[BLOG] X-Wings Going Through Changes

By Stay OT Leader, in X-Wing

If they release the Tie Avenger I'll buy enough to fill a squad of them in epic.

Just putting that out there FFG.

Edited by All Shields Forward
8 hours ago, Matanui3 said:

Gunboats

’nuff said.

(okay, they aren’t exactly iconic, but they are apparently popular and very hard to find)

I have enough 1st edition Gunboats here, but if FFG released them with movable wings, I would certainly buy more.

To be honest, the whole reprint in 2nd ed. was handled badly, IMHO. Reprinted ships needed to come ALL with alternate painting, like they did with the Rebel A-Wing.

This is harder for the Empire, but possible for most ships. TIE Defenders could have the TIE Defender "Elite" repaint . TIE Interceptors could have the red details from the Vult Skerris ship . TIE Fighters could have the Inferno Squad red detail . (OK, you could achieve most of this suggestions with minor painting skills, but not everybody is willing to paint their minis).

PS: if the Empire and the Rebellion are lacking more canon designs, you could always start releasing Legends ships again... TIE Avenger and TIE Hunter say hello.

7 hours ago, JJ48 said:

Granted. However, we're not discussing which is most useful in-game; we're discussing which is most iconic. To this end, it's not just, "1 character in 1 scene in 1 movie," but the big villain flying against the hero during the climax of the first movie.

All things considered, the one part of this equation we can't discuss is: Is this ship selling enough to reprint?

If it is, you're right.

If it's not, I'm right.

7 hours ago, ScummyRebel said:

If it’s already having that challenge, you don’t make it better by doubling down and making it bigger.

If they can get their house in order with the current set (whether that be 2-3 Iconic ships always in stock plus rotating runs of the rest, or they just figure out some other method), then we can talk about adding factions.

PS - I personally would love to see wraith squadron / hawkbats alternate paint for t65 and tie interceptor. But that’s not terribly likely. :( Just establishing I don’t dislike the idea at its core, just have issues with how they’re handling logistics currently and how that wouldn’t help yet.

Well, I don't think new factions are in the near future; Resistance especially needs more ships. The one ship I can't believe isn't going to see a 2.0 rerelease is the Resistance Bomber. The Resistance is desperate for hardware (hmmmm. . .on theme??}

If you look at only 2.0-ready ships (i.e., no CK needed}, this is what the factions look like:

Republic

Rebel

Resistance

CiS

Empire

FO

Scum

Aethersprite

X-Wing

X-Wing

Bebullab

TIE/ln

TIE/FO

YT-1300

Torrent

Y-Wing

A-Wing

Vulture

TIE Adv

TIE Silencer

Firespray

ARC-170

B-Wing

Transport

Sith Infiltr

TIE Striker

TIE/sf

Fang

Naboo N-1

A-Wing

Fireball

Hyena

VT-49

TIE Baron

Mining TIE

Y-Wing

YT-1300

Nantex

TAP

Xi Shuttle

Z-95

LAAT/i

Ghost

HMP Droid

TIE Inter

JM5K

Corvette

Corvette

C-ROC

TIE Defend

Scyk

C-ROC

YV-666

The Resistance is way behind. . .

But, one take home for this is that FFG could launch a faction with about 5 ships. Technically, they could dedicate a wave to the new faction, and have it up and running instantly. OTOH, that might be a risk business proposition if the entire wave falls flat.

Quote

Also, we need some more proper huge ships but that’s another story.

It's one of my favorites!! Tell it again!!!

1 hour ago, Odanan said:

PS: if the Empire and the Rebellion are lacking more canon designs, you could always start releasing Legends ships again... TIE Avenger and TIE Hunter say hello.

And, this would be the sneaky way to launch a faction. Pull the old FO/Resistance switcharoo. Rebels already have the E-Wing and K-Wing which "don't belong;" FFG could slide EU ships into existing factions until there is enough for a stand-alone faction, then pull them out as New Factions. Yeah, it might be a little shady, but Empire lost the Firespray, Rebels lost the Scurgg, et. al. and no one really had too big an issue with it.

