I'm heading to a local store tournament at the beginning of February. I've been enjoying E-wings in second edition, and with the generic prices dropping a little in the last update, I'm pretty excited for it.
Looking to hear some feedback about the ideas I'm thinking of bringing. I know the first thing people are going to point out is the I4 across the board, but I'm not worried about that. I've had decent success running a different list with E-wings, and I'm not too concerned about the Initiative issues. I'm not a hyper competitive player so I'm mainly going to just have fun flying ships I enjoy. However I've only ever played in one other local store tournament, so the tournament scene is a somewhat new territory for me. I've got 3 options I'm eyeing right now, all very similar but with minor tweaks.
The basic premise for each list is that E-wings have good base line stats and a great dial. I've found that when there are two E-wings pointed at the same target the payoff is big. Isolated on their own and they die, so my plan is to keep the E-wings together and attacking the same target as much as possible. Kullbee as a flanker or surprise R1 attacker. I've always loved his ability to boost in close and open to attack position; Being able to spring that with daredevil or afterburners keeps him maneuverable and unpredictable without reduced firepower. Option 1 has two generic E-wings with plasmas meant to strip shields as fast as possible. Once shields are down, at least on the primary targets, primary attacks with 3 dice are still damaging. R3 lets the E-wings get locks on two targets to allow them to adapt a little in their approach.
Option 2 is very similar. I drop plasma torps on one E-wing in order to upgrade one to Gavin. I also give him R4 instead to make him better able to clear stress and stay on target to give his bonus to his wingmates as I've found having him more maneuverable is better than multiple locks. I also give Kullbee Cloaking device instead of Contraband, just for a little extra mobility and unpredictability.
Option 3 puts Kullbee back with Contraband and swaps Plasma for Proton. Overall, all three are pretty similar.
Both lists with Gavin would use him to amplify damage caused by the others. The main things I'm trying to decide is a) upgrading one E-wing to Gavin vs two generics with plasma and b) if I upgrade to Gavin, do I keep plasma vs proton on the other. Thanks in advance for any feedback.
Option 1:
Rogue Squadron Escort (53)
Elusive (3)
Fire-Control System (2)
Plasma Torpedoes (9)
R3 Astromech (3)
Ship total: 70 Half Points: 35 Threshold: 3
Rogue Squadron Escort (53)
Elusive (3)
Fire-Control System (2)
Plasma Torpedoes (9)
R3 Astromech (3)
Ship total: 70 Half Points: 35 Threshold: 3
Kullbee Sperado (46)
Contraband Cybernetics (2)
Daredevil (2)
R4 Astromech (2)
Afterburners (6)
Servomotor S-Foils (0)
Ship total: 58 Half Points: 29 Threshold: 3
Total: 198
View in Yet Another Squad Builder 2.0:
https://raithos.github.io/?f=Rebel Alliance&d=v8ZsZ200Z23X119W113W234W4WY23X119W113W234W4WY12X92W117WW5W105W142&sn=EXE&obs=
Option 2:
Gavin Darklighter (61)
Elusive (3)
Fire-Control System (2)
R4 Astromech (2)
Ship total: 68 Half Points: 34 Threshold: 3
Rogue Squadron Escort (53)
Elusive (3)
Fire-Control System (2)
Plasma Torpedoes (9)
R3 Astromech (3)
Ship total: 70 Half Points: 35 Threshold: 3
Kullbee Sperado (46)
Cloaking Device (4)
Daredevil (2)
R4 Astromech (2)
Afterburners (6)
Servomotor S-Foils (0)
Ship total: 60 Half Points: 30 Threshold: 3
Total: 198
View in Yet Another Squad Builder 2.0:
https://raithos.github.io/?f=Rebel Alliance&d=v8ZsZ200Z22X119W113WW5WY23X119W113W234W4WY12X91W117WW5W105W142&sn=EXE2&obs=
Option 3:
Gavin Darklighter (61)
Elusive (3)
Fire-Control System (2)
R4 Astromech (2)
Ship total: 68 Half Points: 34 Threshold: 3
Rogue Squadron Escort (53)
Elusive (3)
Fire-Control System (2)
Proton Torpedoes (13)
R3 Astromech (3)
Ship total: 74 Half Points: 37 Threshold: 3
Kullbee Sperado (46)
Contraband Cybernetics (2)
Daredevil (2)
R4 Astromech (2)
Afterburners (6)
Servomotor S-Foils (0)
Ship total: 58 Half Points: 29 Threshold: 3
Total: 200
View in Yet Another Squad Builder 2.0:
https://raithos.github.io/?f=Rebel Alliance&d=v8ZsZ200Z22X119W113WW5WY23X119W113W136W4WY12X92W117WW5W105W142&sn=EXE&obs=
Edited by Unit34