Primes are coming up and I havent played since before ritr... I love playing dual mc30s and dodonna so those are my starting points. General tactics are high activation + bid to first last often. Admolando does the dangerous stuff, followed by foresight which also can force bad choices by the opponent.
After getting some damage on the main target, garels first/last with boarding engineers, makes some ezra and finishes it with the Trc90s. Liberator allows one critical turn of speed change for the initial jump or the getaway+garels.
Any input? One trc90+garels can be substituted for a IF pelta (trailer+more aggressive varit rerolling) or an AF with LTT/ECM/Boarding engineers (4 engineering wooo).
Fleet 10 (0/388/400)
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MC30c Torpedo Frigate (63 + 22: 85)
+ Expert Shield Tech (5)
+ Ordnance Experts (4)
+ Assault Proton Torpedoes (5)
+ Foresight (8)
MC30c Torpedo Frigate (63 + 21: 84)
+ Lando Calrissian (4)
+ Ordnance Experts (4)
+ Assault Proton Torpedoes (5)
+ Admonition (8)
CR90 Corvette A (44 + 29: 73)
+ General Dodonna (20)
+ Turbolaser Reroute Circuits (7)
+ Jaina's Light (2)
CR90 Corvette A (44 + 14: 58)
+ Turbolaser Reroute Circuits (7)
+ Liberator (2)
+ Entrapment Formation! (5)
Hammerhead Torpedo Corvette (36 + 12: 48)
+ Ezra Bridger (3)
+ Boarding Engineers (2)
+ External Racks (3)
+ Garel's Honor (4)
GR-75 Medium Transports (18 + 2: 20)
+ Comms Net (2)
GR-75 Medium Transports (18 + 2: 20)
+ Comms Net (2)
Surprise Attack
Infested Fields
Asteroid Tactics