Lastly, in this same vein, FFG really needs to look at cross-faction ships and storyline pilots. Getting Rebel players to want a Lambda to be Shuttle Tydirium doubles the market for that ship. Storyline/campaign players would fly Tiree and Pops even if they were not amazing aces. Maybe stuff like this is casual enough that it needs it's own category (like when we had the Epic Icon in 1.0} so it can't show up in Extended Tournament play, BUT it could then make for great Hyperspace fodder for a season.

Truly, Hyperspace should be strongly used by FFG as a way to stir the pot, allowing them to introduce one-offs and eclectic ideas that do not have to become a core part of play, enabling FFG to challenge tournament players for a season, and then becoming a part of the repertoire of casual players for the rest of time.

Edited by Darth Meanie
52 minutes ago, Darth Meanie said:

Truly, Hyperspace should be strongly used by FFG as a way to stir the pot, allowing them to introduce one-offs and eclectic ideas that do not have to become a core part of play, enabling FFG to challenge tournament players for a season, and then becoming a part of the repertoire of casual players for the rest of time.

Mostly been ignoring this thread because it's way past my tin hat comfort threshold, but "throw weird/casual stuff into hyperspace" would be the exact opposite of what makes hyperspace currently appealing, as the format where the core gameplay of X-Wing is the most enshrined; compared to the anything goes mechanical dumping ground of extended.

28 minutes ago, svelok said:

but "throw weird/casual stuff into hyperspace" would be the exact opposite of what makes hyperspace currently appealing, as the format where the core gameplay of X-Wing is the most enshrined ; compared to the anything goes mechanical dumping ground of extended.

This won't sell product. The Core is out there. It's been sold.

Neither will Extended, because there are too many options to direct folks down a path that encourages purchases.

As @Stay OT Leader points out, OP is just marketing. Marketing is for you to buy more product, not for you to worship the old gods.

6 hours ago, Vector Strike said:

I'd say more official game modes are necessary. Dogfight is fun, but it becomes 'samey' after a while.

And honestly, this is one thing that keeps me out of OP and infrequent at my FLGS.

I want to play XWM at the FLGS, but Rocks and Jocks is good for me about once a month. I need way more than "winning" based on MOV and a few bits of swag to make me want to go out and play more often.

3 hours ago, Odanan said:

To be honest, the whole reprint in 2nd ed. was handled badly, IMHO. Reprinted ships needed to come ALL with alternate painting, like they did with the Rebel A-Wing.

They tried to do that with the re-sculpts as well. The new Y and B are beautiful. I actually bought some of those because I liked the look. The T-65 just got flappy wings, so I hard passed on that (besides red five in the new core). I’m looking forward to buying new A-wings because I’ll finally be able to field 5 and the new model looks great.

Also I think the push of large base ships (which had plenty of first Ed stock leftover) also hurt sales. Not everyone needed/wanted to buy a new ghost, Falcon, decimator, or jumpmaster.

Edited by FlyingAnchors

Wow. Its happening. I suspected something like this a long time ago - when I first saw that the waves are nearly only made up from re-released 1st edition ships.

New ships were always the big money grab. Hopefully we get some new shiny toys as fast a possible. But I hope they find a solution for the ships not re-released yet too (but please not as part of waves - waves are for NEW stuff). Including new pilots here too would affect sales in a good way! Personally I would have gone this way. I mean this is what they do now with the card packs anyway. They could have put these pilots in the new ship blisters for the impatient customers and release them in a card pack later as a collection for those who dont want to buy another ship. They would have not broken their promises made during the announcement of 2nd edtion.

Hope the game is well and the sales get better with the card packs.

Does no one remember when the stuff would go out of print, and we would have to wait for the reprint? Now, the 1.0 releases add a new wrinkle to the supply issue. One I don't think FFG was quite ready to handle. But nothing I have seen from FFG indicates that they will allow any 2.0 ships to go out of print while the game is still supported.

