New playable races

By Kirenx, in Runewars

OK we all have thought of this at one time or another so just for fun lets think up some new playable races and their respective units.

I've mentioned Ferrox before so I'm thinking something along the lines of:

2 Tactics 2 Inf.

FOOD Init. 1: Ferrox Bloodwratihs: (Triangle Base) 1 health, special: REVIVE: Any Ferrox Bloodwraiths killed this combat instead retreat if legally able.

WOOD Init. 2: Wild Ferrox: (Triangle Base)1 health, special: FRENZY: You assign 1 damage to your own units and opponent takes 2 route

ORE, WOOD Init. 3: Leech Ferrox: (Square Base)2 health, special: LEECH: Deal 1 damage and remove 1 damage from any Leech Ferrox

ORE Init. 4: Shadow Ferrox: (Hex Base)3 health, special: SHADOW IMAGE: Remove all damage on Shadow Ferrox and place it on a single target of your choice

BTW if I had to change one thing I might consider:

Init. 2: Mistress of the Ferrox (Circle Base) Health 1, Special: DOMINATION: Any Ferrox drawing a route this combat may instead deal equal damage.

Thinking of another race while I'm at it. Dragonkin:

5 Tactics, 0 Inf.

ORE, FOOD Init. 1: Wyvern: (Square Base, flying, fast) Health 2: Special: DIVE BOMB: Deal one damage to wyvern deal 2 damage to opponent

FOOD Init. 3: Hybrid Berserker: (Triangle Base) Health 2: Special: BERSERK: All hybrid berserkers dealing damage this round deal +X, X=number of damage counters on both allied and opposing units.

WOOD Init. 4: Hybrid Vorpal Hunter: (Circle Base, fast) Health 1: Special: VORPAL BLADE: Destroy 1 triangle, square, or circle unit of your choice

ORE Init. 5: Hydra: (Hex Base) Health 4: Special: MULTI HEAD FURY: Deal 4 damage, deal 1 less damage for each damage on any hydra

I'm really feeling into this tonight so what the heck, Dwarves:

Inf 5, Tactics 0

WOOD, FOOD Init 2: Dwarven Ranger: (Triangle Base) 1 health, special : AUTO CROSSBOW: Deal 1 damage and draw another fate card, if a damage is drawn resolve and draw again, if not discard and end Dwarven Ranger's turn as normal.

FOOD Init 3: Dwarven Warrior: (Triangle Base) 1 health, special: RESIST: All Dwarven Warriors ignore all damage dealt for the rest of this initiative phase.

ORE, WOOD Init 4: Dwarven Boar Rider: (Square Base) 2 health, special: MAD CHARGE: Route 3 triangle units, 2 circle units, or 1 square unit.

ORE Init 5: Dwarven Sapper: (Square Base) 1 health, special: SAP: Destroy 1 standing DWarven Sapper to deal 4 damage to opponent.

I gotta admit, I wouldn't be too keen on a Ferrox race; their too bestial and wild, and are more suited to be neutral units than a full fledged race in terms of trying to conquer the world.

The dragons would be cool, but thematically I don't think they fit; the storyline indicates that the time of the dragons has basically passed, and that the Dragon Lords are dead or driven out (even in the Runebound line, Margoth is dead and being revived). On the other hand, I suppose it could be a similar situation as the Lazax-turned-L1Z1X in the Twilight Imperium universe (where the L1Z1X eventually became a playable race in 3rd edition), so maybe the Dragons themselves can come back, too; but since there is already a Dragon neutral unit, that could make it weird.

I personally think that if there are two more races, they will almost certainly be Orcs and Dwarves, since both those races were in the original Battlemist and Diskwars games, and are fairly prominent "intelligent" races in the Runebound/Descent mythos as well.

Dragonkin are not true dragons though, they are mostly lesser species or experimental hybrids. And I think they would fit the theme as they are supposed to be hunting down the runes as well. Ferrox are supposed to be controllable, the mistress of the ferrox card in runebound suggests this anyways. Could be some grand witch that controls their movements from the shadows???

Anyways this thread is more for fun than debating what may or may not actually happen. I'd like to think the games "universe" is open enough that we can see some creative races and units in the future and if not at least ideas from players.

@kirinex in runebound there are some half-dragony creatures, there called hybrids.

Vaguely arabic group- from descent altar of despair

init 1 assassin (triangle) special - Assassinate - your opponent choose one of there units, it dies.

init 2 wizard (circle) special - arcane masters - explained below*

init 3 djinn (circle) special - terror - your opponent choose two of there units, they rout.

init 5 elephant (hex) special - stomp - your opponent chooses four of their units, two of them are killed the other two rout.

*the wizard is the most special individual unit, when it gets a circle it draws and resolves a spell card immediatly, there are 15 spell cards which can do things like: summon djinn, raise dead, meteor shower, word of val, heal. the wizard is the most powerful cater but also the most inconsistant.

@Reidchapman: Yep I got the idea for the dragon-kin army from those creatures in Runebound.

Also some nice ideas, I wouldn't mind at all seeing some other human-ish races (especially one heavy with spellcasters) in play especially themed ones from the runebound/descent desert, jungle or ice expansions!

I wonder if if in the runebound universe deep elves are common enough to make a faction, they'd have units that would have the stealth keyword, meaning that on a fate card draw of anything but red dragon head they can pass through an occupied space, something like that.

Lets see:

Good Races

Humans (Base Game)

Elves

Arabic Humans

Icey Humans

Jungle Humans?

Neutral Races

Dwarves

Orcs

Elementals (would be funny all of there units "eat" a differant resource, earth elementals eat ore, fire eats wood, water eats food, air eats enemies. they eat when they draw the orb and inflict massive damage at the cost of recources, air - triangle, water - circle, fire -rectangle, earth - hex)

Hybrids

Evil

Deep Elves

Demons

Undead

Tyrant like Humans (units like slave, and dreadgaurd)

Cult

lizard race? Mahtmkin or what they are called in mists on zanag could be a good race i belive.

ooh ispher, my favorite hero.

along side mok which makes me think that lizardfolk and goblins should be neutral.

Have I said vampires yet, if so I'll say it again VAMPIRES!

Here's an idea: a new town which shows a picture of a church and offers 4 influence, 2 circles and 2 quests. If you flip the token over you see an evil temple: the same except 2 tactics intead of 4 influence, depending on the alignment (good or evil) of who ever owns it the side will flip to show the right symbol, no one would dare burn down a holy place so you simply convert it when it's conquered, if a player does remove it from the game via raze or fire from heaven they get a card that says "You can never win influence bids, all players gain two infuece when they tale one of your territories."

It's also the only place you can buy priests, there are good priests and evil priests which are circle units

good priests special: Heal: Remove up to 3 damage tokens or unrout a unit.

evil priests apecial: Sacrafice: Kill a friendly unit, you then inflict damage equal to twice it's remaining health.

when a neutral unit takes a dhurdh he just uses whatever side was most recently used.

I think I agree with Sigma, that Dwarves and Orcs are the most likely races to be added. I personally would most like to see both of those as well, they are both staples of the Terrinoth universe, and they deserve to have themselves represented in the game.

reidchapman said:

along side mok which makes me think that lizardfolk and goblins should be neutral.

In most fantasy settings, including Disk Wars, the Goblins were integrated into the Orc stuff, so I would highly doubt you'd see a standalone Goblin faction here.

well if orcs have a unit called "goblin" then I guess it'd out of the picture.