Over the past few weeks, I’ve come to believe a variety of SSD build may be an oppressive force on the game. (Ironic to put it above a thread with opposite viewpoint, I know.)
(1. Let’s start by defining the general build. It’s an Assault Prototype with Ravager, Jerjerrod/Piett, the obvious stuff like DCO and Kallus, filled turbolasers, and Intel Officer. Maybe two Gozantis, or maybe one and a 30-odd point bid.
(2. There are definitely high-damage lists that can kill it, but the ability to throw 7 dice out the side arc at long range causes every other archetype in the game to lose firepower more quickly than Ravager in combat. In my mind, the question isn’t whether this narrows fleetbuilding options, but to what extent.
(3. Similarly, the resistance to raid tokens weakens the mechanic and combos that otherwise might like to leave the binder (such as Rex/Kanan.) This could prove a problem down the road as well if FFG attempts to breathe more life into Raid, as RitR would imply.
(4. The lack of ECM doesn’t pose a significant problem when you can take Intel Officer and engage in a braceless fight against something with half the hull. (What dial control? If you didn’t manage to one-shot the slicer tools at long range, it’s okay. You’ll kill them next activation.)
(5. Due to the fact Rebel generics are generally effective and the aces have decent hull, they can do solid work. But due to H9s, Imperial scatter aces get shredded, even when they strafe and retreat to long range.
(6. The mirror matchup translates poorly to competitive play. Due to the number of dice being thrown and the difficulty of escape, an SSD will almost always die if both players choose to fight. This is almost guaranteed to be an 8-3 or 10-1, which fails to reflect close games.* This is exacerbated by the general desire of an Assault Prototype list to take objectives that favor positioning or defense token restoration over points.
[Edit:] (7. According to @Truthiness 's data so far, 20% of Imperial lists utilized an Assault Prototype, which jumps to 27% of winning Imperial lists. Jerry SSDs? 27%. Since the Command Refit is at 0%, we know that every Prime-winning SSD thus far has been an Assault Prototype with Jerjerrod. Number of winning Imperial lists with 3 deployments? The connection may involve a little speculation, but it sure is 27% again. For comparison, Imperial large ships (only ISDs, Germany aside) were in 51% of fleets and also composed 27% of winning Imperial lists, which is a massive jump downward.
I have several ideas for possible solutions:
(Suggested by friends:) Errata Jerjerrod to only work on ships with a command value of 3 or lower, in the same fashion as Raddus. This would reduce the substantial threat range of Ravager while giving Piett the limelight. The Command Refit could also gain popularity thanks to Take Evasive Action.
Errata Ravager to only work when resolving a single concentrate fire token.
Errata H9s not to work on flak.
Errata crippling to use the formula (hull damage / total hull), rounded up. This keeps MoV reasonable while still allowing the SSD to change MoV through repairs and forcing enemy fleets to work through 20 shields.
Errata raid tokens and allow matching commands on the same ship. This would not only present a potential threat to the SSD, but do it through a somewhat unloved collection of cards.
Edited by The Jabbawookie*Anecdotally, I tabled a friend’s almost identical SSD build while healing down to 10 hull damage for the 10-1. My friend then proceeded to do the exact same thing against another SSD list.