Revised Rulebook Q: Throwing grenades into smoke paths

By blark, in Tannhauser

Managed to play a Deathmatch with the new rules yesterday. Really enjoyed how they cleaned things up, but it needs a cheatsheet in the worst way (probably something I'll hammer on for myself this week).

Had a question though that I'm not sure if I just missed in the book, or maybe there can be a ruling on it... Throwing a grenade into a smoke path.

Say Commando Alpha is outside the smoke-filled center paths of the Catacombs map. The Shocktruppen is inside the smoke standing on the +1 Combat circle. Sighting says they cant' see each other, but Alpha knows he's there because the Truppen has been on overwatch there for several rounds, so he hurls a grenade into the smoke...

- Does the smoke blocking line of sight mean the grenade cannot be thrown in the first place? (since attacks can only be made from adjascent spaces while in the smoke)

- Does the grenade's automatic successes get penalized by the smoke? (from 4 automatic down to the 2, per the smoke causing -2 to combat)

- Or does the grenade do its full damage, ignoring smoke since throwing a grenade is consider an non-attack action?

Inquiring (and dead) Shocktruppen want to know!

I would think the last option would be the most appropriate. Given the amount of realism they give to smoke and grenades, I'm guessing that a grenade is still going to explode and deal the same damage with or without a smoke-filled hallway. Not only does it make sense strategically to confuse everyone with smoke and then toss in a grenade, but it gives the other players all the more reason to run like hell.

Throwing a grenade is not an "attack" but an "action", so they are not penalized by smoke grenades. gran_risa.gif