[BLOG] X-Wings Going Through Changes

By Stay OT Leader, in X-Wing

47 minutes ago, Odanan said:

I want an official HotAC-style box so badly.

Yes please!! I’d buy that so fast, and I’d make sure I had enough NPC bad guys to fit my scenarios! It would take some work to make the AI but worth it if ffg did this for 2.0. They’d probably want to “lock” point costs to be balanced for this format though, so not the same as whatever standard points are.

1 hour ago, Sithborg said:

I think Hyperspace was also a factor in their decisions for some of the reprints.

Hyperspace is whatever they say it is though, so they could have easily said “it’s going to be these things we think will sell!” Which is sorta what they are doing now, trying to get us to buy more old stock because we didn’t buy enough yet.

1 hour ago, Kleeg005 said:

Addressing a thought on faction ship-count balance. Scum, the dumping ground, the wasteland, the place for the misfits. I would love to see sub-faction upgrades. Something like the Wing Leader and Agent of the Empire, but which says that when you field a list consisting solely of Black Sun ships, you get some kind of synergistic bonus. I still occasionally hear non-Scum players bemoaning the breadth and depth of the faction - in spite of its lack of ability to capitalize on those "strengths" compared to the built-in synergies of, say, the Rebellion or the Galactic Empire or the Galactic Republic or the First Order. It would be a pretty simple cardpack release to address something like this, and would give Scum some badly needed identity. And then might lead, gently, organically, into breaking up the "bloated, over-sized" faction.

I like the idea, for what it’s worth. I don’t see it happening though, because the scum lovers at ffg are out of xwing.

1 hour ago, CoffeeMinion said:

I still say a cross-faction card pack would be easy money and brilliant for players. Give us a Jango Firespray for Separatists, Chewie Lambda for Rebels... heck, even a Rey T-65 for Resistance. Put Sabine in literally everything. Why not! Shut up and take my money!!

Aside from Sabine, yes please! I would be pretty happy with all of the rest of this as a card pack to move ships into other factors for a limited pilot count!

Maybe this is a horrible idea, or maybe it's genius, but something I've always said since early in 1.0 is to make several "mini factions" that are from the books, novels, comics, etc. If we dig into the old EU and find allies of the Empire- that used Empire tech and ships(Corsec, CSA, etc) or allies of the Rebellion/ New Republic- that used Rebellion/New Republic tech and ships (Hapans, planetary defense forces, etc) you could use a ship or two as cross faction with pilots that only work for the mini faction. Kind of like the z95 and Ywings from Scum and Villainy that started Scum. It could just be a one ship release but with rules and cards for other ships to join the faction. For Example, If they did the Hapans(ally of the New Republic) the could release the Miy'til fighter(their main fighter)as it's only faction specific ship, but also include T65 xwings cards with slightly different stats and options(the hapans used missiles instead of torps on their xwings). So you could potentially buy 2 or 3 of the new ship along with your ships you already own(but with new mini faction only pilots) and have a decent list. Or if you really wanted to do it right release a mini faction paint scheme of the existing ships along with the mini factions ship. It's a card pack inside of a new ships that creates a mini faction. Win-Win-Win! 😂

1 minute ago, ScummyRebel said:

Hyperspace is whatever they say it is though, so they could have easily said “it’s going to be these things we think will sell!” Which is sorta what they are doing now, trying to get us to buy more old stock because we didn’t buy enough yet.

That's not exactly what I am seeing, though. They have moved Hyperspace to the more Type II-esque format that they intended it to be. They removed everything that doesn't have a 2.0 release. And then, they even removed some of the older 2.0 releases. They even removed generics of the big base ships, which is odd if they want to sell multiple models.

1 hour ago, Sithborg said:

That's not exactly what I am seeing, though. They have moved Hyperspace to the more Type II-esque format that they intended it to be. They removed everything that doesn't have a 2.0 release. And then, they even removed some of the older 2.0 releases. They even removed generics of the big base ships, which is odd if they want to sell multiple models.