I do think reprints will be off the table for the rest of the year, or definitely less frequent, to dry up some of the older supply, as Hyperspace moves to a more Type II format.

12 hours ago, theBitterFig said:

Anecdotal, but my local X-Wing night is also a WH40K night, and the Warhammer folks are *always* buying into new factions and changing stuff around. Start off with one Marines faction. Maybe stick to it over time, but buy into Tau, then sell Tau and buy Chaos. They're always churning through factions.

Within factions, folks often seem to be changing units dramatically. Maybe a certain kind of super-heavy Marines get buffed, and they'll pick up two squads. Maybe they get nerfed the next update and they just start gathering dust. Maybe you can get transports like Rhinos or Drop Pods free in a particular kind of army composition, so you go out buy those for the whole army.

I suspect a lot of X-Wing players would be really p***ed off if FFG operated a lot like that. A couple-hundred dollars worth of an army becomes useless, and it'll take another few hundred to replace it with the next essentially-mandatory unit.

That's mostly an outsider's perspective just looking over folks shoulders. I could be wrong about the extent of these things, maybe it's not that bad at all. But it seems almost like the worst aspects of the 1e style of "fix cards" from Veteran's Packs, combined with a very heavy hand on the points updates.

Yeah. As a very-close-to-ex-40K player, I never even understood what rules balance or purchase sanity looked like. The constant churn of rules, models, editions, etc., was just part of the landscape. And I was at a point in life where I had the right combo of disposable income and limited personal responsibilities to let me chase that for a while.

It’s really XW2.0 that’s shown me how well a game can be balanced. The ability to tweak points on the fly is huge. This can be a game for the ages if we and FFG can nurture it well.

I’m not connected with any local groups, nor am I at a point where I’m likely able to get connected. But if I was, I’d be down for evangelizing this sucker. It’s a beauty of a game and it just needs passionate people showing it off like it’s 2012 again.

10 hours ago, aswitcher said:

Another area I think that could drive X-Wing into new expanded space with new models, is a variation for "in atmosphere" planet side variation that integrates existing x-wing ships with to scale ground forces like troop squads and AT-ATs etc for reproducing great movie scenes like Rogue One Scarif, and ESB Hoth's opening battle scene etc. And then we have the turrets like those for capital ship and ground base attacks. Shield "walls" would be a thing as they are the movies for ground forces. Again homebrew 3D prints and rules are floating around but FFG could make this core with competitive Legion and Armada type objectives. This would be a whole new game in a way with scenery, squad blocks, tanks - think Attack of the Clones final battle, half of Clone Wars TV series (as well as the aforementioned). There are years to mine here with strong integration between existing "space" X-Wing and ground forces - LAATs dropping ATTEs, Gozanti dropping AT-ATs and AT-DPs or for Scum speeders and troops, and Mandalorian jetpack troopers, U-Wings dropping troops.... Ships could be downed and form cover...

This is where they screwed up by not having Legion in 6mm.

49 minutes ago, Kanawolf said:

This is where they screwed up by not having Legion in 6mm.

I agree in theory. They should have made a ground combat game that works with Xwing. That said, Legion is super cool and has stolen some of the Warhammer guys away from GW. When Xwing stole me from GW 8 years ago, my brother didn't jump ship with me 100%(although he did buy several ships), but Legion scratches a very similar itch and he's gone from playing 40k every weekend to playing Legion. So I guess my point is that we need a ground combat game that works with Xwing, but also keep Legion around.

5 hours ago, Kanawolf said:

This is where they screwed up by not having Legion in 6mm.

Oi. I'm going cross-eyed just thinking about it.

I don't think people would go for a 6mm game. They want to see stormtrooper figures in play, not a white speck you might accidentally toss off the table thinking it was a crumb.

4 hours ago, JJFDVORAK said:

I agree in theory. They should have made a ground combat game that works with Xwing.

