Use For LeHuse???

By JBFancourt, in X-Wing Squad Lists

New to FO....

Use For LeHuse?

(57) Major Vonreg [TIE/ba Interceptor]
(2) Daredevil
Points: 59

(39) Lieutenant LeHuse [TIE/sf Fighter]
(10) Special Forces Gunner
Points: 49

(33) "Scorch" [TIE/fo Fighter]
Points: 33

(25) Epsilon Squadron Cadet [TIE/fo Fighter]
Points: 25

(27) Lieutenant Rivas [TIE/fo Fighter]
Points: 27

Total points: 193

Eh?? 🤷‍♂️

Certainly worth trying out. LeHuse will either be an early focus of Aggro or be ignored if you’re not getting Locks. The biggest thing is Vonreg getting a lock and deciding to let him use his own lock or save it for LeHuse.

If it works, this combo is even better: Place Rivas inside range 2 of Vonregs target. When Vonreg locks the target, Rivas gets a free lock. Vonreg can then use his lock on his attack, and LeHuse can use the lock Rivas acquired to reroll his dice. The result: Two double modified 3 dice attacks, one single modified 3 dice attack, and 2 single modified 2 dice attack. Not bad, I guess...

3 hours ago, N'Kata said:

If it works, this combo is even better: Place Rivas inside range 2 of Vonregs target. When Vonreg locks the target, Rivas gets a free lock. Vonreg can then use his lock on his attack, and LeHuse can use the lock Rivas acquired to reroll his dice. The result: Two double modified 3 dice attacks, one single modified 3 dice attack, and 2 single modified 2 dice attack. Not bad, I guess...

I'll do you one better:

Rivas moves, takes focus

LeHuse moves, takes focus

Holo moves, takes lock and focus, and Rivas acquires lock

//

Lehuse fires double modded 3 dice

Holo hits double modded magpulse and depletes the target, Rivas takes a lock

Rivas fires double modded 2 dice attack

And you can build that list and still have space for daredevil Vonreg

Original list is fine. A decent count of solid ships.

Overall, Lieutenant Bros seem nice enough. Rivas is only 2 points more than an Epsilon, and has a decent chance to get LeHuse double-mods, or maybe just have the lock on his own. LeHuse is a fairly priced Init 5 SF, and having some high Init stuff for killing stuff before it shoots is nice. Overall, seems like a fair and pleasant combo. Not gamebreaking, but good for it's cost.

Added Bonus: The Vonreg ability (and Holo) can trigger Rivas, too.

I’ll fly it a couple of times and let ya know what I think.

Edited by JBFancourt
2 hours ago, JBFancourt said:

Added Bonus: The Vonreg ability (and Holo) can trigger Rivas, too.

I’ll fly it a couple of times and let ya know what I think.

Good catch on Vonreg.

I don't really see how Holo does it, since he only ever moves tokens onto friendly ships.

@theBitterFig

....erm .... sometimes I want to shoot my own ships ??? 😝 🙄

Yeah don’t know what I was thinking 🤔

7 hours ago, JBFancourt said:

Yeah don’t know what I was thinking 🤔

If you want to add Holo to the list, this fits:

Major Vonreg (57)
Daredevil (2)

Ship total: 59

Lieutenant LeHuse (39)
Proud Tradition (2)
Special Forces Gunner (10)

Ship total: 51

Lieutenant Rivas (27)
Ship total: 27

"Holo" (54)
Daredevil (2)

Ship total: 56


Total: 193

View in Yet Another Squad Builder 2.0: https://raithos.github.io/?f=First Order&d=v8ZhZ200Z381X117WWWY397X319WWW182WWY265XWY382X117WWW&sn=Unnamed Squadron&obs=

Beside the already mentioned combos one could have Holo take a Deplete, and pass it on to Rivas. Rivas takes an evade, tries to block, and acts as a hub, ensuring double mods for both LeHause and Rivas.

I really like the idea of Vonreg, LeHause and Rivas, but I am a bit unsure on how to best use the last 63 points. "Holo" is an option, "Scorch" and Epsilon are an option, and so is "Rush". Are there any better pilots to include?

If you wanna do 4 ships I guess you can throw in Quickdraw....

Use For LeHuse?