My point is, they could have chosen to release other ships than things like the jumpmaster if they wanted to. The format didn’t dictate it. They built the format around what they released

2 hours ago, Kleeg005 said:

Addressing a thought on faction ship-count balance. Scum, the dumping ground, the wasteland, the place for the misfits. I would love to see sub-faction upgrades. Something like the Wing Leader and Agent of the Empire, but which says that when you field a list consisting solely of Black Sun ships, you get some kind of synergistic bonus. I still occasionally hear non-Scum players bemoaning the breadth and depth of the faction - in spite of its lack of ability to capitalize on those "strengths" compared to the built-in synergies of, say, the Rebellion or the Galactic Empire or the Galactic Republic or the First Order. It would be a pretty simple cardpack release to address something like this, and would give Scum some badly needed identity. And then might lead, gently, organically, into breaking up the "bloated, over-sized" faction.

Or not. Some people just gonna hate, right? Maybe such changes are unnecessary. But I'd still like to see rewards for flying thematically appropriate lists.

Two other miniature games I'm playing (Infinity and Bushido) both have this where you can either play the vanilla faction which gives you access to pretty much everything or play a subsection, in Infinity this is called a sectorial which gives you access to a new powerful rule called Fireteams while the Themes in Bushido give very varying bonuses where in general the more limiting the theme is the more powerful the bonus.

They do it very differently where an Infinity Sectorial is almost a faction in it self which sometimes have access to profiles not available to the vanilla faction or access to units from other factions while Themes in Bushido is just a single card with a short list of unit types included and excluded and what bonus you get. But the concept is very similar and I think it could work well for X-Wing (and not just for the Scum).

2 hours ago, Skitch_ said:

People will buy them, but only 1, right? You don't need more than 1 of any given limited pilot.

Upgrades though. I'm probably buying a second Hotshots + Aces for more Mag-Pulse, SSfoils, Autoblasters, Plasma Torps, etc.

I might by a second Fully Loaded for the Ions, Clusters, and Fuses, but I probably won't.

I'm not sold on even one Never Tell Me The Odds. As someone who owns all the obstacles already, 3 gas clouds and 6 environments doesn't seem well worth $15.

7 minutes ago, ClassicalMoser said:

Upgrades though. I'm probably buying a second Hotshots + Aces for more Mag-Pulse, SSfoils, Autoblasters, Plasma Torps, etc.

I might by a second Fully Loaded for the Ions, Clusters, and Fuses, but I probably won't.

I'm not sold on even one Never Tell Me The Odds. As someone who owns all the obstacles already, 3 gas clouds and 6 environments doesn't seem well worth $15.

I'm definitely buying double hotshots and aces(for the autoblasters), double fully loaded(to double up on clusters and ions), and single never tell me the odds.

x-wing sales are obviously plummeting and the only way to save them is by implementing my exact personal set of preferences

Before we go too far, I just want to say that I personally think that canceling the reprints should be good enough for now. It really has seemed like the biggest issue since the beginning of Second Edition is overstock (wasn't there something about one country not even transitioning to Second Edition because of too much overstock?), so making us go through some of that first should do wonders. It's not like this game has been hanging by a thread all along.

Of course, the brainstorming in this thread is still pretty nice and most of it wouldn't hurt.

My favorites are:
- Atmospheric sets. I'd love Snowspeeders or Cloud Cars, and a set with turrets, shield generators, or AT-ATs to round things out.
- More repaints/articulated versions. This is the main thing that disappoints me about reprints being on hiatus. I liked the new engine glow on the Falcon, but I already have the Rebel and Scum Falcons. I was waiting for the Resistance one to come back with a newer paint job. I do my own painting, but I still get super excited about interesting new official designs.

Now, I still absolutely believe in having iconic paint schemes staying in stock (I probably wouldn't have gotten into the game if the HWK-290 that was coming out when I started wasn't the Moldy Crow, but this applies just as much, if not more, for the movie ships), but there are ways you can balance both. I don't mind the idea of cycling things on the condition that they will eventually come back (and that it's not as long as some whole armies have to wait to get updated in Warhammer >_>).

