4x Imdaar

By Hiemfire, in X-Wing Squad Lists

So this is legal. Not even sure if Collision Detector is needed for the 4 of to be good.

Imdaar Test Pilot (43)
Collision Detector (6)

Imdaar Test Pilot (43)
Collision Detector (6)

Imdaar Test Pilot (43)
Collision Detector (6)

Imdaar Test Pilot (43)
Collision Detector (6)
Total: 196

View in Yet Another Squad Builder 2.0

I've been messing around with this. It's... Fine. About once per game you can present a really good knight's fork and if they guess wrong you get 12-16 unanswered red dice - but you're super prone to variance, about half my shots will just whiff without Juke pushing that one hit through - YMMV. About half my games I seem to have at least one turn where I may as well have not been shooting, but I may just have lucky opponents!

It's super fun to fly though, you can go anywhere you please for a little while - but you burn through those charges faster than you think, you need a plan to transition back to normal phantom play and have to set up for that the turn before.

I ended up going back to my Sigmas, but I think Imdaars with Shield Ups could be solid also. I also want to try Targeting Computers and FCS on them, could be a better long game.

Fun trick, you can roll past a cloud (or debris if you feel like gambling), then flip a blue to clear the token, no charges spent!

Edited by Hand of Vecna
3 hours ago, Hand of Vecna said:

I've been messing around with this. It's... Fine. About once per game you can present a really good knight's fork and if they guess wrong you get 12-16 unanswered red dice - but you're super prone to variance, about half my shots will just whiff without Juke pushing that one hit through - YMMV. About half my games I seem to have at least one turn where I may as well have not been shooting, but I may just have lucky opponents!

It's super fun to fly though, you can go anywhere you please for a little while - but you burn through those charges faster than you think, you need a plan to transition back to normal phantom play and have to set up for that the turn before.

I ended up going back to my Sigmas, but I think Imdaars with Shield Ups could be solid also. I also want to try Targeting Computers and FCS on them, could be a better long game.

Fun trick, you can roll past a cloud (or debris if you feel like gambling), then flip a blue to clear the token, no charges spent!

Comparable to Crack Vipers?

No passive sensors?

On 1/21/2020 at 1:44 AM, Hiemfire said:

Comparable to Crack Vipers?

Very comparable! A little better here, a little worse there.

On 1/21/2020 at 1:12 PM, KingmanHighborn said:

No passive sensors?

It's worth looking at, but there's not much that works with it points-wise. If you can squirrel in and pick up a TL on something important you can FCS at it all game, making one action go a long way. I'm still trying things out, Passive may be better - but I doubt it.

Comes down to when you want it and how many times you plan on using it. Against a 3 ship list running 5's and 6's you usually just focus anyway unless you can control who you'll allow them to shoot at, and by the time you can do that you can usually just grab a lock normally. Vs many cheap ships you'll usually know when you can TL safely. There are certainly cases where PS would be better, but I feel they are a minority.

Edited by Hand of Vecna