How to abuse K-2SO

By Schu81, in X-Wing

Hello Community!

I have got a feeling, that these two cards are going to be so much fun. But I am still searching for some great ideas to get the most out of thes abilities.

Any ideas? :)

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K2 crew is just free mods for anyone (just be careful they didn't dial a red that they now can't do since they're stressed), and even better if that ship is dialing a blue. Put him on Cassian U-wing.

White jam is no joke, either. Hardly anyone has white jam.

How about LanK-2SO ?

Lando Calrissian (79)
K-2SO (8)
Nien Nunb (5)

Ship total: 92 Half Points: 46 Threshold: 7

That's basically a YT-1300 with 3 actions per round, as long as you stay on blue maneuvers, of which you have got 9, thanks to Nien Numb.

You fall back to "only one" calculate token, if you get blocked on a blue maneuver. Could be worse, right?

Edited by Schu81
41 minutes ago, Bucknife said:

K2 crew is just free mods for anyone (just be careful they didn't dial a red that they now can't do since they're stressed),

Though rare, there will be chances to weaponise that.

Depending on the Initiative of everyone involved, you could have dialled in a red move on a ship, then see your opponent decloak or drop a device in a way to punish it. You then use K-2S0 to stress your ship, which now aborts the red move into a white 2-straight and gets a Calculate for its trouble.

1 hour ago, Schu81 said:

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On a CR90 this just means -1 energy.

Together with C-3PO and Bombardment Specialists 3 calculate token give a lot of options for range adjustments or just modifying shots in general.

2 hours ago, Schu81 said:

How about LanK-2SO ?

Lando Calrissian (79)
K-2SO (8)
Nien Nunb (5)

Ship total: 92 Half Points: 46 Threshold: 7

That's basically a YT-1300 with 3 actions per round, as long as you stay on blue maneuvers, of which you have got 9, thanks to Nien Numb.

You fall back to "only one" calculate token, if you get blocked on a blue maneuver. Could be worse, right?

If Hotshots is legal for the UK Systems Open, I'd be sorely tempted to give this a try. I doubt it would hold up well, but I'd have fun along the way!

With the named Bwings carrying double tap.

Sadly, everything is too expensive.

I want to try out some E-Wings.

Rogue Squadron Escort (53)
Crack Shot (1)
Fire-Control System (2)
R4 Astromech (2)

As long as K-2SO can feed him a calculate when necessary, this is basically a super-Inquisitor. Two extra hit points, an even better dial, permaconc, built-in jendoning and one-use sisterhood.

35 minutes ago, Okapi said:

As long as K-2SO can feed him a calculate when necessary, this is basically a super-Inquisitor. Two extra hit points, an even better dial, permaconc, built-in jendoning and one-use sisterhood.

and 3 dice gun.

Hmm... BEAU?

Braylen Stramm (52)
Jamming Beam (0)
Autoblasters (3)
Stabilized S-Foils (2)

Ship total: 57 Half Points: 29 Threshold: 4

Rogue Squadron Escort (53)
Crack Shot (1)
R4 Astromech (2)

Ship total: 56 Half Points: 28 Threshold: 3

Jake Farrell (36)
Ship total: 36 Half Points: 18 Threshold: 2

Blue Squadron Scout (43)
K-2SO (8)
Pivot Wing (0)

Ship total: 51 Half Points: 26 Threshold: 4


Total: 200

Throw the crew on a falcon

I've been messing around with him in leebo lists

Call him "target practice." He hates that.

The pilot + Chopper lets you pull a stop, get a calculate for stress, then take a damage and perform an action. This lets you get a calc/lock, or coordinate for an action on somebody else and 2 calcs for yourself, but it does start stacking stress pretty fast.

As a plain U-Wing, K-2SO just seems fine. Stall and get a token. Coordinate and get a token.

  • Advanced Sensors is expensive, but would be neat. Lock before a red move, or Coordinate before a blue move.
  • Seems awkward to put into a list, but including Maul crew would be kinda sweet. Get back the force and get a calculate when you use Maul after being damage.
  • Debris Gambit might work in theory, but probably doesn't on table. Too likely to be near an obstacle.
  • Baze Malbus really gives all the Focus/Calculate tokens, far more than you'd need... so toss on Jyn Erso too? 5 points of crew, take an action, get Calculate, Evade, and maybe some extra focus tokens if enemy ships are close.
9 hours ago, Schu81 said:

How about LanK-2SO ?

Lando Calrissian (79)
K-2SO (8)
Nien Nunb (5)

Ship total: 92 Half Points: 46 Threshold: 7

That's basically a YT-1300 with 3 actions per round, as long as you stay on blue maneuvers, of which you have got 9, thanks to Nien Numb.

You fall back to "only one" calculate token, if you get blocked on a blue maneuver. Could be worse, right?

