Rebel Aces - ideas

By Schanez, in X-Wing Squad Lists

So I've been tinkering with a three ship Rebels list, focused around the I5 pilots of the faction. And have come up with a few ideas, which I would like to double-check with you lot. There is some theory crafting, but I will try to explain myself regarding the cards I picked.

List 1 (Hyperspace Total points: 195/200):

  1. Gina Moonsong [A/SF-01 B-wing]: Autoblasters; Stabilized S-Foils; Fire-Control System; Proton Torpedoes - Points: 70
  2. LukeSkywalker [T-65 X-wing]: R4 Astromech; Servomotor S-foils; Foresight - Points: 68
  3. ThaneKyrell [T-65 X-wing]: R4 Astromech; Servomotor S-foils; Snap Shot - Points: 57

The idea in here was to use the I5 of Gina and the potential of double tap, that comes with the Stabilized S-Foils. I have pulled the idea further, giving each pilot an ability to perform Bonus Attacks. I decided upon R4 Astromechs, because of the forced Stress transfer, that comes with Gina. I have yet to play this list, but having either Force or a Bonus Attack on the Y-Wing sounds like a useful thing. I have been reluctant about Ezra due to the stress requirements, but with the new B-Wing pilot he can be quite good.

List 2 (Extended Total points: 194/200):

  1. Gina Moonsong [A/SF-01 B-wing]: Heavy Laser Cannon; Autoblasters ; Stabilized S-Foils; Afterburners ; Fire-Control System; Predator - Points : 70
  2. NorraWexley [BTL-A4 Y-wing]: R4 Astromech; Ezra Bridger (Gunner); Afterburners ; Expert Handling; Dorsal Turret - Points : 68
  3. Thane Kyrell [T-65 X-wing] - R4 Astromech; Servomotor S-foils; Afterburners - Points : 56

This time the idea was to fly two beefy ships, that can each attack twice per activation, either shooting the same target, or in case of Nora two different, based on arcs. Thane is meant to shoot last and fish for juicy critical hits to debilitate the returning fire. Y-Wing is meant to be the main focus of Stress from Gina, to enable a reroll on the Bonus Attack. Gina is trying her hardest to aim her bullseye, having two rerolls on Heavy Laser Cannon and then being able to follow up with Autoblasters.

List 3 (Extended Total points: 195/200):

  1. Wedge Antilles [T-65 X-wing]: R2 Astromech; Servomotor S-foils; Afterburners ; Crack Shot - Points : 69
  2. Thane Kyrell [T-65 X-wing]: R2 Astromech; Servomotor S-foils; Afterburners ; Crack Shot - Points : 62
  3. Norra Wexley [BTL-A4 Y-wing]: R4 Astromech; Veteran Turret Gunner; Afterburners ; Expert Handling; Dorsal Turret - Points : 64

Again an attempt at making use of Nora's ability to Bonus Attack. This time with the potential to shoot at a ship, which already was stripped of its tokens. Thane is doing his thing, being mostly an I5, that can be a nuisance even at Range 3 and without mods, thanks to his pilot ability. This list is not struggling with the issue of stress from Gina, thus I picked the R2 Astromechs on the X-Wings, leaving Y-Wing with R4, due to Nora's desire to stick close. Although I am considering going for R3 on both X-Wings, just to enable that second Engagement Phase to be with full mods.

Edited by Schanez

i'm trying something similar (hyperspace), but with a Falcon for increasing HP and action economy:

Thane Kyrell (48)
Outmaneuver (6)
Servomotor S-Foils (0)

Ship total: 54 Half Points: 27 Threshold: 3

Norra Wexley (Y-Wing) (41)
Ion Cannon Turret (5)
R4 Astromech (2)
Proton Bombs (5)

Ship total: 53 Half Points: 27 Threshold: 4

Lando Calrissian (79)
Nien Nunb (5)
Millennium Falcon (3)

Ship total: 87 Half Points: 44 Threshold: 7


Total: 194

Thane tries to outmanouver to be "Wedgy", Norra tries to get to R1, Lando circles around giving one extra action to the fighters.