(57) Major Vonreg [TIE/ba Interceptor]
(2) Daredevil
Points: 59

(45) "Quickdraw" [TIE/sf Fighter]
(10) Special Forces Gunner
Points: 55

(39) Lieutenant LeHuse [TIE/sf Fighter]
(10) Special Forces Gunner
Points: 49

(27) Lieutenant Rivas [TIE/fo Fighter]
Points: 27

Total points: 190

Which is better? This or OP??

Bid or upgrades?

Other locks also trigger Rivas, as they count as red tokens. It's why locking your own Matchstick gives him rerolls.

So once another ship in the list locks a target, Rivas can lock it too if he wants to.

Lieutenant LeHuse (39)
Special Forces Gunner (10)

Ship total: 49 Half Points: 25 Threshold: 3

Commander Malarus (38)
Ship total: 38 Half Points: 19 Threshold: 2

Lieutenant Rivas (27)
Ship total: 27 Half Points: 14 Threshold: 2

"Holo" (54)
Ship total: 54 Half Points: 27 Threshold: 2

"Muse" (30)
Proud Tradition (2)

Ship total: 32 Half Points: 16 Threshold: 2


Total: 200

View in Yet Another Squad Builder 2.0: https://raithos.github.io/?f=First Order&d=v8ZhZ200Z397XWWW182WWY266XWWY265XWY382XWWWY235X319WW&sn=Unnamed Squadron&obs=

1 hour ago, JBFancourt said:

Use For LeHuse?

(57) Major Vonreg [TIE/ba Interceptor]
(2) Daredevil
Points: 59

(45) "Quickdraw" [TIE/sf Fighter]
(10) Special Forces Gunner
Points: 55

(39) Lieutenant LeHuse [TIE/sf Fighter]
(10) Special Forces Gunner
Points: 49

(27) Lieutenant Rivas [TIE/fo Fighter]
Points: 27

Total points: 190

Which is better? This or OP??

Bid or upgrades?

I'm inclined to think Quickdraw is better. For Upgrades, well, at least Crack Shot, since you're already in Extended. Other than that? Maybe it is just bid. It's hard to say with Vonreg. Having 8 points of bid with 6/6/5/1 seems nice. That said, Afterburners on QD or Vonreg, or Pattern Analyzer on QD both seem nice.

I also keep wondering... maybe Predator is good on Quickdraw. They probably want to focus, to help protect their shields, and Predator is potentially rerolls on both attacks. I have this weird, unsubstantiated opinion that Fanatical/FCS just isn't the right way to go. Lock isn't bad, but not super impressive. Fanatical is nice--but only once your shields are gone. It seems like it's an investment in using Quickdraw after your ability is gone, which seems... wrong. QD seems, more than anything, about being damage-forward. Maybe Predator is too... passive. Maybe Crack Shot/FCS is the right play.

1 hour ago, theBitterFig said:

I'm inclined to think Quickdraw is better. For Upgrades, well, at least Crack Shot, since you're already in Extended. Other than that? Maybe it is just bid. It's hard to say with Vonreg. Having 8 points of bid with 6/6/5/1 seems nice. That said, Afterburners on QD or Vonreg, or Pattern Analyzer on QD both seem nice.

I also keep wondering... maybe Predator is good on Quickdraw. They probably want to focus, to help protect their shields, and Predator is potentially rerolls on both attacks. I have this weird, unsubstantiated opinion that Fanatical/FCS just isn't the right way to go. Lock isn't bad, but not super impressive. Fanatical is nice--but only once your shields are gone. It seems like it's an investment in using Quickdraw after your ability is gone, which seems... wrong. QD seems, more than anything, about being damage-forward. Maybe Predator is too... passive. Maybe Crack Shot/FCS is the right play.

I like your thoughts here. I wanted to stay hyperspace. Forgot QD was out 🙄

I played close to this last night (mag-pulse on Kylo instead of optics):

Lieutenant LeHuse (39)
Advanced Optics (4)
Special Forces Gunner (10)

Ship total: 53 Half Points: 27 Threshold: 3

Kylo Ren (76)
Ship total: 76 Half Points: 38 Threshold: 3

Lieutenant Rivas (27)
Ship total: 27 Half Points: 14 Threshold: 2

Commander Malarus (38)
Ship total: 38 Half Points: 19 Threshold: 2


Total: 194

View in Yet Another Squad Builder 2.0: https://raithos.github.io/?f=First Order&d=v8ZhZ200Z397XW186WW182WWY236XWWWY265XWY266XWW&sn=Unnamed Squadron&obs=

I did turn 0 all wrong and got straight punished but I think it has legs. Malarus and Kylo naturally want to take locks and have the bonus of being I5 as well. I like the 6 point bid for my 5s and the synergy between them all.