I also agree in theory, but I would not need to see it be a trooper game.

XWM needs to come up with rules for atmo flight. Then release airspeeders, like the T-47. And ground pieces, like walkers.

But leave infantry-level ground combat to a 28mm scaled game.

6 hours ago, CoffeeMinion said:

It’s really XW2.0 that’s shown me how well a game can be balanced. The ability to tweak points on the fly is huge.

The irony is that this is what kills the game. Someone can buy 5 ships to try the game out, and never need to buy again because they are always viable. Not that I want power creep or imbalance, but FFG is going to need a way to keep folks coming back for more.

Perhaps rather than cycling out ships, the game cycles out pilots. How many folks would have bought a 2.0 T-65 if the pilots in the pack were Blue Squadron from RO? The X-Wing remains on the shelf (because iconic} with a new paint job and all new content. In a couple of years make it Wraith Squadron. T-65 is never out of print, but every couple of years you need to get another one. I don't think FFG can keep relying on new players to pick up all the X-Wings being made. They need veterans to want another one.

The new A-Wing should have done the same thing--Hera in an A-Wing, and all new pilots from the Rebels show. Then go back and do the Red version with pilots from RotJ.

Sadly, this kinda kills the card pack idea, at least for pilots. But maybe only for the Iconic Core Ships. A new pilot to keep the TIE Punisher fresh could still be a thing in card packs.

Quote

This can be a game for the ages if we and FFG can nurture it well.

110%.

4 minutes ago, Darth Meanie said:

XWM needs to come up with rules for atmo flight. Then release airspeeders, like the T-47. And ground pieces, like walkers.

The irony is that this is what kills the game. Someone can buy 5 ships to try the game out, and never need to buy again because they are always viable. Not that I want power creep or imbalance, but FFG is going to need a way to keep folks coming back for more.

Perhaps rather than cycling out ships, the game cycles out pilots. How many folks would have bought a 2.0 T-65 if the pilots in the pack were Blue Squadron from RO? The X-Wing remains on the shelf (because iconic} with a new paint job and all new content. In a couple of years make it Wraith Squadron. T-65 is never out of print, but every couple of years you need to get another one. I don't think FFG can keep relying on new players to pick up all the X-Wings being made. They need veterans to want another one.

The new A-Wing should have done the same thing--Hera in an A-Wing, and all new pilots from the Rebels show. Then go back and do the Red version with pilots from RotJ.

Atmosphere flight for xwing sounds fun. I think I’d be ok with this, especially if it sells more product. I’m not sure how obstacles work in atmosphere, but we already have imperfect system for a 3d game. I imagine the game works effectively like xwing does today, except for ground vehicles like walkers or landspeeders that hug terra firma cannot overlap obstacles (treat it like overlapping a ship, plus suffering the obstacles penalties). But, then we need to define standard so folks are prepared for either format etc. unless it’s just a special game mode like epic (which is awesome fwiw - I’d be down with a “prepare for ground assault” boxed set with a couple minis and all the cards and cardboard for scenarios in atmo)

Honestly, I’d take the balanced game and the risk folks won’t buy more product over the imbalance where I have product I can never use again without a gentleman’s agreement to limit to wave X or whatever. Second edition, to me, is far more enjoyable than first edition ever was.

Now, I really really like your idea of rotating pilots. Make more alternate paint schemes for the same old star fighters we know and love, but have different pilots in each one. Rotating them in and out of “competitive” format forces folks to buy more if they want to do that, and gives us extended and epic junkies more opportunities to spend money still (and you know, I’m a total sucker I would have to have every t65 variant if it came with new paint and new pilots).

Card packs are a solid option for FFG, but if they need to sell more ships your idea is preferred. I’m not sure which they’ll ultimately do. I suppose once the card packs are in the wild we will see how sales go and what they’ll do.

32 minutes ago, Darth Meanie said:

Sadly, this kinda kills the card pack idea, at least for pilots. But maybe only for the Iconic Core Ships. A new pilot to keep the TIE Punisher fresh could still be a thing in card packs.

