[Variant] Reworked Treasure Hunter

By Dadler93, in Descent: Journeys in the Dark

My friends and I wanted to make some changes to the Treasure Hunter class.

I've been scouting (really bad pun intended) the forums and found some good ideas.

Here’s what I’ve done:

The original Delver (0 exp) is crazy good. So Trail of Riches (3 exp) has now gained the old effect of Delver which lets you draw 2 cards instead of 1 and either place them at the top or bottom of the deck.

The new Delver card has instead gained the old Survey effect which lets you look at the top 3 cards on the search deck.

The original Lure of Fortune (2 exp) is now a 1 exp card since I think you should be able to dig through the Search Deck easier without too much investment and still feel like a Treasure Hunter even after Delver has been nerfed.

Since Lure of Fortune’s exp cost was changed to 1, Survey is now a 2 exp card that has been changed quite a bit and inspired by Rugal’s version of it.

Even though the nerfs, I don’t want this class to lose its flavour or become F tier. Maybe changing Lure of Fortune to a 1 exp cost makes it outshine Dungeoneer and Gold Rush resulting in the player feeling obligated to pick it right away?

Here is a link to the card images

What do you guys think about this version?

I'd appreciate some merciless criticism before I print them :).

Thanks!

Edited by Dadler93

I do really like you idea on Sleight of hand

I already did the change like you do to Delver

Not so sure about the rest.

Hey Dadler93,

Thanks for the contribution. This feels a lot more balanced than the original Treasure Hunter, that's for sure . You've probably already seen my own re-working of the Treasure Hunter's abilities in my balance patch document. We definitely thought along the same lines in some areas.

I like the idea of moving some of the effects around. Delver is crazy powerful as a starting skill, so making the secondary effect of Delver instead be the original Survey effect and moving the Delver effect to Trail of Riches i s interesting! This would make Trail of Riches slightly more desirable, as its pretty bad compared to Finder's Keepers .

One of my biggest beefs with Trail of Riches is that it has anti-synergy with Dungeoneer , which is a very popular choice.

I am considering playing around with the idea that Delver *only* gives the damage bonus, and making Trail of Riches instead possess both the original Survey effect and the Delver secondary effect, as well as a Health bonus , instead of being just a boring clone of the Thief's Lurk skill.

Lure of Fortune needs help, because its pretty bad, so making it not only function on dedicated search actions is an improvement. I feel like the deck manipulation is too similar to other effects. I like the idea of having Lure of Fortune heal the Treasure Hunter both when getting a search card, as well as when flipping over a search card - really emphasizes the 'greediness' aspect of the kit, and makes the Treasure Hunter more self-sufficient when running off on their own.

The nerf to Sleight of Hand is well deserved because it was way too powerful as it was. I am enjoying the change of just reducing the damage boost from Pierce 2 to +1 Heart . The proposed 'exhaust to use after rolling' would work too. Either would be better than what we have.

Nice work!

Edited by Charmy
13 hours ago, Charmy said:

Hey Dadler93,

Thanks for the contribution. This feels a lot more balanced than the original Treasure Hunter, that's for sure . You've probably already seen my own re-working of the Treasure Hunter's abilities in my balance patch document. We definitely thought along the same lines in some areas.

Yes! I have read through all of it and gotten a lot of inspiration from your work and the comments! I've printed a lot of those cards!

13 hours ago, Charmy said:

One of my biggest beefs with Trail of Riches is that it has anti-synergy with Dungeoneer , which is a very popular choice.

You're right. Maybe changing Dungeoneer to something along these lines would make Trail of Riches more attractive.
I have a question about the wording on Gold Rush . Would you say that you could exhaust that card after using Trail of Riches ? Is the answer no, since you didn't perform a search action even though you searched the token?

13 hours ago, Charmy said:

I am considering playing around with the idea that Delver *only* gives the damage bonus, and making Trail of Riches instead possess both the original Survey effect and the Delver secondary effect, as well as a Health bonus , instead of being just a boring clone of the Thief's Lurk skill.

That's an interesting idea. The thing I worry about though is that the Treasure Hunter looses a bit of its flavour until you get that 3 exp card. But, the only way to know is to try it out and see how it feels!
I agree that Lurk and Trail of Riches are way too similar. and quite booring for being 3 exp cards. This is the Lurk card that I'm using right now , again, idea stolen from Rugal in this case! (no shame!)

13 hours ago, Charmy said:

Lure of Fortune needs help, because its pretty bad, so making it not only function on dedicated search actions is an improvement. I feel like the deck manipulation is too similar to other effects. I like the idea of having Lure of Fortune heal the Treasure Hunter both when getting a search card, as well as when flipping over a search card - really emphasizes the 'greediness' aspect of the kit, and makes the Treasure Hunter more self-sufficient when running off on their own.

Yeah I agree! I thought alot about using this version. I guess I have to play around with it and see. But since I changed its exp cost to (1), I'll hold off for now.

13 hours ago, Charmy said:

Nice work!

Thanks! I want to thank you for coming with such great ideas and feedback!
You've contributed a lot to my interest in custom content for my gaming group and to the community as a whole!
We got a bit bummed out when we realized that the Lost Legends cards felt in many cases very rushed and OP. Your patched really helped us out!

I happy some of my ideas are used