Sloane Updated Fleet

By Basile1902, in Star Wars: Armada Fleet Builds

Faction: Imperial

Commander: Admiral Sloane

Assault: Advanced Gunnery

Defense: Fighter Ambush

Navigation: Solar Corona

Imperial I (110)

• Admiral Sloane (24)

• Strategic Adviser (4)

• Reserve Hangar Deck (3)

• Boosted Comms (4)

= 145 Points

Quasar Fire I (54)

• Expanded Hangar Bay (5)

• Boosted Comms (4)

= 63 Points

Gozanti Cruisers (23)

• Comms Net (2)

• Reserve Hangar Deck (3)

= 28 Points

Gozanti Cruisers (23)

• Comms Net (2)

• Reserve Hangar Deck (3)

= 28 Points

Squadrons:

• Darth Vader (21)

• Major Rhymer (16)

• Mauler Mithel (15)

• Howlrunner (16)

• 2 x TIE Interceptor Squadron (22)

• 4 x TIE Fighter Squadron (32)

• JumpMaster 5000 (12)

= 134 Points

Total Points: 398

As a rule of thumb, I would not run any TIE bombers or advanced squads in a Sloane list. The critical reroll becomes useless and they don't even have the option for the accuracy spend.

8 hours ago, Cruzer said:

As a rule of thumb, I would not run any TIE bombers or advanced squads in a Sloane list. The critical reroll becomes useless and they don't even have the option for the accuracy spend.

Vader has a place in certain builds, but he works best with Jendon and flight controllers. Then he becomes a pretty terrifying squad nuke twice a round, even as he extends the lifespan of buddies like Mauler or Saber, while getting counter from Dengar that always hurts aces and doing higher average damage against ships. I also wouldn't recommend him in a generic setup like this one where he's much more valuable than most of the wing (and there are reserve hangar decks to resurrect the grunts anyway.) Rhymer is probably there to avoid QLTs on SSD builds, which can be a very hard matchup for Sloane.

@Basile1902 The benefit from a second comms net is kind of minimal in this list, especially when you'll probably want at least one flotilla pushing squads at any given time. Avenger is crucial, the Quasar titles are all great *cough*Squall*cough*, flight controllers are a powerful force multiplier, a third RHD might be better than EHB, Boarding Troopers are great... It's not like the list isn't efficient, but a lot of points are invested into that fourth ship that might be better spent on upgrades. Heck, dropping a Gozanti for Pryce would give you much better killing power on the remaining ships. I don't usually recommend Pryce on the Quasar, but it would allow for Tua/ECM on the ISD.

Just throwing out some ideas, best of luck!

Edited by The Jabbawookie