14 minutes ago, ScummyRebel said:

Card packs are a solid option for FFG, but if they need to sell more ships your idea is preferred. I’m not sure which they’ll ultimately do. I suppose once the card packs are in the wild we will see how sales go and what they’ll do.

I think selling updated releases of older ships with new paint schemes & added pilots could be fun. I think card packs are an exciting thing for the game either way, though. I bet their costs are way lower to produce the card packs versus new copies of ships. They also provide a way of helping keep “established” players buying into the game, which milks money out of their otherwise static collections while also giving them new goodies and upgrades. Keeping older players feeling invested in the game’s future is important!

45 minutes ago, Darth Meanie said:

The irony is that this is what kills the game. Someone can buy 5 ships to try the game out, and never need to buy again because they are always viable. Not that I want power creep or imbalance, but FFG is going to need a way to keep folks coming back for more.

32 minutes ago, ScummyRebel said:

Honestly, I’d take the balanced game and the risk folks won’t buy more product over the imbalance where I have product I can never use again without a gentleman’s agreement to limit to wave X or whatever. Second edition, to me, is far more enjoyable than first edition ever was.


This is part of the beauty and genius and problem of 2.0: it’s an actual honest-to-God balanced game that has huge diversity on the one hand, but also doesn’t require you to chase the latest-greatest to have fun. Card packs are almost certainly a primary way to move things forward. Well, that and continuing to make the new factions as appealing as possible. If power creep isn’t a primary goal per se, then creating a sense of excitement and newness and activity is how FFG will keep folks spending money that they otherwise wouldn’t have to.

And as much as I hate how restricted Hyperspace is, I have to admit that it’s probably part of the answer, too. Focusing attention on a small subset of pilots & ships can’t help but nudge people toward purchasing those to hang in the Hyperspace scene.

...They’ve gotta rerelease Gunboats, though. There’s a stupidly bloated secondary market around them that is (IMO) very unhealthy for players—yet there’s also clearly a desire to pay someone money to fly them. FFG is leaving money on the table by not having buyable Gunboats on store shelves right now. Maybe throw in a new pilot or two and copies of Mag-Pulse & Diamond Boron to show a little leg for established players. Dang thing would make a ton of money, I’ve no doubt.

1 hour ago, ScummyRebel said:

Atmosphere flight for xwing sounds fun. I think I’d be ok with this, especially if it sells more product. I’m not sure how obstacles work in atmosphere, but we already have imperfect system for a 3d game. I imagine the game works effectively like xwing does today, except for ground vehicles like walkers or landspeeders that hug terra firma cannot overlap obstacles (treat it like overlapping a ship, plus suffering the obstacles penalties). But, then we need to define standard so folks are prepared for either format etc. unless it’s just a special game mode like epic (which is awesome fwiw - I’d be down with a “prepare for ground assault” boxed set with a couple minis and all the cards and cardboard for scenarios in atom)

Think Battle of Eadu:

Image result for battle of eadu rogue one

Quote

Honestly, I’d take the balanced game and the risk folks won’t buy more product over the imbalance where I have product I can never use again without a gentleman’s agreement to limit to wave X or whatever. Second edition, to me, is far more enjoyable than first edition ever was.

You might, but FFG can't.

And I agree, 2E is way better. I'd hate to see the game fold now.

34 minutes ago, CoffeeMinion said:

...They’ve gotta rerelease Gunboats, though. There’s a stupidly bloated secondary market around them that is (IMO) very unhealthy for players—yet there’s also clearly a desire to pay someone money to fly them. FFG is leaving money on the table by not having buyable Gunboats on store shelves right now.

Yeah, FFG is going to need to track demand and reprint the hot ships. Blooper ships might never see a reprint.

And, as a corollary, no ship is ever truly OOP; you might just have to get it used if you want it bad enough.

