Enraged

By maniakmedic, in Marvel Champions: The Card Game

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I'm trying to figure out if this card can be used well with Tigra. Any ideas?

19 minutes ago, maniakmedic said:

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I'm trying to figure out if this card can be used well with Tigra. Any ideas?

It helps her take out larger minions, sure, but it also robs her of her greatest strength - as long as you can get the kill shot, she can stay in play forever. Possibly worth it, but it really depends on timing and board state.

40 minutes ago, sverigesson said:

It helps her take out larger minions, sure, but it also robs her of her greatest strength - as long as you can get the kill shot, she can stay in play forever. Possibly worth it, but it really depends on timing and board state.

Yeah, that's the issue I was running into trying to think it through. I guess I could run three First Aids, but that would work for pretty much any ally, particularly for an ally like Hulk, who I think will become much more useful as the card pool deepens and you have more ability to avoid using more than a couple of mental resource cards in a deck build.

I think Enraged is probably best with Tigra. In the Green Goblin scenarios especially, minions have more than 2 hp so Enraged helps her get kills. 3 activations doing 4 dmg each seems pretty good, even better if you can heal her. No matter who you put Enraged on, you are basically committing to attack rather than block.

Enraged would be good on anyone that can benefit from it at least twice, which is a long list. Tigra can use it three times and Hulk theoretically can as well, but Luke Cage can use it 4 times, soaking the first hit with his Tough status.

Science isn't the only troublesome icon with Hulk, Energy and Wild are bad, too. Hulk is a bad ally.

We've seen a new player throw Hulk in their Iron Man deck and then proceed to destroy the entire game with 3 Energy icon flips in a row, killing several important allies, causing a disproportionate amount of attrition, and essentially throwing the game.

And while it was funny for him, and maybe funny for the other Hulk fans out there, it warped the game so that only one player was having fun, and that demonstrated why the Hulk ally is awful outside of single player.

Here's hoping that Hulk is a great identity.

For a minute I stopped using Hulk. Now I run him but only as defense. He can usually take 2 to 5 hits against minions. It's a very thematic card which is awesome. But I do agree: he can really screw things up.

Enraged seems like a pretty niche card right now. There's just not a lot of cards that work well with it.

There's that Leadership card in Thor's pack (Teamwork) that let's an Ally add their Attack to yours that sort of combos with it.

Luke Cage seems like he might be the best Ally to put it on. gives him 4 Attack that you could get 4 uses out of. That's not bad.

Not sure either of those are really worth it though.

1 hour ago, Greystar said:

Enraged seems like a pretty niche card right now. There's just not a lot of cards that work well with it.

There's that Leadership card in Thor's pack (Teamwork) that let's an Ally add their Attack to yours that sort of combos with it.

Luke Cage seems like he might be the best Ally to put it on. gives him 4 Attack that you could get 4 uses out of. That's not bad.

Not sure either of those are really worth it though.

Yeah, and for now I play a lot of true solo, so putting it on any ally outside of Basic or Aggression ones doesn't work great for me. But I think it will become more useful later, so I'm not worried about it. I really think we'll eventually see enough Strength-resourced cards between Aggression and Basic that Hulk will be useful for more than just being a meatshield, and this card will work great with him.

According to the unofficial community FAQ on bgg, Tigra heals BEFORE consequential damage. This means she could only get an enraged attack off twice. Therefore, enraged is not good with Tigra.

I think enraged is best with Hulk and Lockjaw.

Hulk could leave at any time, so you don't really care if he is taking extra damage. If you do get three attacks that's pretty good.

Enraged doesn't decrease the amount of attacks lockjaw can do, so it's inconsequential for him. This is my favorite enraged target.

Edited by 2morrow

Mockingbird is a good target, it increases her damage output to 6 over 2 turns up from 3 over 3 turns.

In a team game, playing it on Luke Cage increases his output to 16 across 4 activations, up from a potential 12 across 6 activations. So, he’s the best option in the game right now, proving +4 damage overall.

Its less valuable on a 2 health, 1 ATK ally, in that it only increases their net output by 1.

Hulk’s potential output is return neutral without the working assumption that he’s going to discard himself with a mental or wild resource. 3 damage over 5 activations for 15 or 5 over 3 activations for 15.

Oh, shoot, I was sitting here thinking it was only +1 ATK. That extra one makes a bit of a difference in just how valuable this card is 😂

24 minutes ago, SpiderMana said:

Oh, shoot, I was sitting here thinking it was only +1 ATK. That extra one makes a bit of a difference in just how valuable this card is 😂

Yeah, it's a good card, we just don't seem to have to card pool to make it shine just yet.

I've been trying to build a deck around it and Hulk, you can check out the Captain Marvel enraged deck here on youtube (need to record the last three villains still).

https://www.youtube.com/watch?v=lImtKmfklGg&t=579s

1 hour ago, KennedyHawk2 said:

I've been trying to build a deck around it and Hulk, you can check out the Captain Marvel enraged deck here on youtube (need to record the last three villains still).

https://www.youtube.com/watch?v=lImtKmfklGg&t=579s

Do you have a link to the deck?

On 1/18/2020 at 1:10 AM, Derrault said:

Mockingbird is a good target, it increases her damage output to 6 over 2 turns up from 3 over 3 turns.

I really like the idea for Mockingbird - usually I'm trying to get her off the table as fast as possible to re-use her stun ability (especially multiplayer). Having her leave play the next turn while dealing a ton of damage seems excellent.

One of the few weaknesses of Allies is that, while they present a lot of value / a lot of potential ATK or THW, it's spread over many turns. You can't 'burst' with Allies in the way that you can with Event cards. Stuff like Get Ready or Enraged lets you burst with Allies.