Gunboats definitely come to mind as a ship that I'd want them to make an exception about reprints immediately on. I grabbed my one and only gunboat just as the last few were evaporating from my area (and I intentionally left one at the far-off store I picked mine up at in order to stretch them out for as many people as possible). I figured FFG were avoiding it because they were doing less Expanded Universe stuff, but seeing as it's a ship that either sold well or otherwise didn't have massive overstock, they can definitely afford to bring it back for a bit.

Edited by Jokubas

Speaking of overstock, if anyone wants to help deplete the current stock of 1.0 stuff to hopefully kick reprints forward in FFG's plan Miniature Market is has a bunch of 1.0 on sale right now.

$60 Raiders, $15 Reapers, Lambdas and Iggys, $20 Saw's and Star Fortresses among others.

https://www.miniaturemarket.com/table-top-miniatures/x-wing.html#/?_=1&filter.product_tag=null&filter.product_tag=On Sale&page=1

Edited by Hiemfire

2nd edition has been a mixed bag, and I've cut back on X-Wing Miniatures purchases because of it.

I can't afford to buy everything, so I've converted my OT factions (Imp, Rebel and Scum) and bought into the Galactic Republic as a bit of insurance in case power creep favors the new releases.

But now Hyperspace is willing to cut new release content to "force me to fly something different" IE buy more stuff I don't necessarily want.

Eh. I think it's gonna be a rocky 2020 for X-Wing Miniatures.

Waves should be for new ships and reprints should come as reprints. When they get around to printing the next batch throw them in the new boxes with new cards.

5 hours ago, Kleeg005 said:

Addressing a thought on faction ship-count balance. Scum, the dumping ground, the wasteland, the place for the misfits. I would love to see sub-faction upgrades. Something like the Wing Leader and Agent of the Empire, but which says that when you field a list consisting solely of Black Sun ships, you get some kind of synergistic bonus. I still occasionally hear non-Scum players bemoaning the breadth and depth of the faction - in spite of its lack of ability to capitalize on those "strengths" compared to the built-in synergies of, say, the Rebellion or the Galactic Empire or the Galactic Republic or the First Order. It would be a pretty simple cardpack release to address something like this, and would give Scum some badly needed identity. And then might lead, gently, organically, into breaking up the "bloated, over-sized" faction.

Or not. Some people just gonna hate, right? Maybe such changes are unnecessary. But I'd still like to see rewards for flying thematically appropriate lists.

This is a great idea. I mean, it may not help Standard play overly much, but for Epic you could actually create bands of Pirates, Black Sun, Hutt Cartel, and maybe something for Bounty Hunters.

3 hours ago, Skitch_ said:

This game lives and dies on the interest of the community. Would it be the right or wrong step to get the community more involved in what is released and when? Would it be worth it for FFG to poll the community on which new ships and re-release ships to start working on? This would certainly help them judge the general interest of a reprint of a certain ship.

You can bet they are creeping on this thread.

Ask for stuff. We just might get it.

3 hours ago, JJFDVORAK said:

Maybe this is a horrible idea, or maybe it's genius, but something I've always said since early in 1.0 is to make several "mini factions" that are from the books, novels, comics, etc. If we dig into the old EU and find allies of the Empire- that used Empire tech and ships(Corsec, CSA, etc) or allies of the Rebellion/ New Republic- that used Rebellion/New Republic tech and ships (Hapans, planetary defense forces, etc) you could use a ship or two as cross faction with pilots that only work for the mini faction. Kind of like the z95 and Ywings from Scum and Villainy that started Scum. It could just be a one ship release but with rules and cards for other ships to join the faction. For Example, If they did the Hapans(ally of the New Republic) the could release the Miy'til fighter(their main fighter)as it's only faction specific ship, but also include T65 xwings cards with slightly different stats and options(the hapans used missiles instead of torps on their xwings). So you could potentially buy 2 or 3 of the new ship along with your ships you already own(but with new mini faction only pilots) and have a decent list. Or if you really wanted to do it right release a mini faction paint scheme of the existing ships along with the mini factions ship. It's a card pack inside of a new ships that creates a mini faction. Win-Win-Win! 😂

This is also a great idea.