7 minutes ago, Darth Meanie said:

And, as a corollary, no ship is ever truly OOP; you might just have to get it used if you want it bad enough.

"Available used" is not the same thing as being "in print".

11 hours ago, FlyingAnchors said:

Also I think the push of large base ships (which had plenty of first Ed stock leftover) also hurt sales. Not everyone needed/wanted to buy a new ghost, Falcon, decimator, or jumpmaster.

Yeah, some of the reprinted large ships seem very questionable at best. Why the Deci over the Lambda? Who even flew YV-666's and *didn't* have multiples already? Why bring the Jumpmaster back when they nerfed it into oblivion?

The only exception I make is for the Falcon; they can't have a miniatures game without it, but it should have been a cross faction Rebel/Resistance release instead imo.

Some ships could stay dead tho, and no one would miss them *cough*TIE Aggressor*cough*

Edited by impspy
21 minutes ago, impspy said:

Yeah, some of the reprinted large ships seem very questionable at best. Why the Deci over the Lambda? Who even flew YV-666's and *didn't* have multiples already? Why bring the Jumpmaster back when they nerfed it into oblivion?

I hope they reprinted the ships they had out (or almost out) of stock first, because otherwise the selection makes no sense.

21 minutes ago, impspy said:

The only exception I make is for the Falcon; they can't have a miniatures game without it, but it should have been a cross faction Rebel/Resistance release instead imo .

Absolutely! Also the Slave One reprint needs to come with Scum + Separatists (Jango) pilots/dials. It's the freaking same ship.

21 minutes ago, impspy said:

Some ships could stay dead tho, and no one would miss them *cough*TIE Aggressor*cough*

This. ^

And others... E-Wing... TIE Punisher...

1 minute ago, Odanan said:

Absolutely! Also the Slave One reprint needs to come with Scum + Separatists (Jango) pilots/dials. It's the freaking same ship.

I still say a cross-faction card pack would be easy money and brilliant for players. Give us a Jango Firespray for Separatists, Chewie Lambda for Rebels... heck, even a Rey T-65 for Resistance. Put Sabine in literally everything. Why not! Shut up and take my money!!

Addressing a thought on faction ship-count balance. Scum, the dumping ground, the wasteland, the place for the misfits. I would love to see sub-faction upgrades. Something like the Wing Leader and Agent of the Empire, but which says that when you field a list consisting solely of Black Sun ships, you get some kind of synergistic bonus. I still occasionally hear non-Scum players bemoaning the breadth and depth of the faction - in spite of its lack of ability to capitalize on those "strengths" compared to the built-in synergies of, say, the Rebellion or the Galactic Empire or the Galactic Republic or the First Order. It would be a pretty simple cardpack release to address something like this, and would give Scum some badly needed identity. And then might lead, gently, organically, into breaking up the "bloated, over-sized" faction.

Or not. Some people just gonna hate, right? Maybe such changes are unnecessary. But I'd still like to see rewards for flying thematically appropriate lists.

1 hour ago, impspy said:

Yeah, some of the reprinted large ships seem very questionable at best. Why the Deci over the Lambda? Who even flew YV-666's and *didn't* have multiples already? Why bring the Jumpmaster back when they nerfed it into oblivion?

The only exception I make is for the Falcon; they can't have a miniatures game without it, but it should have been a cross faction Rebel/Resistance release instead imo.

Some ships could stay dead tho, and no one would miss them *cough*TIE Aggressor*cough*

I think Hyperspace was also a factor in their decisions for some of the reprints.

I would also be surprised if the Falcon still isn't their most consistent best seller, so imo, not surprised they would have multiple releases.

On 1/22/2020 at 11:48 AM, Stay OT Leader said:

It’s a shame it’s behind a paywall, could have been an interesting read!

If it weren't, the plug wouldn't be shameless now, would it? ^^ Come on guys, it's only a dollar, and you get tons of cool content :P

22 hours ago, Stay OT Leader said:

Your guess is as good as mine. My guess would be that Epic is coming nowhere near common Organised Play formats and never will.

