10 hours ago, Darth Meanie said:The more balanced the game is in extended, the more stale it is. Balance is great for longevity. Imbalance is great for excitement. Excitement keeps people playing.
Also, at this point, adding new ships isn't really enough to jazz up the meta. Luckily for us, there are so many ships available, that adding a couple more (of well designed, non-game-breaking ships) isn't really going to alter the meta overly much.
So, what Hyperspace allows FFG to do is create a solid, well-balanced (and thus kinda boring) game and jazz it up by creating a microcosm that breaks the rules without actually breaking the rules.
That last part is exactly "Why Hyperspace."
Fair enough.
Unfortunately, I don’t personally get in nearly enough table time for things to get stale. As such, Hyperspace decoupled from the “make things even for new players” ethos feels odd and arbitrary to me. However, I see that it could be something different for you. My opportunities to play in tournaments are few and far between, so it is a bummer to not be able to bring what makes me excited because of the format. However, I will live.