I had always envisioned something like this as "faction free" so anyone could use it, but that might create balance issues. I certainly like your idea.

And I still would love to see some mechanic for Mercenaries. This would allow players to all borrow from S&V. And like you just said, it could just be a Pilot card that reassigns (as a great example} Boba Fett in a Firespray back to the Imperial Faction. Since it's now a single card with an adjustable cost, unintended out-of-faction synergies could be point costed away or FAQed.

46 minutes ago, Hiemfire said:

Speaking of overstock, if anyone wants to help deplete the current stock of 1.0 stuff to hopefully kick reprints forward in FFG's plan Miniature Market is has a bunch of 1.0 on sale right now.

$60 Raiders, $15 Reapers, Lambdas and Iggys, $20 Saw's and Star Fortresses among others.

https://www.miniaturemarket.com/table-top-miniatures/x-wing.html#/?_=1&filter.product_tag=null&filter.product_tag=On Sale&page=1

Did my work to run depletions.

I had been waiting to get another Resistance Bomber, but without a rerelease in sight there is no point waiting.

Also got a few Saw's for the paint job, and a couple others to slap paint on myself.

Edited by Darth Meanie
34 minutes ago, All Shields Forward said:

Waves should be for new ships and reprints should come as reprints. When they get around to printing the next batch throw them in the new boxes with new cards.

I cannot agree more. New release ships should be treated differently than reprints. Also they do not need the same fanfare letting us know a rerelease is coming a month or two in advance is fine.

On 1/22/2020 at 6:40 PM, Stay OT Leader said:

Side events.

"Side events", ol' three accounts scoffs.

You do realise that everyone who doesn't make the cut on multi day events (and a lot of people who lose their first couple of games on day one) end up playing these "side events", right?

From that point of view, these inverted commas side events end inverted commas are just as important to the organised play format as the main event because without them - whether they be Hangar Bays, Aces High, Hyperspace Qualifiers, Team Epic or whatever - there wouldn't be much for a large percentage of the players attending to do .

Anecdotally, one of my most memorable experiences in recent years playing X-Wing at a big event was a big ol' Team Epic "side event" battle at the European Championships.

27 minutes ago, Darth Meanie said:

Did my work to run depletions.

I had been waiting to get another Resistance Bomber, but without a rerelease in sight there is no point waiting.

Also got a few Saw's for the paint job, and a couple others to slap paint on myself.

Tight budget so I just picked up a pair of Kimogilas. I was drooling over allot of the other stuff though. :D

49 minutes ago, Darth Meanie said:

You can bet they are creeping on this thread.

Ask for stuff. We just might get it.

Oh, okay. 😜

Give me the Lady Luck! That chart showed we need more Resistance ships and the Visual Dictionary confirmed that Lando still has it!

49 minutes ago, Darth Meanie said:

Did my work to run depletions.

I had been waiting to get another Resistance Bomber, but without a rerelease in sight there is no point waiting.

Also got a few Saw's for the paint job, and a couple others to slap paint on myself.

If we do end up convincing enough of each other to scoop up enough First Edition overstock, I certainly hope no accountant accidentally mistakes it for a huge new market for the game and inadvertently overproduces everything all over again. 😜

38 minutes ago, reqent said:

I cannot agree more. New release ships should be treated differently than reprints. Also they do not need the same fanfare letting us know a rerelease is coming a month or two in advance is fine.

Yeah, even though I was looking forward to certain reprints, it was actually kind of annoying seeing Wave announcements for Second Edition that had a bunch of old stuff crowding them out. It's not that I didn't think they should reprint things (especially things like the Gunboat), but they don't need to be treated like major releases, and it actually kinda makes them all feel worse.

Edited by Jokubas
57 minutes ago, FTS Gecko said:

"Side events", ol' three accounts scoffs.