My issue with Lando and K-2SO is that Lando kind of has to buy the Engine Upgrade now. K-2SO + Red Boost = 2 stress, and Lando can only deal with 1 stress. K-2SO is basically a force charge for 15 points. He can be shifted around (budget Palpatine, kinda), which is nice but is it worth it? Well, Rebels don't have Kanan in Hyperspace, so maybe.

Secret upside: he also provides a really nice white Jam action. That's got potential to be handy. Lando with Lock/Calc might be best off Jamming as the 3rd action. Jam a TIE/x1 to remove their Target Lock. Jam Soontir Fel to zap his necessary focus token.

9 hours ago, Singulativ said:

On a CR90 this just means -1 energy.

Together with C-3PO and Bombardment Specialists 3 calculate token give a lot of options for range adjustments or just modifying shots in general.

This reminds me that I wish the stress rules were a little different on huge ships. Seems kind of silly that there's no option to pull a blue move as a means to prevent a stress from eating an energy. Like, if stress only ate energy after the "check pilot stress" step, I think that would have been cooler. Just irks me that blue moves realistically never matter without Power Core.

15 minutes ago, Biophysical said:

The pilot + Chopper lets you pull a stop, get a calculate for stress, then take a damage and perform an action. This lets you get a calc/lock, or coordinate for an action on somebody else and 2 calcs for yourself, but it does start stacking stress pretty fast.

For maximum bad jank, K-2SO could take Chopper and C-3PO crews. Stall, gain calculate token. Chopper for action, take Calculate action, for a total of 3 tokens, to really use the C-3PO ability. As I said, it's bad jank, but cute.

10 minutes ago, theBitterFig said:

For maximum bad jank, K-2SO could take Chopper and C-3PO crews. Stall, gain calculate token. Chopper for action, take Calculate action, for a total of 3 tokens, to really use the C-3PO ability. As I said, it's bad jank, but cute.

Chopper is way cheap, C3p0 isn't. Consequently, I'm not sure I'd call Chopper/K2 jank. You use it once a game or so and it's probably worthwhile.

Just now, Biophysical said:

Chopper is way cheap, C3p0 isn't. Consequently, I'm not sure I'd call Chopper/K2 jank. You use it once a game or so and it's probably worthwhile.

That's why I was calling Chopper + C-3PO bad.

You can put it as crew for Shara Bey.

Yeah, I like the Shara Bey idea, too.

If you need a ship, which gets the calculate for free and can get rid of the stress rather easily:

Ibtisam (46)
K-2SO (8)

Ship total: 54 Half Points: 27 Threshold: 5

This ARC-170 pilot can stay on her 6 blue maneuvers for a double modded shot, while getting rid of the stress-token 100% or she can use 5 white maneuvers instead and roll a dice to get rid of the stress with a chance of 50%

Edited by Schu81

Arc170s are fun, but some of the Rebel ones are really overcosted (not Garven). But 50pts for Shara who has to sacrifice a lock to get one eye result (on top of which she needs a focus or calculate) is just hilarious, especially if you see what you get for 50pts in Republic:

Wolffe, same ship, same Ini, but self reroll and conditional 3 die back.

So putting a further 8pts on Shara is just not worth it imho :(

K2-SO seems to essentially be a slightly worse form of Palpatine, giving out a semi-force to any ship in range (only really doesn't work with Blinded Pilot, far as I can tell). The stress is obviously something you need to consider, but as shown in this thread it's something that can be taken advantage of so...

7 hours ago, Managarmr said:

Arc170s are fun, but some of the Rebel ones are really overcosted (not Garven). But 50pts for Shara who has to sacrifice a lock to get one eye result (on top of which she needs a focus or calculate) is just hilarious, especially if you see what you get for 50pts in Republic:

Wolffe, same ship, same Ini, but self reroll and conditional 3 die back.

So putting a further 8pts on Shara is just not worth it imho :(

The irony is that we know from 1e that Shara Bey's text can be really potent. Norra used to have it (because that's not confusing), but with access to Push the Limit or Rey crew to easily get both Focus and Lock, it was quite good. In 2e, we don't have that level of action economy, so Shara doesn't quite work. I just find it fascinating.

What about K-2SO on Dash with the Outrider? Expensive but you get rid of the stress easily, double mod and hit really hard.

Edited by h0racio

Braylen Stramm (52)
Crack Shot (1)
Tractor Beam (3)
Stabilized S-Foils (2)

Cassian Andor (51)
K-2SO (8)
Pivot Wing (0)

"Leebo" (81)
Contraband Cybernetics (2)

12 hours ago, h0racio said:

What about K-2SO on Dash with the Outrider? Expensive but you get rid of the stress easily, double mod and hit really hard.

I feel like that'll force Dash into using Expert Handling, since the barrel rolls are so useful, but like K-2SO and Lando, you're much better off when you only have to handle one stress. Technically, Dash can remove two, but his blues are bad, particularly if you're also trying to fly over obstacles.

And if I'm buying K-2SO and Expert Handling, I'd rather just have Kanan Jarrus for the same 12 points.