The Scyk. What to do?

By stormblest, in X-Wing Squad Lists

I really want to like this ship but I am stuck on figuring out its role.

By design, it is supposed to be a filler or support but it is almost too expensive to be filler due to the fact that you have to staple a cannon or ordinance to it and there are better options for filler for cheaper or same price.

Its three hull and one shield without linked actions are kind of a downer for me. Blue maneuvers are also lacking.

In regards to the support role, there is Serissu but she is only so good.

Any builds including this ship in the list that you all have found success with?

  • I think Serissu is great. I've had so much health saved in squads due to her. My general build is Autoblasters and Marksmanship, but there's some logic to Tractor Beam. I've liked her with other high-init Scum. I flew some with Ketsu and Talonbane Cobra, or with three Kihraxz aces (Talonbane, Graz, Viktor Hel).
  • Sunny Bounder with Autoblasters is a really nifty filler. 30 points, nice at blocking, a bit of a threat if ignored due to potential uncancelled crits, and the pilot ability gives the 2-dice gun a bit more punch.
  • My other favorite build is Ion Cannon on the Cartel Spacer. It's the same 31 points as a Striker or TIE Interceptor (that is, the other cheap 3-red-dice ships), with the best-of-both-worlds in the defensive statline. A few of those, plus some folks who can dish out damage like Fenn Rau, is an OK list. I've had a few decent games with Fenn + 4 Ion Spacers, or Fenn + 3 Ion Spacers + Autoblasters Sunny. However, with the potential rise of more low-init generics, the damage output is a bit lacking. Against 3-ship lists, particularly with 2 agility ships, Ion can be *really* nasty.

Serrissu is fantastic. In a 3 ship list I usually set her up with Tractor beam, Elusive, and if I have points hull or shield. Now with new tractor rules though, I may have to swith up her hardpoint weapon. In 4+ ship lists, she's pretty good with just a 0pt jamming beam. Keep her cheap so she isn't a priority target for your opponent and you keep getting those sweet defensive rerolls.

Genesis Red & Proton torps - almost always full mods.

Sunny - just throw her into any list and grin when her ability procs!

And agreeing with theBitterFig, you cant go wrong with an ion cannon Cartel Spacer.

I've found that including one with a tractor beam can be useful.

Just make sure the M3 engages before the rest of your ships, if possible.

They are cheap enough now that you just run em naked. They are equivalent to an epsilon cadet in FO. 25pts for 3 agility with 3hull and 1 shield. 3pts more than an academy for 1 shield is good value on an agility 3 ship. Will take multiple avg rolls to kill one. Toss em in with drea swarm (extended) and they get rerolls while saving focus for defense.

Drea Renthal (49)
Dorsal Turret (3)

Cartel Spacer (25)

Cartel Spacer (25)

Binayre Pirate (22)

Binayre Pirate (22)

Trandoshan Slaver (52)
Qi’ra (2)
Total: 200

A couple ion cannon carrying scyks along with Fenn is scary. You know you are eating five dice to the face if you get ion'd.

Fenn Rau (68)

Cartel Spacer (25)
Ion Cannon (6)

Cartel Spacer (25)
Ion Cannon (6)

Dengar (53)
Expert Handling (4)
Ion Cannon (6)
Contraband Cybernetics (2)
Punishing One (5)
Total: 200

2 minutes ago, wurms said:

They are equivalent to an epsilon cadet in FO. 25pts for 3 agility with 3hull and 1 shield.

Similar, not equivalent. The Epsilon Cadet has more options for fast maneuvers and a better variety of turnarounds. The Scyk can slow bank and has the 3 k.

I feel like the 2-Sloops are better than the 3K, but the 5K is better than the 4K. Still, kinda close enough, IMHO.

5 minutes ago, theBitterFig said:

I feel like the 2-Sloops are better than the 3K, but the 5K is better than the 4K. Still, kinda close enough, IMHO.

I did say similar. One down side of the 3k/5k being the only turnarounds on the Scyk dial is both can be blocked by a single small base, the 4k and 2 sloops on the /Fo can't all be blocked by the same ship (other than possibly a Huge ship). The Scyk does have the advantage of being able to slow bank to better keep its arc on target than relying on a 2 or 3 bank to do the same (which the Scyk has the option to do).

45 minutes ago, Hiemfire said:

Similar, not equivalent.

Same thing, dude. Equivalent != Identical.