32 minutes ago, AlCranio said:

i'm trying something similar (hyperspace), but with a Falcon for increasing HP and action economy:

(...)

Thane tries to outmanouver to be "Wedgy", Norra tries to get to R1, Lando circles around giving one extra action to the fighters.

I have been also tinkering with a Lando, Braylen and Ten list (Hyperspace Total points: 198/200):

  1. Lando Calrissian [Modified YT-1300 Light Freighter]: Nien Nunb; Leia Organa; Millennium Falcon - Points : 94
  2. Braylen Stramm [A/SF-01 B-wing]: Stabilized S-Foils - Points : 54
  3. Ten Numb [A/SF-01 B-wing]: Stabilized S-Foils - Points : 50

Each ship can grant itself double mods on each turn. Braylen with Focus>Roll, Ten with Roll>Lock and Lando with double actions. You also get enough points for Leia and Title.

My only problem for now is, I don't own a Falcon... Yet.

8 minutes ago, Schanez said:

I have been also tinkering with a Lando, Braylen and Ten list (Hyperspace Total points: 198/200):

  1. Lando Calrissian [Modified YT-1300 Light Freighter]: Nien Nunb; Leia Organa; Millennium Falcon - Points : 94
  2. Braylen Stramm [A/SF-01 B-wing]: Stabilized S-Foils - Points : 54
  3. Ten Numb [A/SF-01 B-wing]: Stabilized S-Foils - Points : 50

Each ship can grant itself double mods on each turn. Braylen with Focus>Roll, Ten with Roll>Lock and Lando with double actions. You also get enough points for Leia and Title.

My only problem for now is, I don't own a Falcon... Yet.

I'm looking at Lando + 2 B-wings as well. Except I'm using blade squadron vets so I can fit cannons and get the double tap.

What good does Braylen get from stabilized s-foils? Seems like 2 wasted points. Am I missing something?

14 minutes ago, Rettere said:

I'm looking at Lando + 2 B-wings as well. Except I'm using blade squadron vets so I can fit cannons and get the double tap.

What good does Braylen get from stabilized s-foils? Seems like 2 wasted points. Am I missing something?

Hmm... Nothing, I must have autotyped it. So used to tinkering with a cannon load out

What about this? The B-wings can get double mods, or double tap the ion cannons and still have a calculate/focus from lando.

Blue Squadron Pilot (41)
Passive Sensors (3)
Ion Cannon (6)
Stabilized S-Foils (2)

Blue Squadron Pilot (41)
Passive Sensors (3)
Ion Cannon (6)
Stabilized S-Foils (2)

Lando Calrissian (79)
Nien Nunb (5)
K-2SO (8)
Millennium Falcon (3)
Total: 199

View in Yet Another Squad Builder 2.0

Edited by Rettere
14 hours ago, Rettere said:

What about this? The B-wings can get double mods, or double tap the ion cannons and still have a calculate/focus from lando.

Blue Squadron Pilot (41)
Passive Sensors (3)
Ion Cannon (6)
Stabilized S-Foils (2)

Blue Squadron Pilot (41)
Passive Sensors (3)
Ion Cannon (6)
Stabilized S-Foils (2)

Lando Calrissian (79)
Nien Nunb (5)
K-2SO (8)
Millennium Falcon (3)
Total: 199

View in Yet Another Squad Builder 2.0

Well, it is not a bad list. You can pull of a Lock+Calculate, Lock+Focus and a Lock on the ships each turn. I would rather go for Fire-Control System, so you can have reroll on the first attack as well. I understant were you come from with the Passive Sensrs, but... I would also probably downgrade the Ion Cannons to Autoblasters. If you aim your bullseye, you can get a 4 Dice Range 1 or a 3 Dice Range 2. Not to mention you save 4 points total.

Sadly I do not own a YT-1300, so this is just theorycrafting for me. I am loced into 3 x X-Wing (Starter and two expansions), a Y-Wing and a B-Wing. Come end Jauary I will expand the collection by an A-Wing as well. So that is what I am working with right now. I don't even own all the pilots for those ships, Gina is only being released now and I do not have the Saw's Renegades pilots either.