15 hours ago, Cuz05 said:My Lego Mandalorians turned up today as well, so we're all set.
It's all about the Legos. ![]()
15 hours ago, Cuz05 said:My Lego Mandalorians turned up today as well, so we're all set.
It's all about the Legos. ![]()
Rather than batrep, (edit. Ok, I batrepped). Ill just do an update here. CBA to actually try and remember that much, very tired
Well, 3-3. As stated, I'm not the best player, so very much goal scored. The list though, is absolutely boss.
I messed up 1 approach all day, vs Boba, Dengar and Nom. Stretched too far on a bait that absolutely achieved what I wanted. Probably because I stretched. Then I just chose badly, 4k to claw it back, rather than 4 straight boost, gas cloud, adapt.
The following turns there, dice cost me, taking 3 or 4 shots all in, to explode the semi-stranded Spray before it fired, (took 5 from 4 dice, double focussed), into a damaged Boba, (still double focussed). I managed to get him in a great position to recover, I think it would have turned. But the dice I allowed cost me. A very risky set of moves in total, that didn't pay.
Very much an error on my part, taking those dice. Still I made the Jumps constantly need to turn right after the 1st engage, so dragged some decent points from the game. It's pretty much the thing with them. Just needed to finish the Boba kill I went for.
Another, vs 3 Vultures + 3 Bombers, a reinforce instead of double focus, and aggressive turn in from the Skull may have completed an almost perfect set up. But I did neither of those things and a good player, who used his (horribly good) list extremely well, called it and deserved the win. 1 more turn of fire from each Spray may have turned it. Didnt get the luck to compensate decisions. Buzz Droids and ProTorps are unpleasant when SoE coord is involved, he may have had me in any case.
There were more Droids. And dice. Bah. Don't want to talk about it
I can't see anything I'm scared of with this. Double Sprays, Decis, may prove difficult. I struggle with droids an awful lot, all the time, but a lazy, aggressive approach on my last seemed to work wonders, (grrr dice), so I think others may cope there
I beat trip Silencers. Looked very bad indeed for the young lad. Then he 1 shotted my about-to-kick-*** full health Skull with an unmodded R2 on the 2nd engagement and I breathed a sigh of relief. His Fanoptics turned it into a great, tight game after that.
Beat Fenn, Manaroo, Sunny (<3) and the happiest Genesis Red I think I'll ever see. Took Fenn 1st and that was pretty much that. Sprays just faked the Jm5 to turn in early, then switched and yolo ate Fenn up. Oh he very much hated where all 3 of my firing arcs were. Huge fun commenced, both really enjoyed ourselves. Sunny killed a Hunter and I was as happy as can be. Gloriious gal that she is. Oppo all the way from sunny Scotland and a properly fab guy. I loved it.
And I took down mighty Boba and 2 Skulls. Precisely because my list is kinda built to handle him and Fangs.
I was deploying the Sprays fancy. On a 45 degree angle, in one corner, with the Skull facing lateral into space, tucked in the gap between them.
Sprays come out fast or slow, one way or another. Pushing one ahead to bait diagonally. Fang 1 hards out and chooses his trajectory when appropriate. Good old candy cane 2 bank barrel roll stuff.
Aim is to have the Sprays split and kill box, at whatever range is most suitable, with one lagging, then switching to take the advantageous flank with the Skull. Range and timing of the collective options of all 3 is the thing. Actually managed to triple flank the droids and jump into a synchronised R1 in the 6th somehow. I mean, come on.
Um, I may have been a little fatigued and intoxicated at that point. Take with a grain of salt
Clearly other approaches become necessary. I've not played against everything with it, and some adaptation was needed today. Only a few subsequent decisions let me down.
One of our group discussions revolved around the need for bulk and volume of red dice. (God**m 4x HU ARCs!). With matches being extremely variance prone, errors are quickly compounded.
Clearly, if you don't make errors, you can do well with a number of things in HS, but if you're always going to **** things up, like me and many others, compensating green dice failure is pretty key.
Green dice are still a factor here, but it does have great management options. Time on target and bulk are still very present.
The Skull was a little limited, much by chance, but a few decisions erred. He earned a win, leading Boba's 2 Skulls a chase and freeing the BHs to beat everything up at their own pace. Thunked a fair bit of damage into things that take a while to die, but didn't earn a lot directly. Oh... he did solo Manaroo. And a droid Bomber, I guess. Couple of other droids ofc.... But yeah, cost more
ah yes, and massive Fenn/Silencer threat. Maybe he didn't pay but he was still vital.
Obviously stepping away, I've well exceeded my usual list playing time with this. It's a bit common now too :D. Although I only saw one other with the exact same 3 pilots. I think mine is better than any other 2 Spray, Fang, but all will ride on the dice and dials in the mirror
I have a literal ton of other lists with all this commuting I've done.
I mean, I guess it all starts to come back to me when I get going.... overtired.
Should move this to the batreps maybe... but it's a squad list thing man. Here's a pic to complete the illusion.

253rd baby!!
Edited by Cuz05Think you drew the short straw, I didn't face a Scum list on either day! Glad your list did well for you, I've been following with interest.