kill-maim ratio.

Its all a matter of table culture.

The best part about lightsabers is not breach, it is sunder. Though I cannot recall if the cortosis quality makes makes that moot or not.

2 hours ago, Mattheau said:

The best part about lightsabers is not breach, it is sunder. Though I cannot recall if the cortosis quality makes makes that moot or not.

It does not. Makes weapons immune to sunder but not armour.

13 hours ago, Mattheau said:

The best part about lightsabers is not breach, it is sunder. Though I cannot recall if the cortosis quality makes makes that moot or not.

10 hours ago, Darth Revenant said:

It does not. Makes weapons immune to sunder but not armour.

@Darth Revenant is correct here. The Cortosis Quality makes Armor immune to Breach, and Weapons immune to Sunder.

13 hours ago, Mattheau said:

The best part about lightsabers is not breach, it is sunder. Though I cannot recall if the cortosis quality makes makes that moot or not.

"Sunder: when activated, the wielder chooses one item openly wielded by the target (such as a weapon, shield, or item on a belt)"

Armour isn't wielded, therefore it can't be sundered, regardless of what it is made from.

6 hours ago, micheldebruyn said:

"Sunder: when activated, the wielder chooses one item openly wielded by the target (such as a weapon, shield, or item on a belt)"

Armour isn't wielded, therefore it can't be sundered, regardless of what it is made from.

This argument has been debunked in a dev interview on the Order 66 podcast.

As for the original post, I wouldn't worry too much. Soak 9 with cortosis is a lot, but it's not crazy high. Your bog standard blaster rifle or carbine will do at least one point of damage on a hit and can then trigger crits and other fun stuff. You don't even need to bring in huge stuff like heavy repeaters or vehicle scale weapons to mess him up; an underbarrel grenade launcher with armor piercing grenades or a rival/nemesis with a blaster rifle and the Deadly Accuracy talent (like the nemesis bounty hunter in the EotE Core Rules). Heck, throw enough minions with rifles at him and the damage will start adding up. Also, look into fairly simple weapon attachments, like laser sights for eadier crits or weapon lights to add disorient to ranged attacks.

But if you're in a hurry, there's always missile tubes...

And if he's a melee fighter, if he hasn't got Jump up, knock him prone every chance you get. He'll hate that. ;)

Ensnare is also good for trolling melee fighters.

On 1/22/2020 at 7:13 AM, HappyDaze said:

The Stun quality (not Stun Damage/Setting) has the unnatural ability to totally bypass armor. For some exotic weapons, this makes sense, but for others (e.g., the pommel cap) it is just a sign of idiocy on the part of the designers.

I completely understand what you are saying, but I'm actually toying with using this for large blunt weapons in a fantasy setting (Genesys rules, same Stun qualities). I've upped plate armor by 1 point of soak to be more realistic in my opinion. When I was considering weapons like a mace, they actually affected plate armored targets by battering them about, not necessarily penetrating their armor and hurting them. A mace was actually designed to batter an armored opponent down, not necessarily wound them. I toyed with adding a quality to maces and warhammers to stagger opponents, then realized it would be much simpler to just add Stun 1. Then, advantages on a hit could be used to cause strain damage even if the mace didn't penetrate the soak with normal damage. Thus, with successful attacks bouncing off the soak, you could still slowly batter down the plate armored opponent over a few turns if you are rolling enough advantage.