Does Lt. LeHuse need optics AND Lt. Rivas???

3 minutes ago, JBFancourt said:

Does Lt. LeHuse need optics AND Lt. Rivas???

Personally, I don't think so.

Something I've been thinking about: Outmaneuver on Malarus. Seems like it could be a nasty little thing, make her a bigger threat than she looks if left alone, and tempt folks into attacking her, when she's one of the best TIEs at tanking incoming fire. Probably a bad idea, but still.

4 minutes ago, JBFancourt said:

Does Lt. LeHuse need optics AND Lt. Rivas???

nope, dunno what else to do with that 10 points though

Just now, theBitterFig said:

Personally, I don't think so.

Something I've been thinking about: Outmaneuver on Malarus. Seems like it could be a nasty little thing, make her a bigger threat than she looks if left alone, and tempt folks into attacking her, when she's one of the best TIEs at tanking incoming fire. Probably a bad idea, but still.

I was wondering about maybe Fanatical. You only have two charges and they are pretty good at keeping her alive but damaged.

Actually, maybe Advanced Proton Torps is the right way?

4 minutes ago, Micanthropyre said:

Actually, maybe Advanced Proton Torps is the right way?

APT Kylo is certainly sweet.

1 minute ago, theBitterFig said:

APT Kylo is certainly sweet.

I'm not against taking a 10 point bid with 3 i5s.

Optics is the next test. A lot of my initial list building in Hyperspace ends up with a 4 point bid somehow, so I think I want 5+ in a list that wants a bid. APT is on the docket too.

Too many things to play though 😕

On 1/21/2020 at 1:22 PM, theBitterFig said:

I'm inclined to think Quickdraw is better. For Upgrades, well, at least Crack Shot, since you're already in Extended. Other than that? Maybe it is just bid. It's hard to say with Vonreg. Having 8 points of bid with 6/6/5/1 seems nice. That said, Afterburners on QD or Vonreg, or Pattern Analyzer on QD both seem nice.

If you have Quickdraw already, why not FCS? For two points he gets a re-roll, then LeHuse gets a re-roll. Seems like efficient use of points to me.

Of course, then he doesn't have it afterwards, and it means he's not focusing. If QD uses Mag-Pulse, could still be worth, but that might be overinvesting.

18 minutes ago, ClassicalMoser said:

If you have Quickdraw already, why not FCS? For two points he gets a re-roll, then LeHuse gets a re-roll. Seems like efficient use of points to me.

Of course, then he doesn't have it afterwards, and it means he's not focusing. If QD uses Mag-Pulse, could still be worth, but that might be overinvesting.

I don't really like. I think the only justification for Quickdraw to FCS Lock over just taking a Focus action is to have a Lock handy for a second shot when they lose shields. To spend the lock on LeHuse pretty much negates most of the reason you've brought FCS QD in the first place.

But that's just, like, my opinion, man.

I should add that I have potentially strange and unsubstantiated views on QD, so ¯\_(ツ)_/¯.

Edited by theBitterFig
15 minutes ago, theBitterFig said:

I don't really like. I think the only justification for Quickdraw to FCS Lock over just taking a Focus action is to have a Lock handy for a second shot when they lose shields. To spend the lock on LeHuse pretty much negates most of the reason you've brought FCS QD in the first place.

But that's just, like, my opinion, man.

I should add that I have potentially strange and unsubstantiated views on QD, so ¯\_(ツ)_/¯.

That's fine. I haven't used QD much myself; never really been a fan for some reason.

@theBitterFig no I totally get what you’re saying. Defense wise too I prefer the focus to control incoming damage.

Honestly I find QD less than exciting. Which is not saying he isn’t good. I just don’t like abilities that turn off. Meh. Like Resistance Han. Ewww