It's possible that they'll play with the scenario rules but I doubt it will break out beyond side events. I wouldn't expect any deviation from the tried and trusted OP formats of 200pts/3 obstacles.

I would also not expect for Epic to go beyond Side Events; however, ANY support by FFG would be greatly appreciated. I mean, Epic in 1.0 was an unbalanced mess.

19 hours ago, aswitcher said:

A good X-Wing Epic Campaign series - possible thematically for the 3 time periods - would allow people to put more ships on the table and hence generate more sales. Producing plastic/acrylic for cardboard ships and devices etc for scenarios and epic play could link into this making kits worth buying rather than just downloading/printing the rulebooks. Modular space stations (HOTAC style), turrets, transports, boarding craft, etc. There is scope for a few expansions here generic to all factions.

Another area I think that could drive X-Wing into new expanded space with new models, is a variation for "in atmosphere" planet side variation that integrates existing x-wing ships with to scale ground forces like troop squads and AT-ATs etc for reproducing great movie scenes like Rogue One Scarif, and ESB Hoth's opening battle scene etc. And then we have the turrets like those for capital ship and ground base attacks. Shield "walls" would be a thing as they are the movies for ground forces. Again homebrew 3D prints and rules are floating around but FFG could make this core with competitive Legion and Armada type objectives. This would be a whole new game in a way with scenery, squad blocks, tanks - think Attack of the Clones final battle, half of Clone Wars TV series (as well as the aforementioned). There are years to mine here with strong integration between existing "space" X-Wing and ground forces - LAATs dropping ATTEs, Gozanti dropping AT-ATs and AT-DPs or for Scum speeders and troops, and Mandalorian jetpack troopers, U-Wings dropping troops.... Ships could be downed and form cover...

For both of these ideas some of these stuff has been done for years in the home-brew x-wing game space - FFG could expand its game and bring in Legion/Armada type objectives to shake the game up for fun but also potentially for competitive play to make the game more than just most dogfighting for points.

Why FFG never capitalized on HotAC is beyond me. You only need to print a ******* book, and everyone who wants to play needs at the very least four to six normal TIE and at least two of all other generic TIE. I got into the game with that, and I have 13 ******* TIE fighters because of HotAC. And a lot of other stuff I didn't put on the table in a 100/200 points game even once.

25 minutes ago, Stefan said:

Why FFG never capitalized on HotAC is beyond me. You only need to print a ******* book, and everyone who wants to play needs at the very least four to six normal TIE and at least two of all other generic TIE. I got into the game with that, and I have 13 ******* TIE fighters because of HotAC. And a lot of other stuff I didn't put on the table in a 100/200 points game even once.

I want an official HotAC-style box so badly.

1 hour ago, CoffeeMinion said:

Put Sabine in literally everything.

Oh, please don't. I don't want to see a gunboat defaced by a hideous paintjob.

14 hours ago, beardxofxdeath said:

Hope the game is well and the sales get better with the card packs.

People will buy them, but only 1, right? You don't need more than 1 of any given limited pilot. I'm not going to be buying more than 1 of any given card pack because I don't need more than whatever comes in them. Even if I needed a lot of what comes in them because I didn't have a lot of ships, the fact that 2 or 3 of an upgrade comes in a single pack means that I probably don't need to buy more than 1 pack. How many lists are running more than 3 targeting computers? Or more than two pilots with brilliant evasion, or predictive shot? There is no incentive to buying more than a single card pack.

This game lives and dies on the interest of the community. Would it be the right or wrong step to get the community more involved in what is released and when? Would it be worth it for FFG to poll the community on which new ships and re-release ships to start working on? This would certainly help them judge the general interest of a reprint of a certain ship.

I wonder if it would be better in the long run if FFG offered to buy back old 1.0 stock from retailers and reuse and repaint the old ships for the re-release than continue to reprint ships while old stock sits on the shelf.

Edited by Skitch_