You do realise that everyone who doesn't make the cut on multi day events (and a lot of people who lose their first couple of games on day one) end up playing these "side events", right?

From that point of view, these inverted commas side events end inverted commas are just as important to the organised play format as the main event because without them - whether they be Hangar Bays, Aces High, Hyperspace Qualifiers, Team Epic or whatever - there wouldn't be much for a large percentage of the players attending to do .

Anecdotally, one of my most memorable experiences in recent years playing X-Wing at a big event was a big ol' Team Epic "side event" battle at the European Championships.

What’s the ‘scoff’ emote that triggered you this time? And there’s been more like 7 or 8 accounts, I lost count.

The OP blog post was a fantastic read. I can’t add much to what has already been said other than this:

It seems FFG is now run by people who are interested in optimizing their bottom line. This means trimming the fat on non optimal product lines and maximizing return on investment rather than total sales. From their perspective, If you sell more plastic ships/mans but don’t make a better return on investment, you are wasting your time.

Example: in 1.0 I was buying approximately 6 ships per year while they released about 8 (?) new ships each year. I was “in” on every faction. Now I am only “in” for rebels and resistance and empire bt my own choice. Suppose I now buy 8 ships per year. More sales is better, right? But with clone wars content they are spending wayyyy more on xwing than before. So my 8 ship purchase is a smaller fractional return on their bigger investment. Even though I’m spending more, they have grown their expenditure on xwing faster than they have grown my appetite for new plastic. So cue the Wall Street bros with the axe.

This isn’t to say I think xwing is in trouble - far from it! It is a very valuable IP and the Wall Street bros will squeeze our star wars nerd wallets as hard as they can. But the days of generous conversion kits and no “must-buy” ships with power creep upgrades (ref: 1e Autothrusters) are probably behind us.

You say this, even as the card packs are coming out, As well as making the starter non-essential for non-Rebel/Imperial players.

16 minutes ago, Sithborg said:

making the starter non-essential for non-Rebel/Imperial players.

But that means anyone can get into any faction to start easily.

It's sorta a loss leader. Or, for gamers....

The first hit is always (almost) free.

7 hours ago, Sithborg said:

You say this, even as the card packs are coming out, As well as making the starter non-essential for non-Rebel/Imperial players.

The card packs have new content exclusive to them as well, and were likely in the works before the business decision cut off.

I wouldn’t expect card pack wave 2 to be as generous with the upgrade cards.

(also, if you want more than one ion bomb or cluster mine, you have to go back and buy a new pack as its 1/box)

I am comfortable in saying that the lead time for the card packs are much less than miniatures. The reprints that got cancelled most likely got cancelled due to lack of pre-orders from stores.

6 hours ago, ScummyRebel said:

The card packs have new content exclusive to them as well, and were likely in the works before the business decision cut off.

I wouldn’t expect card pack wave 2 to be as generous with the upgrade cards.

Which is okay as long as they either adjust the price of the card pack or add more pilots.

On 1/23/2020 at 11:26 AM, mcgreag said:

Two other miniature games I'm playing (Infinity and Bushido) both have this where you can either play the vanilla faction which gives you access to pretty much everything or play a subsection, in Infinity this is called a sectorial which gives you access to a new powerful rule called Fireteams while the Themes in Bushido give very varying bonuses where in general the more limiting the theme is the more powerful the bonus.

They do it very differently where an Infinity Sectorial is almost a faction in it self which sometimes have access to profiles not available to the vanilla faction or access to units from other factions while Themes in Bushido is just a single card with a short list of unit types included and excluded and what bonus you get. But the concept is very similar and I think it could work well for X-Wing (and not just for the Scum).

One issue that's come up with Infinity is SKU bloat. Because there are so many individual models, stocking the game on store shelves can be difficult especially since asking the LGS to know what are core pieces in each subfaction is nuts. The issue was brought up in Radio TCX when the it was revealed Xwing would go from 3 factions to 7.

Also, OOP feels a bit worse when it's your entire subfaction that rotates out.